brandonh83 said:Hottest Zelda we've had yet. It's the bangs. She's so cute I want to force choke her.
TP Zelda was pretty hot.
The right word for this Zelda would be "cute".
brandonh83 said:Hottest Zelda we've had yet. It's the bangs. She's so cute I want to force choke her.
Crunched said:Twilight Princess had way more substantial secret areas, and was twice the game content-wise than WW was. Plus the overworld had more combat, it wasn't just a huge empty space. There was more variation to the landscape. Worlds apart from WW.
JimboJones said:It wasn't so much the overworked in wind waker but the transportation, the boat sucked, changing wind direction, having a wind baton and sail take up item slots was annoying.
In comparison in TP you just had a horse/wolf/rolling link and moved the controle stick.
BY2K said:New PR.
Loft Snakes rule!markot said:
Thats definitely ganondorf <_<!
Crunched said:Twilight Princess had way more substantial secret areas
Mik2121 said:2. Jeeez Zelda is UGLY.
Majora's Mask overworld was quite wonderful, detailed and filled with stuff you could do, even depending on the time of day sometimes (ie: certain characters would be out and about, different enemies, etc). It felt "larger" and better than Ocarina of Time's overworld just because of the stuff available to you... At least, that's what I think anyway.CrazyDude said:Majora's Mask and Ocarina of Time had horrible overworlds.
I guess we can agree on this.EatChildren said:I completely disagree. Twilight Princess was ripe with amazing climaxes and dense areas, but almost all of these were towns and dungeons. The rest of the overworld was stretched far too thinly, in my opinion.
They've been solved in Phantom Hourglass already so I don't see what they could have done to make it worse anyway.EatChildren said:Right, and all the travel mechanics have been solved in Skyward Sword.
I don't know how you can disagree that TP has more overworld content than WW. I agree that it could have had more for the size of it, but it wasn't simply empty. Out of curiosity, when was the last time you played both games?EatChildren said:I completely disagree. Twilight Princess was ripe with amazing climaxes and dense areas, but almost all of these were towns and dungeons. The rest of the overworld was stretched far too thinly, in my opinion.
Right, and all the travel mechanics have been solved in Skyward Sword.
Fuck you too.The Mana Legend said:Fuck the people that hate Wind Waker's overworld. I don't care how empty it was, I could sail for hours and hours exploring the maps and shit, and never once get bored.
P.S. I loved the Triforce quests too.
So the twist in this game is that Ganondorf is flamboyantly gay?markot said:
Thats definitely ganondorf >_<!
pfft, there was exactly one island per square of the overworld with a fish to provide the map of the island on each square.Man God said:There was so many hidden islands and other awesome stuff in WW. Twilight Princess's overworld was big...and barren in comparison. Easier to navigate for the most part, but fairly lifeless.
Mael said:They've been solved in Phantom Hourglass already so I don't see what they could have done to make it worse anyway.
ST only streamlined it further.
Still it's still a cop out to not have to make a decent secret filled overworld on the scale they should provide.
I mean really it's not something someone who played all Zelda expect when you tell him the next Zelda has an overworld.
Crunched said:I don't know how you can disagree that TP has more overworld content than WW. I agree that it could have had more for the size of it, but it wasn't simply empty. Out of curiosity, when was the last time you played both games?
PooBone said:Fuck you too.
NOOOOOOOO!!!!!!!! LOLCubeHands said:Hehe, you are really leaving yourself open for a "Fuck you asshole" reply there, given your Avatar
Mael said:Still it's still a cop out to not have to make a decent secret filled overworld on the scale they should provide.
EatChildren said:I don't really know what to say. I don't equate 'overworld' to 'connected terrain'. I was happy to see them try something new with Wind Waker, to varying degrees of success, and I'm happy to see them trying something fresh with Skyward Sword. I don't need Zelda to have a terrain based overworld.
If you're disappointed because that's where your taste directs, fine, but calling it a 'cop-out' as if it were a promise or expectation is fresh.
MDX said:Damn, why do people want things so normal and cliche?
Its fantasy. Its a game, it has levels.
Who cares about some traditional over-world concept?
The sky is the over-world if you want to see it that way.
As a matter of fact, even our own Earth is mostly not traversable.
Its not like you can walk to Australia from Japan.
We live our own lives in pockets,
and use some form of transportation to go from one pocket to another.
Discussion here is awesome, if I don't like shit I'm not allowed to discuss anything!BurntPork said:[ IMG]http://i240.photobucket.com/albums/ff126/bign15/tempa-t-next-hype-o.gif[/IMG]
YOU ARE NO LONGER ALLOWED TO HAVE AN OPINION. DON'T BOTHER RESPONDING BECAUSE YOU ARE ABOUT TO BE IGNORED.
Mael said:Just to be clear, I'm no fan of WW AT ALL.
398 * 8 = 3184/5000wrowa said:I don't think you can even store enough rupees to buy all Triforce maps...
EatChildren said:Right, and all the travel mechanics have been solved in Skyward Sword.
The_Technomancer said:So the twist in this game is that Ganondorf is flamboyantly gay?
Yeah, can't wait to play it in HD. I hope it runs well OOTB with WiiMotion+.CubeHands said:Having just seen the new trailers, the polish is really starting to show in some of those locales. On dolphin, this is going to look like a Wii U game
EatChildren said:
Andrex said:What about the "opening" trailer?
Majora's Mask had a pretty nice overworld, but that's mostly due to the rather small size. It's easier to design something interesting but small than to design something that is interesting and huge at the same time.Mael said:Are you aware of what can be done on the n64 hardware?
For what was available at the time OoT did a fantastic job and there's a huge amount of stuffs you can do in MM's overworld.
Actually it's one of the most tight packed overworld with secrets on pretty much every corner of the places to be found.
Seriously going from that to the small islands you can't even land on most with barely anything on it is a downgrade to say the least.
EatChildren said:
EatChildren said:I absolutely do not agree with you in the slightest Mael, and hold nowhere near the specific attachment to Hyrule that you do. To put it bluntly, I'm glad Nintendo don't see eye-to-eye, as recycling and reusing Hyrule over and over is something I'm not interested in Nintendo doing.
But you're entitled to feel however you want to feel, so I'll leave it at that.
wrowa said:Majora's Mask had a pretty nice overworld, but that's mostly due to the rather small size. It's easier to design something interesting but small than to design something that is interesting and huge at the same time.
wrowa said:Ocarina of Time's overworld was a nice achievement for its time, and it's certainly iconic, but I don't think the areas were really interesting at all.
I was reacting more to the "real overworld=land in the sky" which means that the rest is merely areas of interest disconnected. That also means that you can't actually choose the path you want to reach another place which is a bummer (if they're disconnected there's only 1 way : lake->sky->mountain).wrowa said:I liked Wind Waker's overworld, but I always wished that it had some bigger "continents" between the small islands. I always thought that the exploration in the game was lacking (even though I liked the boat). However, from all that we know, we know for certain that Skyward Sword has more than just those "small islands". And we also know that the areas are filled with puzzles, which potentially makes them much more interesting to explore than the barren overworld of, say, OoT. I don't see a reason to discredit this, just because the areas aren't interconnected. Strikes me as a silly complain.
JonStark said:Why does the sword trailer has the big HUD wiimote again ? it's an option?
Yes.JonStark said:Why does the sword trailer has the big HUD wiimote again ? it's an option?
EatChildren said:I understand.
Yes. There are three hud options, including 'Pro', which removes near everything.
YES!BY2K said:Alright, time to make gifs.