Picture this ... the day of the Xbox One release, you went down to the store, picked up a $60 copy of Ryse: Son of Rome and popped it into your Xbox 360.
A version of Ryse starts playing in 480p with every detail turned off.
It would be the same scenario with PS4 "forward compatibility". It just doesn't sound enjoyable. A new generation of console should get new games and not have to worry about having last generation consoles as an anchor around its neck.
Picture this ... the day of the Wii release, you went down to the store, and picked up a copy of Twilight Princess and popped it into your Gamecube.
Or this ... the day the Switch releases, you go down to the store, pick up a copy of Breath of the Wild, and pop it into your Wii U.
Sounds like it could work to me.
Now picture a very serious discussion about how weak Switch launch line up is. Oh wait, you don't have to, it's already happening.Picture this ... the day of the Wii release, you went down to the store, and picked up a copy of Twilight Princess and popped it into your Gamecube.
Or this ... the day the Switch releases, you go down to the store, pick up a copy of Breath of the Wild, and pop it into your Wii U.
Sounds like it could work to me.
I can see a scenario where some amount of forward compatibility happens, mostly yearly multiplats like FIFA and CoD. I'm picturing it as a PS5 SKU with "Plays on PS4" somewhere on the box.
That is, assuming PS5 is a fairly straightforward extension of the PS4 hardware and software ecosystem. It may not be.
Wouldn't a "PS5" game running on a PS4, simply be.....a PS4 game?
I can understand maybe a PS4 game getting a PS5 upgrade patch, but surely it would just be marketed as a PS4 game as that is the lowest hardware it could run on.