Suburban Cowboy
Member
I heard sukurai delayed the game to give this thread a chance to get to 1000 pages
Syth_Blade22 said:gonna take a while when its only at 308 pages =P
imagine if luigi is the bad guy.
or if luigi is the best character in teh game hence why he's being kept secret.
oh man.
Suburban Cowboy said:I heard sukurai delayed the game to give this thread a chance to get to 1000 pages
And Donkey Kong, Captain Falcon, Ice Climbers, Ness/Lucas, and Bowser are other notables not on there who are likely starters.Cosmozone said:Zelda is not on that pic and she's most likely a starter.
Shadowmancer said:Hmmm... I count eleven characters on that. I agree that the characters on the cover are likely to represent starters, but 11? That's an odd number (both meanings intended). Not saying it can't happen, but iirc, both SSB and SSBM had an even number of starters.
P.S. Yes, Nintendo needs to release Mother here in all in its forms, on all of it's consoles.
Only if I can hook up my DS to my Wii, purchase some form of a flash cart from Nintendo and take the game with me on the go.SuperAngelo64 said:They should just release Mother 3 as Wiiware for 1000 pts,
Problem solved.
They wouldn't have to market or manufacture it like a real game, so there's no risk involved for NoA and all the Mother fans in the states would be happy.
SuperAngelo64 said:
Actually, Corneria (assuming it's like other Starfox levels) is interactive in that you can be hit my errant laser fire. Animal Crossing is most certainly a good example (instead of fighting in the town, on the buildings, over the bridges, etc) you fight in front of it while the town goes about its day in the background. The Halberd is the biggest example here. You fight on a floating platform while the ship goes through a huge launch sequence, all the while not affecting the battle (in any way we've seen). Castle Seige is also this way, the actual seige on the castle doesn't have any affect on the battle (no debris from cataplts landing on the battlefield...no arrows or spears flying through when inside, etc) and now the transitions are shown to just be the background suffling around instead of charcters actually falling from one area to the next.NeonZ said:Corneria is the only one really like that. Battlefield lacks interactive elements, but there isn't "cool stuff" happening in the background, just the day passing. I suppose one could include the Animal Crossing stage too, but it'd be a stretch.
Yeah, but I was just hoping...to be honest, I was disappointed when I saw the level change from the third area back to the first. Would have much rather had the level stay on the different areas much longer...so that you only saw the third area in lengthy battles, and, once there, the fight would finish there. Makes me worried about the Halberd...after fighting on it for a bit, will we get zapped back to the hangar and go through the launch cycle over and over?NeonZ said:If anything, I think that last transition is proof that the generic transition is the final one. There's no way they could pull a believable transition between the last arena and the first castle area.
I don't understand this. Why would a freefall battle be any different from two characters fighting while falling above the stage (say, kirby and metaknight fighting after hitting their peak heights). For that matter, what would prevent them from having no KO's during the short freefall, just more battling, more building of damage percentage.NeonZ said:That would be absolutely broken. A single attack and the character could be out, his actual % not mattering at all.
Animal Crossing is most certainly a good example (instead of fighting in the town, on the buildings, over the bridges, etc) you fight in front of it while the town goes about its day in the background.
Castle Seige is also this way, the actual seige on the castle doesn't have any affect on the battle (no debris from cataplts landing on the battlefield...no arrows or spears flying through when inside, etc) and now the transitions are shown to just be the background suffling around instead of charcters actually falling from one area to the next.
I don't understand this. Why would a freefall battle be any different from two characters fighting while falling above the stage (say, kirby and metaknight fighting after hitting their peak heights). For that matter, what would prevent them from having no KO's during the short freefall, just more battling, more building of damage percentage.
SuperAngelo64 said:
That would certainly be a shock, but not a good one, unless they replaced snake with MGS4 raiden. Its never going to happen though.Holy Order Sol said:I meant, the way they did it for MGS 2, like, not telling anyone until launch.
Syth_Blade22 said:hahah brilliant.
I'm thinking of emailing this thread to sakurai, you know. get him to join.
I could see Falcon having gadgets to attack with. He looks like a superhero, so having superhero gadgets would go with his character.Jiggy37 said:Don't know how I missed that comment about Captain Falcon quote until psycho_snake brought it up, but...
Captain Falcon was a bounty hunter anyway, not "just" the pilot of an F-Zero machine. It was easy to assume that he had at least some fighting skills, especially since the F-Zero universe is full of bizarre species with bizarre powers, and the technology level is higher than anything else from Nintendo except Metroid.
I'm just glad the original SSB team didn't end up making Falcon a typical laser gun-wielding kind of bounty hunter. I will admit, though... being a gadget-oriented Batman type of character might have been really interesting. Would have kind of infringed on Link, though.
I;d be pretty impressed with mog. It wont be as much of a shock as snake or sonic, but it would still be a pretty big deal.Scribble said:Would Mog WOW you, though? After Snake and Sonic,
MOG JOINS THE BRAWL!
=/
Nevertheless, I DO wish that the third 3rd party character is someone popular, but...obscure, if you know what I mean. But then, Megaman would complete the trio of video game icons. Hmm....
Don't forget Yoshi as a possible starter as well. Eleven does seem like an 'odd' starting number. :lolJiggy37 said:And Donkey Kong, Captain Falcon, Ice Climbers, Ness/Lucas, and Bowser are other notables not on there who are likely starters.
You mean except for all the cannons and shit shooting at you?AMUSIX said:The Halberd is the biggest example here. You fight on a floating platform while the ship goes through a huge launch sequence, all the while not affecting the battle (in any way we've seen).
Yeah Halberd does interact with the battle.ShockingAlberto said:You mean except for all the cannons and shit shooting at you?
Platforms -> different spaced platforms -> flat land is how Castle Siege goes I think? That's basically perfect.
gwiz210 said:And now, stages you would like to see return from previous Smash Bros. Games!
http://www.ssb-center.com/images_articles/ssb/arenes/Saffron city.PNG
gwiz210 said:And now, stages you would like to see return from previous Smash Bros. Games!
gwiz210 said:And now, stages you would like to see return from previous Smash Bros. Games!
And now, stages you would like to see return from previous Smash Bros. Games!
usea said:
Thats the stage i really want to see in brawl. Its one of my favourite stages. They really should make more big stages like this one.Rambaldi said:
Why would you want this stage back?! Along with Jungle Japes, this has got to be the most annoying stage.Holy Order Sol said:
yeah, i mean think about it -- when a stage cripples certain characters (ness) because they can't use their third jump, it's a bad stage.Firestorm said:I really hated stages like this in free for alls. Where there's something, gap, something, gap, something. So this stage and I think Jungle Japes. 2 people who spawn on the sides would camp and start chucking stuff at the two in the middle. People in the middle would try hard to get the side so they could be in a position of power. Agh
psycho_snake said:Why would you want this stage back?! Along with Jungle Japes, this has got to be the most annoying stage.
miyuru said::lol it's my favorite stage too actually. I dunno, the fights are really fast! I just love how you can go from one end of the stage to the other under the dock/over the water rather than running over the thing too, it makes for some interesting situations and what not.
psycho_snake said:Why would you want this stage back?! Along with Jungle Japes, this has got to be the most annoying stage.
Somnid said:It might just be easier to pick out stages that shouldn't make a comeback.
-Fountain of Dreams and Green Greens. Neither were any good, one was too basic and the other was random and had stupid bombs spawing all over the place. plus the wind blowing you into them.
wait, what? That stage was awesome. Tiny size made for lotsa KO's.Somnid said:It might just be easier to pick out stages that shouldn't make a comeback.
-Game and Watch. Cool concept but poor stage.
psycho_snake said:Why would you want this stage back?! Along with Jungle Japes, this has got to be the most annoying stage.