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Smash Bros Brawl Dojo Official Update Thread: Goodbye, Cherry-don

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Jiggy37 said:
Those Japanese links have been there for a while.

On a separate note, can I call dibs on writing and maintaining the OP for the new Dojo for Smash Bros. 4? If so, I do. >_> <_< >_>

We meet back here in 8 years? :D
 

MrCheez

President/Creative Director of Grumpyface Studios
1 minuuuutttttteeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

mball05_070920a.jpg
 

RoboPlato

I'd be in the dick
Iam Canadian said:
I've got the Kirby Falcon Punch song on loop in the background. It's the only song fit to close out our beloved Dojo.
I play it on my radio show from time to time. Some people have even started requesting it.:lol
 

MrCheez

President/Creative Director of Grumpyface Studios
IT'S UP ON THE GERMAN SITE

Ende der Aktualisierungen!!!!!!!

notice and game mode update. the game mode update is looong.
 

MrCheez

President/Creative Director of Grumpyface Studios
Notice: No Further Updates

and

Smash Trivia

Our God said:
This Smash blog has spanned about 300 posts in almost 11 months, but now it is time to say goodbye.

Before creating this site, I knew I wanted it to be updated 5 days a week and support several languages. It was clear that this would be a massive scale for a website dedicated to a single game.

A lot of people around me were particularly concerned when I told them I planned to write blog posts while development was ongoing and continue to provide updates. Some argued, some just looked concerned, and others asked, "Can you really do this?!"

And all of the text in the articles was written by yours truly, Masahiro Sakurai. Make no mistake.

But the real credit for making the unthinkable possible should go to the Brawl staff who took screenshots and did follow-up work, and the Nintendo home-page staff who did the updates.

I also must thank the localization staff of Nintendo of America, who did the translation from Japanese to English, as well as the language specialists on the European production staff who handled the translation to several more languages.

I feel gratitude for those who helped that I can barely express in words. This site has been supported by so many staff members.

I created the Dojo with the intention of offering breaking news-type updates prior to the release of the game, and organizing the site so that it could be used as a database of features in the game after its release.

Now that Brawl is available, I am hoping that players will continue to use the site as a resource for information.

Also, there’s always a chance that I will need to update sometime in the future with some kind of announcement.

Thank you, everyone!
4/14/2008
Director of Super Smash Bros. Brawl,
Masahiro Sakurai, Sora Ltd.

Updates:
5/22/2007-4/14/2008
Updated on weekdays, 5 days a week
Number of posts:
About 300
Languages offered:
Japanese (original)
North American English
U.K. English
German
French
Spanish
Italian
Highest amount of traffic:
7,150,000 users in one week (worldwide)
 

Firestorm

Member
This Smash blog has spanned about 300 posts in almost 11 months, but now it is time to say goodbye.

Before creating this site, I knew I wanted it to be updated 5 days a week and support several languages. It was clear that this would be a massive scale for a website dedicated to a single game.

A lot of people around me were particularly concerned when I told them I planned to write blog posts while development was ongoing and continue to provide updates. Some argued, some just looked concerned, and others asked, "Can you really do this?!"

And all of the text in the articles was written by yours truly, Masahiro Sakurai. Make no mistake.

But the real credit for making the unthinkable possible should go to the Brawl staff who took screenshots and did follow-up work, and the Nintendo home-page staff who did the updates.

I also must thank the localization staff of Nintendo of America, who did the translation from Japanese to English, as well as the language specialists on the European production staff who handled the translation to several more languages.

I feel gratitude for those who helped that I can barely express in words. This site has been supported by so many staff members.

I created the Dojo with the intention of offering breaking news-type updates prior to the release of the game, and organizing the site so that it could be used as a database of features in the game after its release.

Now that Brawl is available, I am hoping that players will continue to use the site as a resource for information.

Also, there’s always a chance that I will need to update sometime in the future with some kind of announcement.

Thank you, everyone!
4/14/2008
Director of Super Smash Bros. Brawl,
Masahiro Sakurai, Sora Ltd.

Updates:
5/22/2007-4/14/2008
Updated on weekdays, 5 days a week
Number of posts:
About 300
Languages offered:
Japanese (original)
North American English
U.K. English
German
French
Spanish
Italian
Highest amount of traffic:
7,150,000 users in one week (worldwide)

;_;
 

Malfunky

Member
"Also, there’s always a chance that I will need to update sometime in the future with some kind of announcement."

Until then, SAKURAAAIIIII!!!!
 

Jiggy

Member
R.O.B.’s character symbol visually incorporates the design of R.O.B.’s gyros and the mark of the Subspace Emissary.
Mind blown.

Using Snake’s C4 packs while falling can occasionally prove useful as a recovery technique. Drop a pack straight beneath yourself, perform an accelerated fall to catch up with the pack, and then detonate the explosive. Snake will be propelled upward with the force of the explosion.
Hey, look. Dojo-approved!
 
Now that Brawl is available, I am hoping that players will continue to use the site as a resource for information.

...But wait a second! The European version still isn’t out yet!! We’re still hard at work on it, so please hold on a little longer!

I want to hate the people responsible, but when Sakurai writes it...


And he actually wrote them all! Awesome.
 

MrCheez

President/Creative Director of Grumpyface Studios
Jiggy37 said:
If I actually had mains, this just might make King Dedede mine.

Holy crap.

Dedede's voice freaking rocks too. Especially in his belly-slapping taunt.

"huuuar huuar huuar huuar huuar!!"
 

MrCheez

President/Creative Director of Grumpyface Studios
Snake is unique in that only he will utter one of several lines when he eats food.&#65288;For example, there’s a 1/100 chance that Snake will say "This is too good!"&#65289;

There are so many strange little touches in smash bros that also tend to be really rare :lol
 
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