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So Capcom released an Early Access game, priced like a full one

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My biggest issue with Street Fighter V is not what isn't included on the disc, but what is.

Messy, confusing menus, terrible stage backgrounds that look a generation behind the times with jarring 30FPS animations, framerate drops, long load times between menus and fights, dodgy netcode etc.

The lack of content is appalling, but what is there feels totally botched.

There's a great game in there somewhere but it's a shocking launch all round.

Yet many reviewers were all over it in a positive fashion

Just shows how awful the relationship between the "media" and publishers

Actual game journalism is deceased, it's a marketing tool for publishers these days
 
Wow!!!
capcom really have some dedicated fans.
The amount of justification and the conviction I've seen from them since yesterday is unsettling.
Some Political campaign worthy stuff.

The concentrated effort to make this game look bad since yesterday is worthy of a political campaign. And curious, for a game that's a console exclusive.

I do think some people have legit complaints but now that the servers are working and the game is playable online there's no complaint to be had with the game. If an arcade mode alone was what makes you decide to buy/skip a $60 game then you probably are better off skipping it.

I swear reading these threads you would think the game is as bad as driveclub was at launch, or diablo 3, or batman arkham knight on pc. It had bad launch DAY and today things are working as intended.

I think anyone who was interested in competing with other players is enjoying the game though. Having no trouble getting matches earlier today.
 
Will buy the inevitable goty edition next year.

60€ for an online fighter with a few characters and barely anything else is too damn much
 
My biggest issue with Street Fighter V is not what isn't included on the disc, but what is.

Messy, confusing menus, terrible stage backgrounds that look a generation behind the times with jarring 30FPS animations, framerate drops, long load times between menus and fights, dodgy netcode etc.

The lack of content is appalling, but what is there feels totally botched.

There's a great game in there somewhere but it's a shocking launch all round.
Exactly. This game is an absolute mess! I am completely disappointed in Capcom for releasing this game in such a state. I also think they are bullshitting about the "FGC needing to practice". That never stopped them from releasing SFIV in a stable state. They also had 4 betas and yet we still have this mess of a game.

Capcom was pretty clear on what was in the game at launch and what wasn't. If you want all of the single player content, why buy it when they made blog post and released videos saying it wasn't in the launch game. The day one servers sucked, but have been working fine for me ever since. I don't understand being pissed when they didn't trick anyone.

There is plenty they never mentioned about this game. I have no idea why people are sticking up for a game that is clearly in such a bad state. It's in no way beneficial as a consumer to stick up for the company that has screwed you over.

...and yes I'm salty as fuck for having to spend money on a console I didn't want.
 
Did Capcom not say how updates and what not were going to work with this game? As well as what would be available at launch? I am asking seriously because the way some are acting it's as if the rug was pulled from under them and I didn't follow everything on this game pre-launch to know if Capcom communicated those things. If they did what's the issue?
 
The comparisons to Splatoon, the stupidity of saying less content is better and the sheer ignorance of saying "it works for me" are ludicrous.
 
To me, the # of characters is unacceptable. I could understand if down the road we were getting free character DLC, but so far, the plans are to sell five characters as DLC, which would still have the roster be smaller than Street Fighter IV's.

What's interesting to me, as a fan of Smash Bros., is kind of the difference in how the Smash fanbase qualifies roster differences. I think that if Smash 4 launched with fewer characters than Brawl and paid DLC that anyone would be pleased with it. It definitely would have been a shameful mark on Nintendo by its fanbase. Instead, we ultimately wound up with 51 to start (11 more than Brawl) and 58 by the end of it. Was there an initial backlash to SFV's character count that simply wore down once people came to accept the situation, or is count not that big a deal for the community?
 
Sigh Hopefully they will redeem themselves..
But what really baffles me how lightheartedly people are taking this online issue fiasco with an online game they paid FULL PRICE with CORE features being instead released at fixed interval..

having fun with it, would be playing it if not busy with something else atm.

don't see what there is to be upset about. I feel so utterly disconnected with the "OMG IM SO UPSET ABOUT THING WHY ISN'T EVERYONE ELSE AS UPSET AS ME" culture on the internet about videogames lately.

It's not that big a deal. It'll be fixed and buy it then or hang tight and play something else.
 
The concentrated effort to make this game look bad since yesterday is worthy of a political campaign. And curious, for a game that's a console exclusive.

Some quality tinfoil hat stuff, it couldnt be people honestly disappointed with the game it is in fact a shadowy conspiracy implicitly run by Xbox fans? Come on

I do think some people have legit complaints but now that the servers are working and the game is playable online there's no complaint to be had with the game.

This is just straight up hilarious considering the last few pages of the OT are more or less solid complaints about the servers not working, and the official twitter also still seems to think theres server problems as well.
 
The concentrated effort to make this game look bad since yesterday is worthy of a political campaign. And curious, for a game that's a console exclusive.

I do think some people have legit complaints but now that the servers are working and the game is playable online there's no complaint to be had with the game. If an arcade mode alone was what makes you decide to buy/skip a $60 game then you probably are better off skipping it.

I swear reading these threads you would think the game is as bad as driveclub was at launch, or diablo 3, or batman arkham knight on pc. It had bad launch DAY and today things are working as intended.

I think anyone who was interested in competing with other players is enjoying the game though. Having no trouble getting matches earlier today.

The concentrated effort to soothe over these issues and pretend that the FGC is the sole reason for this game to exist is quite disgusting frankly.
 
having fun with it, would be playing it if not busy with something else atm.

don't see what there is to be upset about. I feel so utterly disconnected with the "OMG IM SO UPSET ABOUT THING WHY ISN'T EVERYONE ELSE AS UPSET AS ME" culture on the internet about videogames lately.

It's not that big a deal. It'll be fixed and buy it then or hang tight and play something else.

Preach.
 
Someone bump that thread where people were saying that releasing the game in February in this sort of state (barring the network issues) was NOT a big deal. Pretty much concensus in that thread...

How quickly group think changes...
 
Really enjoying all of these hot takes on the release of what will be the the definitive fighting game of the next five years.
Such a shame it doesn't have more vs CPU options! shame!
 
To me, the # of characters is unacceptable. I could understand if down the road we were getting free character DLC, but so far, the plans are to sell five characters as DLC, which would still have the roster be smaller than Street Fighter IV's.

What's interesting to me, as a fan of Smash Bros., is kind of the difference in how the Smash fanbase qualifies roster differences. I think that if Smash 4 launched with fewer characters than Brawl and paid DLC that anyone would be pleased with it. It definitely would have been a shameful mark on Nintendo by its fanbase. Instead, we ultimately wound up with 51 to start (11 more than Brawl) and 58 by the end of it. Was there an initial backlash to SFV's character count that simply wore down once people came to accept the situation, or is count not that big a deal for the community?

The characters are earnable via in-game currency. You can unlock about two characters by just completing the story mode.
Smash is a completely different model , it isn't going to be getting new characters or Dev support 8 years from now. Capcom is planning on supporting this game with new content every month.
 
Someone bump that thread where people were saying that releasing the game in February in this sort of state (barring the network issues) was NOT a big deal. Pretty much concensus in that thread...

How quickly group think changes...
Most of the complaints right now are about the network and Dinput support issues.
 
The concentrated effort to make this game look bad since yesterday is worthy of a political campaign. And curious, for a game that's a console exclusive.

I do think some people have legit complaints but now that the servers are working and the game is playable online there's no complaint to be had with the game. If an arcade mode alone was what makes you decide to buy/skip a $60 game then you probably are better off skipping it.

I swear reading these threads you would think the game is as bad as driveclub was at launch, or diablo 3, or batman arkham knight on pc. It had bad launch DAY and today things are working as intended.

I think anyone who was interested in competing with other players is enjoying the game though. Having no trouble getting matches earlier today.

But the servers arent working. People are still getting kicked left and right.
 
The characters are earnable via in-game currency. You can unlock about two characters by just completing the story mode.
Smash is a completely different model , it isn't going to be getting new characters or Dev support 8 years from now. Capcom is planning on supporting this game with new content every month.

But aside from those two characters, you have to either grind or pay money. Sure, Capcom will be supporting the game for a long time (knock on wood), but that doesn't change the fact that you're paying what you paid for Street Fighter IV, and will have to wait months to earn the roster that SFIV had.
 
To me, the # of characters is unacceptable. I could understand if down the road we were getting free character DLC, but so far, the plans are to sell five characters as DLC, which would still have the roster be smaller than Street Fighter IV's.

What's interesting to me, as a fan of Smash Bros., is kind of the difference in how the Smash fanbase qualifies roster differences. I think that if Smash 4 launched with fewer characters than Brawl and paid DLC that anyone would be pleased with it. It definitely would have been a shameful mark on Nintendo by its fanbase. Instead, we ultimately wound up with 51 to start (11 more than Brawl) and 58 by the end of it. Was there an initial backlash to SFV's character count that simply wore down once people came to accept the situation, or is count not that big a deal for the community?

The number of characters is fine. There's variety and different playstyles represented.
 
having fun with it, would be playing it if not busy with something else atm.

don't see what there is to be upset about. I feel so utterly disconnected with the "OMG IM SO UPSET ABOUT THING WHY ISN'T EVERYONE ELSE AS UPSET AS ME" culture on the internet about videogames lately.

It's not that big a deal. It'll be fixed and buy it then or hang tight and play something else.

This guy gets it.
 
This feels like Star Wars Battlefront all over again. The only difference was is they shipped a barebones game geared almost completely towards casual players.
 
Hopefully, these will be fun threads to look back on in a few years when SF5 is on its 2nd or 3rd set of DLC characters.

I say hopefully because this is a fucked up launch and I have no idea how it will affect the game going forward.
 
Yeah, I've been following this game from afar for a bit, and the launch certainly seems like a total mess. I REALLY would like to buy this game, even though none of my friends are getting it. I just want to be able to fire up the PS4, hop on, do a couple of online matches, maybe in the morning, and go about my day. It doesn't seem like I can do this with the current matchmaking issues. I will be keeping an eye on the threads for signs of improvement, but until then, that money is better spent elsewhere.

Probably just the usual launch jitters, I get that, but for a game that had a couple of betas, I have to wonder what they were doing with the data. ...Beta data..heh.
 
Some quality tinfoil hat stuff, it couldn't be people honestly disappointed with the game it is in fact a shadowy conspiracy implicitly run by Xbox fans? Come on
l.

I am with you on the Xbox fan conspiracy theory is stupid. The hate for this title is getting is a bit overblown , Now. There have been three threads since yesterday that LITERALLY refer to the same complaint ( Lack of modes ).

People are disappointed , yes. The game has no content , YES. But a new thread every fkin day? I could make a thread tomorrow titled " Why does SFV not have any modes to show me combos" and then complain about THE EXACT same thing.

And again , I dont get WHY people bought this game knowing fully well that the game modes are only releasing in March. Why not hold off on buying the game until then? If someone isnt a big fan of the Online or Versus mode. Then just wait until march , or even June when the Cinematic story is out. The notion that people who are buying the game now are defending Capcom now is a bit dumb as well.
 
It needed to come out at least a little before Final Round, the first CPT event of the year. It was pretty well known the game would be barebones at launch. The servers will be fixed for everyone soon enough I'm certain, and lack of direct input support out of the box is actually pretty stupid. Don't buy games at launch and you won't feel this ripped off ever again.
 
Just curious here because I honestly don't know where I'll stand on this either:

Will the March updates(and beyond) win you back or is the damage done? Will they be enough?
 
But aside from those two characters, you have to either grind or pay money. Sure, Capcom will be supporting the game for a long time (knock on wood), but that doesn't change the fact that you're paying what you paid for Street Fighter IV, and will have to wait months to earn the roster that SFIV had.

Ehh its not a fair comparison. When you bought SF4 , you were forced to buy SSF4 then upgrade to AE..etc ( even if you had no interest in those characters). In SFV , as long as you bought your main character. You can continue to play the game forever ( until you feel like you want to swap mains ). On an average i'd say you would spend roughly the same on both series SF4,SSF4,AE,Ultra vs SFV+DLC.
 
Just curious here because I honestly don't know where I'll stand on this either:

Will the March updates(and beyond) win you back or is the damage done? Will they be enough?
Well there are still no plans for an arcade mode, or vs AI. Many people had assumed those modes would be in at launch, and that march would bring the Trials and Daily challenges, plus Alex, then another two characters the next two months, and then june would bring cinematic story.

The thing is because of those two initial modes that were assumed to be in because they're bog-standard modes that nearly all fighting games tend to have (and capcom didn't make it a point to say they weren't in), I wouldn't be surprised if the game feels like it continually fails to meet up to expectations for some people (even with the other modes and updates), at least until those particular modes get added in.
 
Yikes, it really looks like Capcom needed some external money, and even then it wasn't enough?
What was more shocking was the 1000 wins needed to unlock a character. Nickel and diming to the extreme.
 
I hear you OP. Thanks to GAF I had a heads up on the content road map, but that doesn't make what they launched with less off a bummer.

My fighting game process is usually training mode + online play, so the lack of content hasn't been a huge blow to me personally, and I haven't played vs online yet so the disconnects haven't been aggravating me so much, but I can certainly understand why people would be missed. I'm definitely waiting for those character trials to drop next month, I love completing those...or trying to anyways :)
 
To me, the # of characters is unacceptable. I could understand if down the road we were getting free character DLC, but so far, the plans are to sell five characters as DLC, which would still have the roster be smaller than Street Fighter IV's.

What's interesting to me, as a fan of Smash Bros., is kind of the difference in how the Smash fanbase qualifies roster differences. I think that if Smash 4 launched with fewer characters than Brawl and paid DLC that anyone would be pleased with it. It definitely would have been a shameful mark on Nintendo by its fanbase. Instead, we ultimately wound up with 51 to start (11 more than Brawl) and 58 by the end of it. Was there an initial backlash to SFV's character count that simply wore down once people came to accept the situation, or is count not that big a deal for the community?

While I obviously want more characters, I would say the number is fine for what it is since this game isn't sitting in arcades for 8+ months and they aren't just tweaking characters and models from SFIV.
 
All major companies pull this shit today.

I'm starting to think that the huge complexity of modern games and Moses declaring $60 as the eternal price means very few games are going to be totally finished at launch. So yeah, deal or wait or don't buy.
 
At this point, nobody has the right to complain.

You enable this behavior. You tell these people they can get away with this. You lessened the value of video games.

And by you, I mean "core" gamers.
 
The concentrated effort to make this game look bad since yesterday is worthy of a political campaign. And curious, for a game that's a console exclusive.

I do think some people have legit complaints but now that the servers are working and the game is playable online there's no complaint to be had with the game.
Trying to disguise disappointment as sour grapes from Xbox One owners is one thing, but the cut down version of the game made the date they wanted with no further delays which meant punting things they wanted at launch.

It's not a good start.
 
people have travel and hotel plans based around events featuring this game.

But no, please, delay it for arcade mode. So you can play 8 cpu opponents in a row.

This is an absolute jester comment. Fucking travel plans? Wow.

This game in no way justifies the price tag, that is the point of this thread. Release it early, sure, just don't price it at fucking £49.99.
 
And even then, you can still earn fight money ingame to buy characters and customes. So you dont reall have to pay for anything.

Good luck with that. And when your hardware breaks you'll have to start all over again because Capcom's backend is basically nothing and there's no way to use it on multiple platforms.

You know why people hated Nintendo for not having an account system? That's why.
 
I don't mean to sound like an apologist, but it's been a long time since a new numbered Street Fighter didn't feel half-baked. Alpha was thin, New Generation was thin, IV was a little better but still light.

Maybe I'm part of the problem because I always jump in anyway, but I've grown to expect the first iteration to always kinda suck.
 
Are we really gonna play ring around the rosie with this discussion?

But what about me? But what about me? But what about me?

There is no "ring around the rosie" here.

There are people in this thread that honestly think that the needs of the couple hundred thousand competitive gamers (being extremely generous) out there supersede the 1.8 million other people that capcom intends to sell this game to.

That a fighting game tournament that has a viewership of less than 150,000 at its peak finals, is worth ignoring an entire casual base, one that propelled SFVs predcessor to near 8 million in sales total.

Thats the numbers we are looking at. Some of you need to get the hell off your high horses and realise how niche competitive street fighter is in comparison to sales of the game.
 
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