They need to work out a way to appease both. Respect the time of those who want to play the full experience immediately, and allow those who want to earn the full roster to do so. If I only have a few hours to hang, this still becomes a problem.
The solution could be a cheat code, or paid/free DLC unlock.
This could work, basically make it like shadow mewtwo in pokken: Have an unlock method you have to input every time you wanna use him (card) until you unlock him in story mode.
No because it's super easy to unlock them as is with the various methods. You can just have computer versus matches to get everything.
As someone who plays singleplayer Smash for quite a bit when I first get the game I love the feeling of unlocking new characters through my singleplayer actions.
If it's just a port, then yes.
If it's a new game, then just let me unlock them easily if I'm not that person who wants to wait to have the character that they'll inevitably spend all of their time on anyway.
I don't want guests coming over not able to play characters because I don't have them.
Smash 5, no, because it's a new Smash game.
However, if there's a Smash 4 port for Switch, yes, 100% (and also unlock all stages and custom moves while you're at it). I don't want to re-unlock everything in that game again.
If it's a Switch port, yes. If it's an all-new game, no.
Maybe next time they could do a Splatoon like release where the roster could be updated once a month or every couple weeks with a new character.
They should have some sort of cheat code to press to unlock everyone for those who want to rush in, a lot of people (including myself) enjoy the unlock fights.
Please no. It's bad enough Mario Kart 8 is doing this I want to unlock it myself.
All over again?
Yes.
without a doubt. Add a single player to unlock shit in, but Arcade, training and MP should have all chars unlocked.
I think it's a bit ridiculous that you have to go through basically N64 era unlock requirements to get access to characters in a game released in an increasingly online multiplayer focused scene.
People who are suggesting to charge a fee to unlock is really interesting because years ago this would have caused an outrage. How far we've come.
I think what they should do is have part of the roster unlocked from the jump, duh. Other characters are available to unlock immediately via an in game currency you get for playing, maybe you see them on the character select screen or just silouhettes. Then a handful of secret characters. That to me is ideal cause I don't want to have to play a bunch of matches to get my Falcon Punch on.
There should just be some sort of cheat to unlock characters directly. That way only enthusiasts looking for that sort of thing online will even know about it and everyone else will still be able to unlock them.
I feel like thats how it should be for most fighting games. Competitive players/tournament hosts don't get annoyed with unlock conditions and casual players and other enthusiast who chose to do it themselves will still get motivation out of character unlocks.
Then why buy the game?
Maybe do a hybrid approach.
All unlocked for online and local MP modes (the main ones anyway).
But have to unlock them to use them in the single player modes.
That give us single player primarily/only gamers the progression we like, while letting the MP only/mostly crowd just dive right in.