chrisPjelly
Member
Assuming it's a beefier game built from the foundation of Smash4; all returning Smash 4 characters should be already unlocked, but new skins and characters should be unlocks.
Give an option to pay an additional fee to unlock all characters from the start. Long time fans get the joy of unlocking and whales get monetized. Win-win.
HELL YES!!!!
Unlocking characters screws over competitive & casual players alike and only wastes time that you could be spending learning your main..
Unlocking characters is one of the reasons I play Smash. I don't play online or with friends. If you gave it away, what incentive is left to play the game to someone like me?
I agree, I think there should be an option to unlock everything from the start.
I can't imagine playing Smash exclusively as a single player game. I've had so much fun playing it with friends over more than a decade that I just can't fathom this.Unlocking characters is one of the reasons I play Smash. I don't play online or with friends. If you gave it away, what incentive is left to play the game to someone like me?
Thats a really fucked up attitude.
Street Fighter V already does that is with Fight Money (I.E. You can earn DLC characters without paying a dime).They gotta make money somehow. I believe, in general, that it's better to monetize casual players that don't want to invest time in a game. As long as unlocking is fun and skill-based, then veteran players will go that route and won't have to pay extra.
The alternative is to break up content into episodic releases, which hits everyone's wallet equally. The key is that the unlocking process is fun; e.g. not bullshit F2P grinding designed to waste your time if you don't pay. I don't believe that Smash Bros falls into that category.
As a thought experiment, how would you have felt if, instead paying to instantly unlock Cloud and Bayonetta, that you could unlock them based upon your skills in Smash? And others had the option to pay if they didn't want to do that? That's my point.
They gotta make money somehow. I believe, in general, that it's better to monetize casual players that don't want to invest time in a game. As long as unlocking is fun and skill-based, then veteran players will go that route and won't have to pay extra.
The alternative is to break up content into episodic releases, which hits everyone's wallet equally. The key is that the unlocking process is fun; e.g. not bullshit F2P grinding designed to waste your time if you don't pay. I don't believe that Smash Bros falls into that category.
As a thought experiment, how would you have felt if, instead paying to instantly unlock Cloud and Bayonetta, that you could unlock them based upon your skills in Smash? And others had the option to pay if they didn't want to do that? That's my point.
That the idea of just having it be an option menu to "unlock all characters" or a cheat code to do the same appears to never have occurred to you is pretty sad. They make their money from the full RRP game (realistically always going to be near that, as it's a mainline nintendo game) you just bought. They already got your darn money.
Nobody is asking for the later DLC characters for free in this topic, it's about whether the base game should have some of the cast locked away initially and unlockable through gameplay, or if they should all be playable from minute 1, or somewhere between the two.
Street Fighter V already does that is with Fight Money (I.E. You can earn DLC characters without paying a dime).
Fight Money was grindy early on, but it's somewhat less so now thanks to the 5000+ FM you get from weekly Missions & the 2000-5000 FM that watching CPT or ELEAGUE streams can net you.So there's a precedent, good to know. Do you feel SFV pricing is exploitive and grind-y, or is it fair?
What about people who like to practice against the CPU?
I don't. Just have different unlockable things like skins. Things central to the gameplay shouldn't have to be unlocked. At the very least have a code to unlock them all temporarily or something. Like someone else said, it sucks when you want to have your buddies over and you don't have everything unlocked.No. I like the progression involved with unlocking characters.
HELL YES!!!!
Unlocking characters screws over competitive & casual players alike and only wastes time that you could be spending learning your main. Unlockables can be done through other means, but all characters & stages should be available from the start.
There's a reason why Capcom, ASW, (mostly) NRS, & even Bandai Namco (for Tekken) did away with unlockable characters. Get with the times, Smash.
From what I recall, Smash 4 on the Wii U scales up the difficulty of each character you try to unlock. If you whiff the match, you have to fulfill the requirement again. It's tedious.
Just give them to me without the unnecessary effort.
Most arguments against this don't really matter. You want to play as your main right away? Not only this doesn't matter much in a game like Smash(every character has the same controls), but the unlocking system is very flexible, you can simply go for the mode that unlocks your character. Logistic problems for tournaments? Everyone who played enough of the game to play it competitively should have everything unlocked. If Nintendo supports the event, it's on them to provide setups with all unlockables. That problem applied mostly to some poorly organized Smash+FGC events.
Because it's a fun and enjoyable game on its own?Unlocking characters is one of the reasons I play Smash. I don't play online or with friends. If you gave it away, what incentive is left to play the game to someone like me?
From what I recall, Smash 4 on the Wii U scales up the difficulty of each character you try to unlock. If you whiff the match, you have to fulfill the requirement again. It's tedious.
Just give them to me without the unnecessary effort.
This could work, basically make it like shadow mewtwo in pokken: Have an unlock method you have to input every time you wanna use him (card) until you unlock him in story mode.
So there's a precedent, good to know. Do you feel SFV pricing is exploitive and grind-y, or is it fair?
....The fuck? This is so completely wrong. Paging ScrubQuotes.Most arguments against this don't really matter. You want to play as your main right away? Not only this doesn't matter much in a game like Smash(every character has the same controls), but the unlocking system is very flexible, you can simply go for the mode that unlocks your character. Logistic problems for tournaments? Everyone who played enough of the game to play it competitively should have everything unlocked. If Nintendo supports the event, it's on them to provide setups with all unlockables. That problem applied mostly to some poorly organized Smash+FGC events.
Best way is to just have more single player content instead of using characters to pad it out. Add unlockable costumes, extra modes, boss characters (say something like Giga Bowser that is only usable in For Fun multiplayer or EX characters in Arc Sys games...Shoot add a non tourney playable Master/Crazy Hand without glitches for people to mess around with).Unlocking shit is the fun of the single player part of the game to me. 'Challenger approaching' was always the most exciting part.
The way I'd set it up, you'd have a tiny initial roster with tons of stuff to unlock. But at the start screen, the game would let you know that you can unlock everything at any time by going to settings.
That way both camps would be happy. I believe other fighters have 'exhibition mode' or whatnot that unlocks everything in a similar fashion.
And it only happens once then never again. Just have an additional unlock code.Fuck no, unlocking characters is part of the fun and the surprise of seeing who they put in.
But there is no surprise for Smash 4. We know all the characters before any game comes out. Unlocking them is fun, but can be tedious/time consuming for a lot of others. It has to be balanced.Fuck no, unlocking characters is part of the fun and the surprise of seeing who they put in.
No damn it. Unlocking is part of the game, it gets you to try stuff you may not otherwise try. It creates a sort of guide as to objectives you should be doing. Unlocks are great.
Street Fighter V already does that is with Fight Money (I.E. You can earn DLC characters without paying a dime).
I wouldn't mind having to unlock the DLC characters. Roy, Mewtwo, Lucas, Ryu, Corrin, Bayonetta and the rest.
Spoken like someone who's never had multiple setups for tournaments. How this realistically works is tournie peeps will sometimes have multiple setups, one of which they'll play on themselves. This means for the other setups they have to sit down and grind characters they've already unlocked on the main setup. Perfect example of this was a soul calibur night my friend just threw recently. He'd unlocked the characters on one of his xboxs and the ps4 but I had to sit down and unlock the remaining ones on his other xbox :/
Also, you might not care you who play as, but I do. Playing undesired characters to unlock ones you want is utter crud for me. It doesn't matter that I CAN play the characters I have no interest in, forcing me to play them is making a job out of something that's supposed to be enjoyable.
If those don't matter to you, then your arguments don't matter to me
In Smash tournaments people bring their own setups, there is never any unlocking problems because each console in from someone who already unlocked everything themselves. Simple as that. The issue you've described is when external, less informed people had to bring setups, that's when you had to unlock smashville or whatnot. This was never a popular issue during the Melee and Brawl days, only for outsiders who want to host a Smash4 tournament but don't know about things like one of the neutral stages being an unlockable.
I dunno if you bring this up on a FGC point of view but investing time on a different character really doesn't matter in Smash, this isn't some anime game were you have your hands full playing just one character. If you main Falco just go clear 100 man mode instead of doing classic mode. The unlocking system is flexible enough so you have quick and easy ways such as this one and the more "climactic" surprises. Again getting good for a tournament is a different game than playing the single player. Even if your main is the very last character you're supposed to unlock, he's supposed to be a reward for "finishing" the game. If you're impatient just finish the game right away. The thing is, playing the game that way is a much more organic way of getting acquainted with mechanics compared to the homogenised infodumps other 2D fighters have. Even if your main is behind a single player campaign's worth of content, it's still a worthwhile and rewarding experience unlike 2D fighters' in-game tutorials. You're really overdramatizing playing as your main day 1 in fucking Smash, not only a lot of top players settled on their best main much later but look at the people that had to wait for DLC to play as their prefered veteran/hype newcomer. The idea of forcing yourself to play different characters simply doesn't apply to Smash, notably due to all of them having the same controls.
It's still an issue. See EVO with some setups having to have people quickly unlock Smashville and other stages. Sometimes sponsors bring in setups that don't have everything unlocked. Sometimes casuals provide much needed setups and want to participate in their first tourney. These are issues TOs have to deal with, and everytime you have to redo and unlock everything all over again wastes time.In Smash tournaments people bring their own setups, there is never any unlocking problems because each console in from someone who already unlocked everything themselves. Simple as that. The issue you've described is when external, less informed people had to bring setups, that's when you had to unlock smashville or whatnot. This was never a popular issue during the Melee and Brawl days, only for outsiders who want to host a Smash4 tournament but don't know about things like one of the neutral stages being an unlockable.