SilverLunar
Member
Actually, I think Anouma said Ganondorf won't be in, not the Pig beast.Caelus said:It's not going to be Ganon, he's been confirmed by Aonuma not to be in the game.
Dun dun duuuuuuuun
Actually, I think Anouma said Ganondorf won't be in, not the Pig beast.Caelus said:It's not going to be Ganon, he's been confirmed by Aonuma not to be in the game.
nib95 said:Very disappointed with the no day/night cycle but the interactive environments sound bad ass.
The scans doesn't show the whole article, some of it is cut-off, so we don't know yet if it's a Skyloft thing. Remember guys, in Zelda games some areas, like towns, don't have the day/night cycle.
Of course there is.Nintendo-4Life said:There's no reason not to have both. Besides,Link has a musical instrument this time around so...
No, I'm sorry, there's no excuse (or reason, for that matter) to exclude the real time transition.. it just makes no sense
I don't have a source, but it was from an event where Aonuma demoed the game on nico nico. But really, given what we know about the game, even without Aonuma's word, Ganon would make absolutely no sense. He wouldn't even be born for hundreds of years.EatChildren said:Someone needs to source this "Ganon is not in Skyward Sword" thing. People have told me on multiple occasions, but I want to hear it from the horses mouth before I truly believe it.
Just do what many other RPG's do which is to sleep a specic number of hours to bring yourself closer to the required time. Doesn't even have to be individual hours (ala Oblivion) but quarterly like The Witcher 2. Bit of a lazy implementation if you ask me. Breaks away from immersion and the feeling of time and the arduous length of a mission/task.RagnarokX said:Um... to be fair, guys, the day/night transitions usually suck. I mean they're cool and all but they are a pain in the ass when 70% of the content is locked durring the night or that 30% you want disappears before you can get it because the sun came up. TP really really needed a way to let players change time of day.
EatChildren said:Someone needs to source this "Ganon is not in Skyward Sword" thing. People have told me on multiple occasions, but I want to hear it from the horses mouth before I truly believe it.
Exactly.wrowa said:Of course there is.They aren't going to restrict the day/night cycle for the first time, just because they feel like it. There most probably is a gameplay reason due to which they have to prevent that the day changes organically to the night. Assumably it's, similar to what EatChildren said, that the world is going to change rather drastically between night and day now.
However, in any case it means one thing: The night is going to be more important than before. Up until now night time was rather useless in the 3D Zeldas, this time around they have to give the player a reason to change to night.
If there's indeed no fluent change between night and day, I bet that people would find a fluent day/night cycle annoying in this game
nib95 said:Just do what many other RPG's do which is to sleep a specic number of hours to bring yourself closer to the required time. Doesn't even have to be individual hours (ala Oblivion) but quarterly like The Witcher 2. Bit of a lazy implementation if you ask me. Breaks away from immersion and the feeling of time and the arduous length of a mission/task.
The scans doesn't show the whole article, some of it is cut-off, so we don't know yet if it's a Skyloft thing. Remember guys, in Zelda games some areas, like towns, don't have the day/night cycle.
Reading it again I think it's a skyloft exclusive thing. But really don't tell me you don't think it's kind of dumb to make the entire thing about sleeping. If it's just for skyloft that's fine, if it's just for towns in general that's a non issue. But if the only way to make a transition is manual then all I have to ask is.. why? TP, WW, MM, AND OOT all had different things to do in the night and they all featured brilliant transitions (especially WW, when you go to the forsaken fortress in the day, everything immediately changes to night without ever feeling out of place).BY2K said:There it is, people have found something to complain about. The scans doesn't show the whole article, some of it is cut-off, so we don't know yet if it's a Skyloft thing. Remember guys, in Zelda games some areas, like towns, don't have the day/night cycle.
Diffense said:Mee too.
That would be pretty neat, The Wind Fish's expy is there too.Watch Da Birdie said:I wonder if that big furry bipedal-bird creature in that one trailer Link battlesWas also part of a nightmare?
Maybe Ghirahim's master is Dethl. :0
Nintendo-4Life said:Reading it again I think it's a skyloft exclusive thing. But really don't tell me you don't think it's kind of dumb to make the entire thing about sleeping. If it's just for skyloft that's fine, if it's just for towns in general that's a non issue. But if the only way to make a transition is manual then all I have to ask is.. why? TP, WW, MM, AND OOT all had different things to do in the night and they all featured brilliant transitions (especially WW, when you go to the forsaken fortress in the day, everything immediately changes to night without ever feeling out of place).
Caelus said:
Chill out, your rage is bordering on crazie. Anyway, so it could be a Skyloft only thing but also it might not be. Need confirmation.BY2K said:Keep ignoring this and I'm punching you through my screen, I swear to God!
Nope he said Ganon, never mentioned Ganondorf though.SilverLunar said:Actually, I think Anouma said Ganondorf won't be in, not the Pig beast.
Dun dun duuuuuuuun
nib95 said:Chill out, your rage is bordering on crazie. Anyway, so it could be a Skyloft only thing but also it might not be. Need confirmation.
Also, bout time all Zelda towns had day/night transitions too imo.
Caelus said:
RagnarokX said:I don't have a source, but it was from an event where Aonuma demoed the game on nico nico. But really, given what we know about the game, even without Aonuma's word, Ganon would make absolutely no sense. He wouldn't even be born for hundreds of years.
I think you know what I think about SS pretty well now. There's no way I'd ever grab a pitch fork about little details such as this. But just hearing about the potential of not including is... I don't know.BY2K said:I agree it's dumb, but don't go get the pitchfork and shit until we get the whole article, please.
Given the context of the game it makes perfect sense.Smiles and Cries said:yet it makes sense to always have a Link/Zelda every generation of whatever time period
That is an extremely mild HUD-related spoiler. And I would just like to say "Yessssssssss". I know we already knew that we could remove that remote, but to see such explicit details puts to rest the only vague concern I had about this game. Get. Hype.BY2K said:- The HUD can be customized. Standard, Light and Pro. Standard shows the full controller overlay and button functions, Light only the buttons and Pro is almost completely clean.
Not really. For nearly all puposesNintendo-4Life said:Reading it again I think it's a skyloft exclusive thing. But really don't tell me you don't think it's kind of dumb to make the entire thing about sleeping. If it's just for skyloft that's fine, if it's just for towns in general that's a non issue. But if the only way to make a transition is manual then all I have to ask is.. why? TP, WW, MM, AND OOT all had different things to do in the night and they all featured brilliant transitions (especially WW, when you go to the forsaken fortress in the day, everything immediately changes to night without ever feeling out of place).
Ganon in every game in the official timeline is the same person. Link and Zelda are descendants or, sometimes in the case of Link, some random kid that just happens to have blonde hair and gets chosen by the gods.Smiles and Cries said:yet it makes sense to always have a Link/Zelda every generation of whatever time period
wrowa said:Not really. For nearly all puposesnight and day were interchangeable. The only difference was that most stores weren't open at night, that one or two were only open at night, and that some enemies would only spawn at night or day in some areas. From a gameplay point of view the differences have been negligible most of the time.
Smiles and Cries said:day/nightI'm thinking you are forced to use sleep so you can sometimes dream...
I think this could actually work in the proper context.PounchEnvy said:Ghirahim is a time traveler. He travels from The Legend of Zelda/Zelda II to resurrect Ganon. :O
That would be silly.
PounchEnvy said:Ghirahim is a time traveler. He travels from The Legend of Zelda/Zelda II to resurrect Ganon. :O
That would be silly.
How? In a cutscene, of course.Platy said:Thank you !
I was guessing i was the only person who got thewith the Day and night.nightmare spoiler
How can youdream and have nightmares if you are never getting close to a bed ?
Also, nothing stops then for doing somesmall timelapse "night is coming" animation for the people who NEED a day/night animation =P
edit---------
How troll would they be if appears that the? hehe"Master" is actualy .... Vaati
I mean enemies that actually dish out more than a quarter heart damage at a time, and don't constantly drop 3 heart refills when you kill them. No one (sane) wants the enemies to be damage sponges, but conversely Link shouldn't be a damage sponge either. There's not really a lot of tension when you have to almost have to make an effort to die, not to mention it kills any sense of reward in finding pieces of the heart when you're already embarrassingly overpowered.Big One said:If you mean increasing enemy health then no thanks.
BY2K said:- Noticing how lazy Link is about his flying training, Zelda pushes him off the edge of Skyloft.
The girl's crazy. We knew that a long time ago.Electivirus said:Uhh. O_O
PounchEnvy said:The girl's crazy. We knew that a long time ago.
The people of Skyloft are insane. The low-oxygen levels must have screwed up their brains.Smiles and Cries said:since these birds seem to react to falling people its not that bad
Uh, how do we know...BY2K said:Link's sword is referred to has the Goddess Sword and appears to be its official name. It is no longer called the Skyward Sword. Link gains the Goddess Sword before getting his green tunic.
shadyspace said:Uh, how do we know...The Skyward Sword has been renamed and isn't simply another sword you get later on?
Maybe that's just the game's subtitle since there's that wholeshadyspace said:Uh, how do we know...The Skyward Sword has been renamed and isn't simply another sword you get later on?
BY2K said:The article seems to imply thatthe Goddess Sword IS the Skyward Sword, but it's been renamed.
BY2K said:The article seems to imply thatthe Goddess Sword IS the Skyward Sword, but it's been renamed.