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Silent Hill HD worse than imagined

I remember in an interview the cutscene director said the vision was to tell it as if it was being retold to someone. Everyone who wasn't at Shadow Moses sees snake as this superhero-esque character, so when it it retold, the details are exaggerated.


Thats the theory anyway.
I thought the stuff in Twin Snakes was what Kojima really wanted with MGS1, but was hit by hardware limitations with the PS1
 
More like the combat in general was just plain awful. It doesn't need to be "deep" or action packed, but what they delivered simply wasn't any good. The experience is still great despite these issues.

The combat being bad doesn't have to do with the monsters being stupid, like Hulett said, though.
Infact he made two separate points about it.

I agree the combat wasn't good, but the monsters are some of the best in gaming.
 
That refers to the gameplay things. Such as hanging, and first person shooting.
Oh ok, makes sense. Still, I enjoyed Twin Snakes for what it is. Didn't mind the over-the-top scenes (
the missile acrobatic part though is still pretty damn ridiculous whenever I think about it lol
)
 
Oh ok, makes sense. Still, I enjoyed Twin Snakes for what it is. Didn't mind the over-the-top scenes (
the missile acrobatic part though is still pretty damn ridiculous whenever I think about it lol
)

The cutscenes never bothered me. The only thing that kind of upset me was the VO work which was redone.


Naomi has a BRITISH ACCENT, Silicon Knights. >:(

Then again, in MGS4, the accent is gone, so.
 
The combat being bad doesn't have to do with the monsters being stupid, like Hulett said, though.
Infact he made two separate points about it.

I agree the combat wasn't good, but the monsters are some of the best in gaming.

their visual designs are great. but the enemies are *stupid* in the sense that they are far from intelligent. the encounters with them are not remotely interesting, and many of them boil down to the same AI and strategy, which wasn't something true of the enemies in the first game, or the third game.
 
I never imagined I'd watch that for two hours but I did. I knew that the HD Collection was bad but not that bad. Some of the changes and mistakes are just mindblowingly awful. Considering Silent Hill might be my favorite series ever, I am just better off not playing them I guess.
 
ok silent hill fans
despite silent hill 2 being one of my favorite games ever i still have yet to play a single other silent hill game
i've wanted to play sh3 for years and just never did. then i was waiting for the hd collection and..well...we know how that turned out. so now i'm finally going to pick it up on ps2 BUT
i have this question for you:
should i play sh1 before 3?
 
ok silent hill fans
despite silent hill 2 being one of my favorite games ever i still have yet to play a single other silent hill game
i've wanted to play sh3 for years and just never did. then i was waiting for the hd collection and..well...we know how that turned out. so now i'm finally going to pick it up on ps2 BUT
i have this question for you:
should i play sh1 before 3?

The short answer is yes. Silent Hill is still a good game.
 
oh yeah, i mean i want to play it regardless. but my question is moreso related to the story
am i going to be misisng out on stuff in 3 if i don't play 1 before it?
Yes.

SH3 is a direct sequel to Silent Hill 1.
 
I know this is supposed to make me hate them and they've done a pretty shit job but to be honest it's made me respect the process of remastering these old games. There's some real hard work that needs to be done, I was under the impression it was just a cheap easy changing of a couple of textures, making the lighting work a little better and obviously having the HD resolution to make it look a little prettier. I was especially suprised hearing about how the SoTC ICO team had to do their porting.
 
I know this is supposed to make me hate them and they've done a pretty shit job but to be honest it's made me respect the process of remastering these old games. There's some real hard work that needs to be done, I was under the impression it was just a cheap easy changing of a couple of textures, making the lighting work a little better and obviously having the HD resolution to make it look a little prettier. I was especially suprised hearing about how the SoTC ICO team had to do their porting.
I can appreciate some of the "remastered" games we got too as generally they have been pretty good(gow, Ico, MGS) but this is a demaster. A dismemberment and put back together in a worse way. For being such a huge fan and supposedly having much respect for the original devs, Hulett seems to come off as condescending and too boastful. If you redo someone else's work you don't change things as to affect the overall tone and delivery of the originals work, you should IMO, just put a shinier paint job on it and work on technical shortcomings such as frame rate and load times.
 
These videos were great. I loved the amount of detail and didn't mind the attempts at humor. Made me really glad I never bought the HD Collection.
 
I bought this game but theres nothing Konami offered me that was anything I cared for. I already own the MGS collection so it seems that I am just going to keep this shitty game. Luckily, I didnt pay full price for it but still annoyed that I was ripped off.
 
Oh how far Tom has fallen since leaving Atlus. I'd have hoped that after working at a publisher like Atlus he'd have learned to respect the works a development team when working with games he had no part in creating. This should have just been canned the moment the legal and incomplete code issues were identified.
 
Oh how far Tom has fallen since leaving Atlus. I'd have hoped that after working at a publisher like Atlus he'd have learned to respect the works a development team when working with games he had no part in creating. This should have just been canned the moment the legal and incomplete code issues were identified.
It's a strange situation. Jeremy Blaustein, who is ultimately responsible for the voice acting in the originals has been on the outs with Konami since SH4, but he's back working on the Vita game. If they're happy to have him involved again, and they felt the need to do this project with rerecorded voice overs, he should have been the one casting and handling the voice direction.
 
Yup, just watched over 2 hours of that SH HD Disaster review.
The original SH2, which I played on Xbox many years ago, is still very memorable.
I think the effect that it had, had to do in some degree with the voice acting.
Even if it didn't...after watching the comparisons, no way would I want to play the HD version.
Just seems like a gimped/broken version all around.

Konami should recall this mess, and make up for their mistake. An entire redo is in order.
Run the original source code through whatever HD machine they were talking about in the YouTube vids. Secure the rights for the original voice acting. Include SH1 while they are at it.

This series should have gotten the attention that the other PS3 HD collections got.
What a shame.
 
I know this is supposed to make me hate them and they've done a pretty shit job but to be honest it's made me respect the process of remastering these old games. There's some real hard work that needs to be done, I was under the impression it was just a cheap easy changing of a couple of textures, making the lighting work a little better and obviously having the HD resolution to make it look a little prettier. I was especially suprised hearing about how the SoTC ICO team had to do their porting.

"HD remakes" shouldn't be that difficult though, and they're not, when smart people are working on them. This particular project was just handled by a bunch of idiots who made it a lot more complicated than it should have been, and it resulted in the games being far worse than the originals.
 
This video shows why it was a smart decision on Red Letter Media's part to have the Plinkett reviews mostly in voice over as opposed to having Pinkett front and center on the camera. Something about seeing grown men complain about a video game for hours, even when the complaints are legit, is off putting.
 
It's a strange situation. Jeremy Blaustein, who is ultimately responsible for the voice acting in the originals has been on the outs with Konami since SH4, but he's back working on the Vita game. If they're happy to have him involved again, and they felt the need to do this project with rerecorded voice overs, he should have been the one casting and handling the voice direction.

I completely agree.

I think the saddest part of the whole ordeal with Silent Hill over the years is if they had just stopped after 3 (or 4, depending on your opinion) when team silent wanted to step away, it would be revered for years as an amazing trilogy of games that revolutionized what survival horror could be thanks to going out on a high note. As usual though, a good thing has to be milked dry.
 
Guy Cihi said Hulett told him the entire Silent Hill 3 VO work was missing from Konami's archives.

even if it was, how difficult is it to extract this from one of the versions out there? given that people can extract models from SH3 PC version, i'm guessing it wouldn't be difficult at all. sure they couldn't remix the audio in cutscenes, but the data is there.
 
What's interesting is that they compare the HD Collection to the PC version which was ALREADY inferior to the PS2 game.

The fog in the PS2 release was much heavier than the PC version which itself is heavier than the HD Collection. They also harp on the cutscenes which were high quality 60 fps encodes on PS2 but were massively lowered in quality on XBOX and PC making them even WORSE in the HD Collection.

It's somewhat fascinating to me that they are using an already inferior version of the game as their base of comparison but it DOES serve to illustrate just how awful the HD Collection really is.

Thank you. I knew those cutscenes on PS2 were 60fps.
 
Something that interested me most in the video was the difference in the voice acting.

In the original game, most of the actors were either amateur or not even voice actors at all, but the director of the game strived to get the best possible performances out of them, utilizing a stage and doing many, many takes. This made the voices ultimately sound much more legitimate, and even if you come and say it was "bad acting" or "amateur acting", it ended up being exactly what the voice director wanted for the game.

In the remake, you have all professional and big name voice actors who do hundreds of projects. It doesn't sound like James and Vincent, it sounds like Troy Baker and Yuri Lowenthal. Yeah, both are good at what they do, but their performances sound so bland and generic. I think that's just what comes from being a professional voice actor. And Mary Elizabeth McGlynn's attitude towards people not in the industry is pretty typical, as far as I'm aware.

It reminds me of the Clash of the Titans remake, where all the brilliant clay models and jury-rigged special effects that made it a classic were replaced with generic CGI monsters and big name actors, causing it to become another soulless cash grab off the original's name. Obviously this is exaggerated in Clash relative to Silent Hill, but it's a good example of why "updating for modern audiences" is misguided.
 
Something that interested me most in the video was the difference in the voice acting.

In the original game, most of the actors were either amateur or not even voice actors at all, but the director of the game strived to get the best possible performances out of them, utilizing a stage and doing many, many takes. This made the voices ultimately sound much more legitimate, and even if you come and say it was "bad acting" or "amateur acting", it ended up being exactly what the voice director wanted for the game.

In the remake, you have all professional and big name voice actors who do hundreds of projects. It doesn't sound like James and Vincent, it sounds like Troy Baker and Yuri Lowenthal. Yeah, both are good at what they do, but their performances sound so bland and generic. I think that's just what comes from being a professional voice actor. And Mary Elizabeth McGlynn's attitude towards people not in the industry is pretty typical, as far as I'm aware.

They also based a lot of the appearances on the actors and they got to actually play out most of the scenes while motion capturing, which obviously adds something from just sitting in a studio recording the voice.
 
I'm still baffled by that original 1UP article that had quotes from Hulett saying, "Well you can't just use a retail disc for this stuff" and then immediately someone from Bluepoint says, "We use retail discs for this stuff".
 
their visual designs are great. but the enemies are *stupid* in the sense that they are far from intelligent. the encounters with them are not remotely interesting, and many of them boil down to the same AI and strategy, which wasn't something true of the enemies in the first game, or the third game.

But that's not what Hulett said though.
That said, they were on par with Resident Evil's zombies and the sort.
 
I'm still watching this amazing video (part 1) and still reading the topic, but I was wondering... How is it possible this game has a 70% average on Metacritic? I mean, did critics actually play it?
 
I'm still watching this amazing video (part 1) and still reading the topic, but I was wondering... How is it possible this game has a 70% average on Metacritic? I mean, did critics actually play it?

I honestly think a lot of critics just looked at it, said "yeah that looks more or less right," and chalked up any fucked-up-ness to "Well, these are old PS2 games, the originals were probably like that."
 
I honestly think a lot of critics just looked at it, said "yeah that looks more or less right," and chalked up any fucked-up-ness to "Well, these are old PS2 games, the originals were probably like that."

That's really stupid. Even if you haven't played the original ones, you can see something like wrong sound effects, glitches (lol at the bullets in SH2) or bad graphic choices! Well, that's a shame because the collection could have been great, since those games are great indeed. Did the team admit the mess eventually?
 
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