Morrigan Stark
Arrogant Smirk
Otome games are niche as fuck and irrelevant to the discussion.What about a huge amount of otome games? There are plenty that have sinister dudes seducing the main character and leading to something evil.
Otome games are niche as fuck and irrelevant to the discussion.What about a huge amount of otome games? There are plenty that have sinister dudes seducing the main character and leading to something evil.
But what really annoys me about this trope is that I cannot think of a single time in real life where a woman has used her sexuality to get what she wants without a man benefitting. However, women's sexuality is absolutely exploited by men in exchange for favours, particularly in the entertainment industry.
But that Lords of Shadow scene.... lel. I was a big fan of the first one but never ended up picking up the second one.... good thing I didn't.
Context matters but it's still gross and still embodies the trope, so is worthy of critique.
But even when we get heterosexual female protagonists we don't get lustful male characters.
Otome games are niche as fuck and irrelevant to the discussion.
That's well put. The "exchange rate" of our society is broadly slanted to men's benefit.
Otome games are niche as fuck and irrelevant to the discussion.
I mean, the only thing I'll say about that is that when the woman is the sole beneficiary, you generally never tend to hear about it ever happening at all. When you find out about such dealings happening at all, it's usually because something went very wrong.
These discussions should be qualified with "issues with western AAA design" then and not across the games industry.
People complain about poorly designed mainstream games urging them to change while ignoring the less heralded games already doing exactly what they want. Why?
I wasn't able to follow the way this was phrased.
I wasn't able to follow the way this was phrased.
It's about cultural relevance; how widely visible a specific work is. A game which only moves [a low number] units in its lifetime is almost pointless for discussion about its influence compared to something that moves [high number].
Morrigan is a little tough because she's always been kind of an anti-hero, and the moment you get outside of Darkstalkers, where she has the most appeal, you get into really odd territory where Morrigan spends more time just being glamours girl who likes video games than actually being a succubus. The only time her being a succubus mattered was in the early 90's. Now a days, she's basically just an unused mascot in Capcom's portfolio. That pretty much rings true with the entire Darkstalkers female cast, sexualized monsters who may have had some pretty negative connotations in their own lore, but once their lore dried up, they became more fun, neutral, likable characters
Regardless, even Morrigan's backstory is that she seizes their life force through sex, which in turn murders them. It's still rape, it's just....culturally acceptable. Or rather, it was. Like I said, Morrigan hasn't slept with anyone in an official compacity in any sort of Capcom product since 1995.
Thx. I didn't even remember that game having any female characters in it lol.
Couple of years ago Devil's Playground, a major Vampire Savior tournament in Japan, used this advertising poster. It was featured throughout the tournament, even during the winners ceremony.
You dont see that kind of Morrigan very often
Not to necessarily disagree, but a few videos back, FF was citing some very obscure mobile games as evidence of a specific trend.Otome games are niche as fuck and irrelevant to the discussion.
Trails in the Sky has a female protagonist and a lustful male character in Olivier. Virtually every otome game has the same.
The western counterpart of Otome culture is the craze over twilight saga and fifty shades of grey.
We're talking about the same Japan that has been ripping from the same set of anime tropes for decades right? And that is insanely far behind in terms of both representation and inclusiveness. "Complex" in the context of a lot of Japanese games=convoluted and poorly told via constant exposition and conversations that sound nothing like the way humans actually talk.Most of the examples she featured are from really trashy western games that I'd expect fail in the writing department in more areas than just female representation. I wish she'd feature more Japanese games which tend to have a greater emphasis on complex writing and less one dimensional characters.
The part near the end about this particular kind of female villain existing for the purpose of male conquer is an interesting point and something I hadn't thought of before, I thought the montage of those scenes were quite disturbing.
I had no idea.
True, given the mostly male playable characters. The exception would be Portrait of Ruin, that has a playable female character, but also only succubi.
She has valid points in analyzing this trope (that lords of shadow 2 clip, eeeesh), but to gloss over male variants of this is being a little intellectually dishonest. For example, she brings up the Succubus as an example without ever mentioning the Incubus. You know, the male demon that lures women to their doom? Granted there are more female examples of this trope than male, but it does go both ways.
Honest question though, how many games actually have an incubus in them?
Otome games are niche as fuck and irrelevant to the discussion.
But for now it works both ways. Besides Anita clearly has not understand the fact that there is more to it than just a spider-woman thing seducing a young boy.On the other hand, in today's media, we have the option to subvert tropes that have been overdone. We don't necessarily need to follow how the stories of the past were told.
She has valid points in analyzing this trope (that lords of shadow 2 clip, eeeesh), but to gloss over male variants of this is being a little intellectually dishonest. For example, she brings up the Succubus as an example without ever mentioning the Incubus. You know, the male demon that lures women to their doom? Granted there are more female examples of this trope than male, but it does go both ways.
But for now it works both ways. Besides Anita clearly has not understand the fact that there is more to it than just a spider-woman thing seducing a young boy.
But what really annoys me about this trope is that I cannot think of a single time in real life where a woman has used her sexuality to get what she wants without a man benefitting.
However, women's sexuality is absolutely exploited by men in exchange for favours, particularly in the entertainment industry.
Maybe she DID understand it but it's still not revelant. The concept as i understand it is to expose how much a single trope is used compared to others and what kind of message she thinks that give as a whole.
Even if the trope is "well" used, it's still count for an use.
Sure you can, it's in the rest of your post.
Media is full of women who got famous and launched a career off the back of sleeping with a male celeb, sometimes with the sole intention of spilling the beans about it after.
What is "more" and how does it relate to the topic? The topic being the depiction of women in video games. Haven't played the game so far, i'm genuinely curious.But for now it works both ways. Besides Anita clearly has not understand the fact that there is more to it than just a spider-woman thing seducing a young boy.
But what really annoys me about this trope is that I cannot think of a single time in real life where a woman has used her sexuality to get what she wants without a man benefitting. However, women's sexuality is absolutely exploited by men in exchange for favours, particularly in the entertainment industry.
How is getting laid not a benefit????
Edit: It's also to remember to ponder why women (and men) who do such things do them. What drives them to seek money and fame and why is sleeping with someone a way to do it?