I really dislike these guys. They collate the errors and changes, yeah, but they drown them out with Twitter readings, snippets from interviews, and screaming unfunny jokes at strawmen.
Yes that's the problem with the videos, a lot of quotes come off as out of context.
Also they seem obsessed (going by their other videos i've seen of them) with demonstrating who's the biggest fan of SH is, which is pathetic.
That said, i liked this video because it explained fairly well all the problems with the game in the first part, and let me listen to the horrible new VO in the second part, without having to buy this crap.
Actually, I think the Silent Hill series has serious problems with this. For the most part, monsters in the games aren't scary or threatening after the first time you encounter them. A lot of the themes of SH are based around the unknown, and once you see a particular creature for the 30th time, it's easy to see them as just some thing to beat up or shoot.
That's one of the reasons I'd love to see the series move more toward a "use once and done" kind of set-up in terms of monsters. Like, go more of a Shadow of the Colossus route, where you see that enemy, you're forced to face it, and then once you've defeated it you never see it again. Easily the scariest and most threatening parts of Downpour were where I was encountering a situation I'd never been in before and knew I'd never see again.
Not saying that couldn't work, infact, i think they should take hint from stuf like Amnesia, where you don't "fight" monsters in the first place, but it also depends on the player's power.
In SIREN 1 the Shibito were consistently threatening, because whether it was the first time or the 100th, you were dead in an instant against them (mostly due to the crap controls,
) while in Blood Curse, you were more agile and powerful, so the Shibito lost a bit of their threat whenever you managed to put your hands on a decent weapon, and you could handle even 3 of them at a time.
On the other hand, i think pushing too much on this can become detrimental, i never finished Haunting Ground because i felt simply
too helpless and it became a chore, getting me out of the atmosphere, at some point, when the big dude came out and i had to run the other side of the map YET AGAIN.
Of course lot of people loved that game, so it's subjective stuff.