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Should PS5 games be supported on PS4/PS4 Pro?

Of course not. I want the developers to fully focus on pushing the PS5 to its limits and not worry about anything else.
 
Picture this ... the day of the Xbox One release, you went down to the store, picked up a $60 copy of Ryse: Son of Rome and popped it into your Xbox 360.

A version of Ryse starts playing in 480p with every detail turned off.

It would be the same scenario with PS4 "forward compatibility". It just doesn't sound enjoyable. A new generation of console should get new games and not have to worry about having last generation consoles as an anchor around its neck.

Picture this ... the day of the Wii release, you went down to the store, and picked up a copy of Twilight Princess and popped it into your Gamecube.

Or this ... the day the Switch releases, you go down to the store, pick up a copy of Breath of the Wild, and pop it into your Wii U.

Sounds like it could work to me.
 
Picture this ... the day of the Wii release, you went down to the store, and picked up a copy of Twilight Princess and popped it into your Gamecube.

Or this ... the day the Switch releases, you go down to the store, pick up a copy of Breath of the Wild, and pop it into your Wii U.

Sounds like it could work to me.

I don't think people want PS5 games to be graphically identical to launch era PS4 games though. So no, not really!

Edit - I guess one possibility on the Pro / Scorpio machines is to run a next gen game at 1080p instead of their usual ~4K. And with maybe a few graphic settings chopped. the launch systems couldn't do this though.
 
Seriously? No.

While PS5 will almost certainly still use the x86 architecture, PS5 games should not run on PS4 or PS4 Pro.

PS5 should be a clearly-defined new generation with its own games that use whatever control scheme Sony comes up with, it's own capabilities, etc.
 
Picture this ... the day of the Wii release, you went down to the store, and picked up a copy of Twilight Princess and popped it into your Gamecube.

Or this ... the day the Switch releases, you go down to the store, pick up a copy of Breath of the Wild, and pop it into your Wii U.

Sounds like it could work to me.
Now picture a very serious discussion about how weak Switch launch line up is. Oh wait, you don't have to, it's already happening.

Furthermore, Zelda is a cross generation game. Those are already a thing.

You know what, while they are at it Nintendo should make Mario Odyssey Wii U compatible as well. Double the install base and all.
 
I think they may offer backwards compatibility this time, but I wouldn't get your hopes up on developers having to support PS4 on the PS5. Especially if project Scorpio does indeed have significant power advantage over a PS4 Pro.

With this being said I don't think people realize Sony wants this generation to go on as long as possible right now. They are easily winning the "console war" and love all those PS4's flying off the shelves.
 
Lol. Releasing next gen hardware that shares its entire software library with last gen hardware. The console business is still a business my friend. I can see what OP is getting at, but that's what PC is for.
 
No, I wouldn't want that. But I would want full backwards compatibility, and then having cross gen games for the first years or so of the new consoles life.

We had something similar this gen where a few games allowed upgrading a last gen version to the new one. Since many of the games the first year are on the old and new gen consoles this would allow games to continue being sold without people holding on until they pick up the new console. You'd just buy the PS5/4 version and play it on your PS4. When you get a PS5, play the enhanced version there. There of course will be games that would be PS5 only.
 
YES.

Since the architecture is x86 it would be easier than any other console before.

Edit: Wait what? I read the op wrong. I thought it was about BC.

Well then aside from the yearly games like NBA and Fifa, PS4 shouldn't be able to play PS5 games due to complexity involved or simply so for the PS4 not to drag the PS5 down.
 
Wouldn't a "PS5" game running on a PS4, simply be.....a PS4 game?

I can understand maybe a PS4 game getting a PS5 upgrade patch, but surely it would just be marketed as a PS4 game as that is the lowest hardware it could run on.
 
I can see a scenario where some amount of forward compatibility happens, mostly yearly multiplats like FIFA and CoD. I'm picturing it as a PS5 SKU with "Plays on PS4" somewhere on the box.

That is, assuming PS5 is a fairly straightforward extension of the PS4 hardware and software ecosystem. It may not be.
 
I can see a scenario where some amount of forward compatibility happens, mostly yearly multiplats like FIFA and CoD. I'm picturing it as a PS5 SKU with "Plays on PS4" somewhere on the box.

That is, assuming PS5 is a fairly straightforward extension of the PS4 hardware and software ecosystem. It may not be.

This is what I'm expecting. I think we may see a slower move on from cross-gen titles from the major publishers, especially in the case of service based games.
 
Backward compatibility on PS5 will be a good idea, but I seriously doubt Sony or any other console manufacturer would go for Forward Compatibility
 
So to clarify, you want devs to make games designed for 10-16tf machines with hbm2 ram in 2019, run on 1.8tf machines with gddr ram.

Probably not gonna happen tbh.
 
Absolutely NO.

I don't want PS5 games that underperform just to have a porting to PS4/Pro.

Let the developer do all they can do with the new PS5 power/features.
 
Wouldn't a "PS5" game running on a PS4, simply be.....a PS4 game?

I can understand maybe a PS4 game getting a PS5 upgrade patch, but surely it would just be marketed as a PS4 game as that is the lowest hardware it could run on.

I guess what I'm suggesting is that BC alone isn't enough and to basically mandate all PS4 games beyond a certain date to be heavily patched for the PS5 - even if that just means 60fps/4K.

The result being that devs that currently don't fully tax even the PS4 can carry on releasing their niche titles on the PS5 BUT that this amounts to more than the bog standard BC we see on the Xbox One, but rather those games still feel appropriate on the PS5 because they are performing significantly better.

Thereby effectively having the PS4 install base as a PS5 install base from day one, where owners of the PS5 don't feel like they are suffering from crossgen as much as they did with the PS4 launch, and avoiding the 2-3 years of relatively little output from smaller devs.
 
The last cross gen CoD, expect a lot of that with forward compatibility.
Weaker consoles need to be killed off eventually, especially if it's a new numbered console.
 
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