Or how about a level made entirely of breakable walls/floors?
I forgot about those types of platforms. That would be a heptic stage of insta-deaths.
Or how about a level made entirely of breakable walls/floors?
Jiggy37 said:Deniers owned, haters owned, megatons accelerating even further, awesomeness continues.
Oh, and DKC2 Bramble Blast music confirmed too.
Game Of Forever!Halycon said:It's going to be GOTY 2008.
That would be great! :lolJiggy37 said:I'll create a level where the floors are spaced far enough apart that the only characters who can survive at all are Jigglypuff, Kirby, Meta Knight, Pit, Peach, and King Dedede.
Suburban Cowboy said:you bastard, you stole my "square with small opening" idea! that was first thing i thought of
ShockingAlberto said:
Listen, I get why you feel this way. And I believe this is one of the best updates I have ever seen. Its just that from a design perspective, too many options water down the core game. For competitive play to exist, us competitors need direction from Sakurai as to how the game is supposed to be played. If he lets us edit everything under the sun, the integrity of the game is in question.traveler said:Err...run this by me again. Why on Earth is featuring more features BAD? I'm not understanding you.
watPureauthor said:I wonder how large I can scroll the levels - recreating SMB 1-1, eh?
I might buy this game now.
Jiggy37 said:Actually, never mind. That sounds like it would be kind of boring to play since it would just become a chase. :/ I'm sure there are other ideas to be found by looking at other games, though.
Nintendo should add a 'level builder' in 'New Super Mario Bros. 2'.Pureauthor said:I wonder how large I can scroll the levels - recreating SMB 1-1, eh?
I might buy this game now.
Pureauthor said:Gunfighters - set ranged weapons on high, and two platforms that are so far apart it would be practically impossible to traverse.
Mithos Yggdrasill said:Let me guess...the best one is Kannon's Klaim or Forest Interlude, right ?
Jiggy37 said:I'll create a level where the floors are spaced far enough apart that the only characters who can survive at all are Jigglypuff, Kirby, Meta Knight, Pit, Peach, and King Dedede.
Iam Canadian said:With characters thast can fly like Kirby and Jigglypuff, as well as the gliding mechanic, I'm not sure that you could make an untraversable gap.
Holy Order Sol said:Pureauthor : I was thinking of doing remakes of some portions of popular levels, too... looks like I'll have to replay through Tubular.
koam said:- Create-a-Fighter
- Mp3 support
- Classic stages from past smash bros
That's about it?
Cold Shadow said:Is Nomp3 support confirmed? Because Excitetruck already featured mp3 usage. Expected them to continue using it.
Are you serious? Of course there are.Jiggy37 said:Are there even any two-player fighters with voice chat? Never mind four.
Iam Canadian said:Incidentally, hopefully we get lots of vertical space so I can remake the Tourian escape from Metroid.
GamerSoul said:Now that would bring back some bad memories for me.
Insaniac said:
hyrule castle 64 lives yay!
Krowley said:2. Let us make adventure levels too and have one of those per week with an archive. If the editor can make a smash level, It could probably make a side scrolling level too.
First Brawl daily level download?! :lol
Iam Canadian said:I can't believe I didn't think of that. Being able to create Subspace Emissary style levels would add infinite amounts of replay value to the single player and I highly hope that this is a feature.
:lol :lol :lol :lol :lol :lolGekkonidae said:If you spawn inside, what's the point of the outside platforms?
:lolGekkonidae said:If you spawn inside, what's the point of the outside platforms?
:lol Let me enlighten you:Gekkonidae said:If you spawn inside, what's the point of the outside platforms?
OH give me a fucking breakQuickKick89 said:John Ricciardi from 1up makes a pretty good point:
http://www.1up.com/do/blogEntry?bId=8460091&publicUserId=5443554
"Seriously though, on one hand it's super exciting to see stuff like this appearing on a Nintendo platform, but on the other hand it's almost painful knowing that this is probably one of the only games we're ever going to see on Wii that's actually up-to-date, feature-wise, with stuff on competing systems. Can you imagine if they put this much effort into every franchise game they released?"
STAGE EDITOR IS AMAZING BUT THE GAME'S NOT AS GOOD BECAUSE OTHER GAMES DON'T HAVE IT
But that's just bitching for the sake of bitc- oh wait, QuickKick posted it.QuickKick89 said:John Ricciardi from 1up makes a pretty good point:
http://www.1up.com/do/blogEntry?bId=8460091&publicUserId=5443554
"Seriously though, on one hand it's super exciting to see stuff like this appearing on a Nintendo platform, but on the other hand it's almost painful knowing that this is probably one of the only games we're ever going to see on Wii that's actually up-to-date, feature-wise, with stuff on competing systems. Can you imagine if they put this much effort into every franchise game they released?"
Last time I checked only a few games are as feature rich as SSBB..QuickKick89 said:John Ricciardi from 1up makes a pretty good point:
http://www.1up.com/do/blogEntry?bId=8460091&publicUserId=5443554
"Seriously though, on one hand it's super exciting to see stuff like this appearing on a Nintendo platform, but on the other hand it's almost painful knowing that this is probably one of the only games we're ever going to see on Wii that's actually up-to-date, feature-wise, with stuff on competing systems. Can you imagine if they put this much effort into every franchise game they released?"
Pureauthor said:The folks at Penny-Arcade have already gone to work on templates of ideas for some of their stages. A few of 'em ain't half bad.
And yes, everyone thought of the 'stage in which it is practically impossible to die'. It's not like this was a large leap in logic.