Tons of info at the link. Pulling some more in a bit.
Source: http://gamasutra.com/blogs/DavidDAn..._One_Million_Copies_of_Shovel_Knight_Sold.phpGamasutra said:All Game Sales
Shovel Knight has sold 1.2 million units total! 200,000 of those units are physical retail sales. We’re still in a bit of shock here! Previously, a successful game in our portfolio would barely break 50k copies sold. Want to know the platform breakdown? Here’s a graph!
So, sales breakdown
Shovel Knight total sales - 1,200,000 copies (retail + download)
SK Steam (32%) - 384,000
SK 3DS (29%) - 348,000
SK Wii U (17%) - 204,000
SK PS4 (10%) - 120,000
SK XB1 (5%) - 60,000
SK PSV (4%) - 48,000
SK PS3 (1%) - 12,000
SK GOG (1%) - 12,000
SK Humble (1%) - 12,000
[Stump would like to note these are all +/- 6000 units due to the percentages being rounded.]
Before you save the graph above for your next platform vs platform discussion, there’s a few key items that are worth keeping in mind:
Our Sony and Microsoft versions did not come out until April 2015, 9 months after our initial release on PC and Nintendo systems. The Nintendo Wii U, Nintendo 3DS, and Sony PS4 are also naturally higher in sales as they received full retail releases in October 2015. Every platform except Sony’s systems have gone on sale during some major holidays, but none of them have ever been sold for more than a 33% discount. Keeping our game at full price has been a major part of our strategy as we believe players will be more invested in the game and therefore hopefully, enjoy it more if it isn’t bought at a bargain bin price. Although Amazon Fire TV does not have enough sales to appear on the graph, it’s a bit tricky to measure because Shovel Knight was packed in with 50,000 consoles, and those sales are not accounted for in the graph. The Amazon Fire TV also released in September of 2015 – which is rather late when compared to everything else and a tall order to catch up to. Also of note, we have still not released the game in Asian territories. We plan to release in Japan in June on Nintendo 3DS and Nintendo Wii U.
amiibo Figure Sales
We hope to provide a very in-depth article about how the Shovel Knight amiibo was made soon. So stay tuned for that! In the meantime, here’s a bit about its sales so far. Believe it or not, we actually ordered over 200,000 units to be manufactured and shipped all over the world. We’ve currently sold through 180,000 of those units since the amiibo figure launched January 8th.
- We spent about 1 million dollars developing Plague of Shadows over the course of a year.
- We made zero dollars selling Plague of Shadows. Whoops!
After hearing all that, you might be thinking…”Wait. you weren’t kidding! Isn’t Yacht Club currently developing two more campaigns just like Plague of Shadows!?”. The answer is…yes! From the very beginning, way back when in Kickstarter land, we’ve always done our best to scale up Shovel Knight to exceed the amazing level of support the game has received and we plan to continue doing so with the major game updates too. In the end, we just want to make great content for our fans.
Other breakdowns:Note, for a $24.99 copy of the retail game, we receive a 3-4 dollars less than our digital release, which sells for $14.99. Also, we still haven’t actually been paid for retail product due to the long tail of not knowing if all the units will sell.
Wanna add also the retail only breakdown?
Shovel Knight retail sales - 200,000 copies
SK Retail Wii U (38%) - 76,000
SK Retail 3DS (37%) - 74,000
SK Retail PS4 (23%) - 46,000
SK Retail PC|EU Only (2%) - 4,000