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So Capcom released an Early Access game, priced like a full one

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Yikes, it really looks like Capcom needed some external moeny, and even then it wasn't enough?
What was more shocking was the 1000 wins needed to unlock a character. Nickel and diming to the extreme.
3 days with almost 5 threads in first page about Street Fighter V and people still believe the "thousands of wins to get a character" bullshit...
 
This might have been answered previously, but any word on if they're actually planning an Arcade mode or?

I know about the full story mode thing but I just kind of want an arcade mode. It something I tend to spend a lot of time playing in fighting games.
 
This might have been answered previously, but any word on if they're actually planning an Arcade mode or?

I know about the full story mode thing but I just kind of want an arcade mode. It something I tend to spend a lot of time playing in fighting games.

It's not on their Content Road Map, so no, they're not planning it.
 
There is no "ring around the rosie" here.

There are people in this thread that honestly think that the needs of the couple hundred thousand competitive gamers (being extremely generous) out there superseed the 1.8 million other people that capcom intends to sell this game to.

That a fighting game tournament that has a viewership of less than 150,000 at its peak finals, is worth ignoring an entire casual base, one that propelled SFVs predcessor to near 8 million in sales total.

Thats the numbers we are looking at. Some of you need to get the hell off your high horses and realise how niche competitive street fighter is in comparison to sales of the game.

Seriously. What the hell is Capcom at? They are catering to the completely wrong audience. And the best part is, they don't even teach people how to play the game IN THE GAME. You have to buy a goddamn prima guide, scour forums or watch YouTube videos. It's insane. If they want to foster this competitive scene they need to teach players how to be competitive!
 
3 days with almost 5 threads in first page about Street Fighter V and people still believe the "thousands of wins to get a character" bullshit...

But it's true though. Outside of the one time bonuses for Survival and Story Mode you need 2000 wins to get a character. Yeah, the one time bonuses should be able to get you 3 characters worth of points pretty easily (you know, when the servers stop shitting themselves and let you actually beat Normal mode survival) but after that you need thousands of wins.
 
But their content road map has a lot of '???' spots on it so who knows.

Why on Earth would you hide that you're working on a standard, prominent feature that's been in fighting games for decades for post launch?

Capcom's probably working on stuff like Championship Mode, some custom Tournament Winner Titles and more DLC for people to pay for.
 
Seriously. What the hell is Capcom at? They are catering to the completely wrong audience. And the best part is, they don't even teach people how to play the game IN THE GAME. You have to buy a goddamn prima guide, scour forums or watch YouTube videos. It's insane. If they want to foster this competitive scene they need to teach players how to be competitive!

Thats what makes this all so crazy. Even if arcade mode was in, it still wouldnt be enough. There have been pretty much no improvements in trying to teach people the game, which is bizarre when you realise how focused on the competitive scene this game is supposed to be.

Yes they have lowered the execution barrier and removed some of the harder links, but they havent made efforts to teach people why and how to learn moves/combos in the first place.

insane.
 
But it's true though. Outside of the one time bonuses for Survival and Story Mode you need 2000 wins to get a character. Yeah, the one time bonuses should be able to get you 3 characters worth of points pretty easily (you know, when the servers stop shitting themselves and let you actually beat Normal mode survival) but after that you need thousands of wins.
If you completly ignore the 1000 FM you get for every level up, challenges and daily challenges then sure.
 
Seriously. What the hell is Capcom at? They are catering to the completely wrong audience. And the best part is, they don't even teach people how to play the game IN THE GAME. You have to buy a goddamn prima guide, scour forums or watch YouTube videos. It's insane. If they want to foster this competitive scene they need to teach players how to be competitive!

Yup. The game is terrible for encouraging people to "get gud" which seems to be what Capcom want as they've scaled back all the casual noob scrub modes that the FGC seem to hate and actively enjoy the removal of.

If you completly ignore the 1000 FM you get for every level up, challenges and daily challenges then sure.

Challenges/Daily Challenges aren't in the game yet (and we don't know how much they give) and I wasn't aware of the 1000 FM for every level up. I assume it's not for player level though because I should have almost 150,000 more than I have. The game could stand to make things a bit clearer. At least it says in survival that you get FM for first completion for each mode with each character.
 
It's not on their Content Road Map, so no, they're not planning it.

Genuinely disappointed if that's the case :/
I love street fighter, I adore capcom fighting games and modded out my own stick back when MvC3 came out, but sometimes I want to just fight some CPU. Not being able to do that is kind of a deal breaker for me right now.

Guess I'll wait till June or whenever for the story mode patch before I consider buying.
 
But it's true though. Outside of the one time bonuses for Survival and Story Mode you need 2000 wins to get a character. Yeah, the one time bonuses should be able to get you 3 characters worth of points pretty easily (you know, when the servers stop shitting themselves and let you actually beat Normal mode survival) but after that you need thousands of wins.

Leveling up a character nets 1000 FM and it's quite fast, then there will be the challenges...
Then the new characters will get you more potential FM.
But I suppose that the main point is: "What do I do when I finish the SP content?", right?
 
Why on Earth would you hide that you're working on a standard, prominent feature that's been in fighting games for decades for post launch?

Capcom's probably working on stuff like Championship Mode, some custom Tournament Winner Titles and more DLC for people to pay for.

I mean, let's wait and see. Maybe some of their post-launch content updates will be based on fan feedback. It's only been a day since the game came out.

I'd like to think they have wiggle room to throw in shit based on fan feedback. Otherwise they would be really, really shortsighted and that content road map is going to look really bad by the end.

Like look at Splatoon. I don't think if people didn't make such a big fuss about the lack of a party mode option in the game or friends lobbies we would have gotten them in August. If people kept quiet they were 100% going to keep that game the way it was. The devs behind Splatoon had the wiggle room to throw that stuff in there in August and that stuff was literally announced around when the game came out -- Splatoon's MP launched halfbaked and they fixed it. Basic MP features just like Arcade Mode is a basic single player feature for fighting games.

I'd like to believe Capcom will do the same thing but for single player but then I guess because it's Capcom we have to be cynical, huh?
 
But it's true though. Outside of the one time bonuses for Survival and Story Mode you need 2000 wins to get a character. Yeah, the one time bonuses should be able to get you 3 characters worth of points pretty easily (you know, when the servers stop shitting themselves and let you actually beat Normal mode survival) but after that you need thousands of wins.

Story, Easy Survival, and Normal Survival actually get you more than 4.5 characters worth of fight money, and that 2000 wins number is wrong because it completely ignores the 1000 FM you get every time you level up a character, as well as Fight money from the upcoming Trials, The Bonus Battle mode, and the daily challenges which Capcom has said are one of the primary methods of earning might money. They don't even include winning ranked matches as a primary method of earning Fight money

There will be two primary methods for players to gain Fight Money: completing daily goals, and leveling up individual characters.

Daily Goals:

Each day a player logs into the Street Fighter V client, they will be assigned a new daily goal. Daily goals should be easily achievable in in one play session, and will award Fight Money based on their difficulty.

Some example goals are as follows:

- Land X number of Hadokens

- Land X number of anti-air attacks

- Land X number crush-counter hits

Daily goals will help players improve with a variety of characters. It will also ensure that players with a limited amount of time to play per day can still earn characters for free. We want a system that rewards frequency of play, rather than requiring long marathon grinding sessions.

Leveling Individual Characters:

Another goal that we have for the Fight Money system is to ensure that players can still earn Fight Money through both single player and multiplayer modes. We accomplish this by allowing players to earn Fight Money by leveling up individual characters in a variety of modes.

To remove any confusion up front, leveling up a character in Street Fighter V will not affect game balance. It only shows how much time and effort an individual has placed into learning a character.

Each time a player levels up a character, they will receive a Fight Money bonus. Earlier levels will be easy to obtain, and will scale to become more difficult the higher the level.

Street Fighter V will reward players who experiment with a wide variety of characters, and those who play frequently. If you complete your daily goals and level up your characters on a regular basis, you’ll be on your way to earning new characters with ease!
 
$60 value is in the eyes of the player. If someone doesn't care about SP content and all they play is MP then yes it is worth $60.

So just because it feels like Early access to YOU doesn't mean it is to people who don't really play the SP content. The game is getting the reviews and scores that it deserves so its not like you are being misled by some false advertising or something.

Very much this.

There's no reason for so much ire. People who just/mainly want the MP can buy it now and get their $60 worth right away because it has the modes they'll mostly play anyway now that the online is working after a 22 hour or so launch day fuck up. They'll log a shit ton of hours before the March content hits, and hundreds by the time the June story mode update roles around (which they mostly don't give a shit about anyway).

People who feel it's "early access" for them as they want the other modes, can wait until those are out to buy it. No reason to make the MP gamers wait with them.

People who feel it's always too light on modes they like in fighters can pass and stick with MKX or whatever offers the content they enjoy. Not every game needs to appeal to every fan of it's genre. SF has always skewed to those wanting to play vs. others (at every skill level, not just for the FGC diehards).

I think there's just general backlash toward games being released "early" and needing patches or having to wait to get all base game content etc. as that's one thing console gamers used to hold over PC gaming.

That and the vocal minority who play fighting games for single player stuff are understandably concerned about any trend of the modes the like going away. But that seems misplaced given how much single player content MKX has. The Tekken 7 home release will be a good indicator as well as some of those games had a ton of SP stuff.
 
I don't mean to sound like an apologist, but it's been a long time since a new numbered Street Fighter didn't feel half-baked. Alpha was thin, New Generation was thin, IV was a little better but still light.

Maybe I'm part of the problem because I always jump in anyway, but I've grown to expect the first iteration to always kinda suck.

I personally was completely satisfied with SF IV when it launched. Before that EX+Alpha was my go to SF and I was completely satisfied with that too.
 
Get the fuck out of here. Common sense is not be used in this thread.

What's aggravating about the Pro Tour schedule, if I'm reading things correctly, is that the first event, the Cannes Winter Clash, is over a month before the next. The are no events in March, so that's the only tournament that would have necessitated this rush.

I still suspect that nervousness about their Q4 FY 2016 sales results was at least partially the reason for the rushed launch. AFAIK SF V is their only big release in this period, and they have sales targets of 2 million units of it by March 31st. Of course, this rush seems to have resulted in a pretty significant word of mouth backlash, so it'll be interesting to see how many copies it actually shifts.
 
Yup. The game is terrible for encouraging people to "get gud" which seems to be what Capcom want as they've scaled back all the casual noob scrub modes that the FGC seem to hate and actively enjoy the removal of.
.

I know it doesn't help now, but they're actually adding combo trials and individual character tutorials next month.
 
What's aggravating about the Pro Tour schedule, if I'm reading things correctly, is that the first event, the Cannes Winter Clash, is over a month before the next. The are no events in March, so that's the only tournament that would have necessitated this rush.

Final round is actually March 18th.
 
Story, Easy Survival, and Normal Survival actually get you more than 4.5 characters worth of fight money, and that 2000 wins number is wrong because it completely ignores the 1000 FM you get every time you level up a character, as well as Fight money from the upcoming Trials, The Bonus Battle mode, and the daily challenges which Capcom has said are one of the primary methods of earning might money. They don't even include winning ranked matches as a primary method of earning Fight money

Well, we know a little bit about the regular challenge mode too. Seems to be modeled like the ones that Iron Galaxy put in their ports of capcom games.

http://www.eventhubs.com/news/2016/...iscovered-and-it-looks-there-are-nearly-7000/

What we don't know is whether or not we get FM from challenges or how much do we get from completing said challenges if completing them does award FM.
 
3 days with almost 5 threads in first page about Street Fighter V and people still believe the "thousands of wins to get a character" bullshit...
It takes only one thread to spread non-sense FUD/BS.

The the thread that started it still hasn't been updated to reflect the whole story.
 
Well, we know a little bit about the regular challenge mode too. Seems to be modeled like the ones that Iron Galaxy put in their ports of capcom games.

http://www.eventhubs.com/news/2016/...iscovered-and-it-looks-there-are-nearly-7000/

What we don't know is whether or not we get FM from challenges or how much do we get from completing said challenges if completing them does award FM.

Do we know if those challenges that are in that article are part of the trial mode, or could they be the pool of challenges that the daily challenges will pool from?

Edit: Actually, considering there's a final amount that can be completed in that menu, they're probably not part of the daily challenges.
 
These issues did exist generations ago. They were worse than our current situation as a matter of fact. Back then, if you would get a broken game (rare or frequent as that may be), you were stuck. No patches to rectify what made it broken.

I'm not comparing Street Fighter V to every game in the past. I'm comparing it to fighting games of the past.

Games always launched with an arcade mode. Over the years rosters kept getting larger. We had more stages to choose from. Companies like Namco came up with interesting new modes like Quest/Adventure mode in Soul Calibur.

Now it's like we've taken some steps backwards. It's something we've seen in other genres, and now it's even hit fighting games. It sucks.

I understand Capcom has communicated this stuff, but personally I like to stay in the dark about games, so I can have some surprises.
Im glad I didn't bite, although I would've if Best Buy carried the PC version. Now I'll wait until more features are added, and the price comes down.

That's all I'm going to say about the game. I just hope Namco is still the Namco I remember, and releases Tekken full of content.
 
Very much this.

There's no reason for so much ire. People who just/mainly want the MP can buy it now and get their $60 worth right away because it has the modes they'll mostly play anyway now that the online is working after a 22 hour or so launch day fuck up. They'll log a shit ton of hours before the March content hits, and hundreds by the time the June story mode update roles around (which they mostly don't give a shit about anyway).

People who feel it's "early access" for them as they want the other modes, can wait until those are out to buy it. No reason to make the MP gamers wait with them.

People who feel it's always too light on modes they like in fighters can pass and stick with MKX or whatever offers the content they enjoy. Not every game needs to appeal to every fan of it's genre. SF has always skewed to those wanting to play vs. others (at every skill level, not just for the FGC diehards).

I think there's just general backlash toward games being released "early" and needing patches or having to wait to get all base game content etc. as that's one thing console gamers used to hold over PC gaming.

That and the vocal minority who play fighting games for single player stuff are understandably concerned about any trend of the modes the like going away. But that seems misplaced given how much single player content MKX has. The Tekken 7 home release will be a good indicator as well as some of those games had a ton of SP stuff.
You know what? No, screw this.

Having good gameplay AND lots of content for $60 is not an unreasonable request. It's not something crazy to ask for or to expect. It's not some great white buffalo to wish and pray and hope for.

And nobody should feel bad at asking and demanding that one of their favorite fighting games - and one of my own personal favorite games - RAISE their standards, offer more value than anyone anticipates, and to over-deliver player expectations.

Nobody should feel that it's okay to meekly accept the bare minimum or feel like only one side of a game's audience should matter; every person who plops down $60 for the game, no matter their skill level, no matter their experience, has every right to judge the game on the merits they wish to judge it on, and if they feel the value is not there, that it under-delivers and pales in comparison to the competition, they have the right to speak out on it and to NOT accept it.

And, you know, I don't. Street Fighter V is not a finished game. It is blatantly, obviously incomplete. It's a blueprint for a great game to come, but at this point, right now, its absolutely not in a state that is competitive with almost any other major fighting game out there in terms of content and value.

Friggin' games I have on PS1 from the 90s had more content than this, more options, more modes, more variety and choice. I could plop in my copy of Soul Blade from 1996 - with adventures modes, survival, arcade, multiple-choice animated endings, weapon and battle customization, three different soundtracks, etc. - and it has nearly triple the content that Street Fighter - one of the premiere fighting games franchises of all time - has nearly 20 years later.

And I say this as a lifelong, dedicated Street Fighter fan and player, I'm disappointed at the state of this game at launch. It has less options and modes than any other console Street Fighter I've ever bought and played since the SNES era and it's a colossal step back from its predecessor in this regard and an embarrassment when stacked up against practically any other competitive fighting game of the past decade.

If Capcom wanted to rush the damn thing out with just the fighting, they should have pulled a Killer Instinct and made it free-to-play or digital download only at first and let players sample who they want to play as. Capcom feels like they wanted this to be a "games as a service" platform anyway but only took half-measures.

Will the game become great? Yeah, probably. But that's not the state of the game now, and they didn't say they were releasing half-a-game or a third-of-a-game. This is a full-priced, full-released, $60 retail game competing on store shelves for your money.

And it does NOT measure up or give me my money's worth.
 
It also seems like the Bustling Side Street is the only complete stage with transition, and stage finishers (noodle head, kicked onto the bus). The other stages, you can see sort of where the transitions were going to be (eg: the cave on the Waterfall stage and the toilet in the Train Station) but they haven't been implemented. Most of the rest of the stages also lack the detail or Bustling Side Street.

I was hoping these stages would be finished before launch, but I guess not. Compared to the amount of art assets in other AAA games, a fully featured stage for each of the 16 characters doesn't seem an unreasonable expectation to me.
 
I personally was completely satisfied with SF IV when it launched. Before that EX+Alpha was my go to SF and I was completely satisfied with that too.

Street Fighter IV did have way more time for development before release (and it was first released as an arcade game, 8 months prior iirc) and it was produced in a totally different "environment": there was no Capcom Pro Tour and the e-sport phenomenon (or at least, it wasn't that big). It's all right to be disappointed, I kinda am as well, but schedules are bitches, and it's not like there weren't warning signs (talking about both the game promotion and similiar stories for even bigger games). In the end, if you bought the game now and you were expecting more, that's a bummer. For casuals the best moment to buy it is probably June and/or December.
 
I mean, let's wait and see. Maybe some of their post-launch content updates will be based on fan feedback. It's only been a day since the game came out.

I'd like to think they have wiggle room to throw in shit based on fan feedback. Otherwise they would be really, really shortsighted and that content road map is going to look really bad by the end.

Like look at Splatoon. I don't think if people didn't make such a big fuss about the lack of a party mode option in the game or friends lobbies we would have gotten them in August. If people kept quiet they were 100% going to keep that game the way it was. The devs behind Splatoon had the wiggle room to throw that stuff in there in August and that stuff was literally announced around when the game came out -- Splatoon's MP launched halfbaked and they fixed it. Basic MP features just like Arcade Mode is a basic single player feature for fighting games.

I'd like to believe Capcom will do the same thing but for single player but then I guess because it's Capcom we have to be cynical, huh?

Nintendo announced that that stuff was coming before it launched, though. Capcom is hiding a lot of what they're doing. We don't know if Arcade Mode's coming. Until a few days ago, we didn't know it wasn't in the game. If they said 'hey guys, Arcade Mode's coming' a lot more people would go 'WTF!? THERE'S NO ARCADE MODE!?'
 
I know it doesn't help now, but they're actually adding combo trials and individual character tutorials next month.
Trials as I know them aren't very good learning tools. Many of the tasks are impractical; they're more like challenges. Half the test is figuring out how to even do some of the more advanced ones.

I'd love to see them one day include a tutorial (it could even just be still pictures & text in-game) that actually explains the basic mechanics of SF. Like chains vs links, two-in-ones, invincibility windows, etc.

I'm sure there'd still be the mass exodus of discouraged casuals dropping the game a few weeks/days later, but you have to wonder if it'd at least give some folks a better foundation (without going out of their way to search online or buy a guide) to maybe stick it out.
 
If Capcom wanted to rush the damn thing out with just the fighting, they should have pulled a Killer Instinct and made it free-to-play or digital download only at first and let players sample who they want to play as. Capcom feels like they wanted this to be a "games as a service" platform anyway but only took half-measures.

I think that the fact that they didn't do this perhaps lends more credence to the theory that their motivation for the rush was the approaching end of the financial year. They'd probably make similar money over the long term with a f2p model, but the spike of income for the end of the financial year would likely be a lot smaller.
 
I really don't get this topic , Early Access? Many people bought the game to play Versus mode and Online.

Many people don't really care about Story mode,Challenge mode ..etc. So for them the game now and 6 months later is the exact same. ( Yes there were launch day problems , but it seemed fine when I played last night , even 2 player lobbies worked just fine for me )

If you care about those features just wait until June and buy the game.
Everybody already knew that the game isn't going to have certain modes until march and Story till June. Its not like Capcom said this content will be available day 1 then suddenly pushed it to later ( Now that would be a dick move )

$60 value is in the eyes of the player. If someone doesn't care about SP content and all they play is MP then yes it is worth $60.

So just because it feels like Early access to YOU doesn't mean it is to people who don't really play the SP content. The game is getting the reviews and scores that it deserves so its not like you are being misled by some false advertising or something.
going my metacritic user reviews, many are not happy with what they got. Sure some got theirs money worth, but it also looks like some did not. will it be added sure, but for right now , its not worth it for alot of peeps. And its okay, the game will add these things eventually.
 
Huh, my friend told me that Capcom is planning on releasing all DLC for this game for free if you purchase with Fight Points, is this true? I bought it because of this. Don't want to be paying for features like story mode or (hypothetical) Arcade Mode later on.
 
I think the ultimate SFV game will be released 2 years later, where you will get all the content and the best version of V. Capcom never released an ultimate version of a SF game on the first time. See 2, Alpha, Third Strike and 4.
 
So much drama...

If it doesn't have the content you want, then wait to buy the game when it does or don't buy it at all. No need to drag the soap boxes out, people.
 
Huh, my friend told me that Capcom is planning on releasing all DLC for this game for free if you purchase with Fight Points, is this true? I bought it because of this. Don't want to be paying for features like story mode or (hypothetical) Arcade Mode later on.

Story Mode (the proper one, with cutscenes and production values) is completely free (as in no real money or fake money) in June, Challenges and Trials are coming free in March. No plans for an Arcade mode but I'd imagine actual modes would be free with the only thing you pay for being costumes and characters (which can be unlocked with Fight Money, apart from "Premium" costumes)
 
Will the game become great? Yeah, probably. But that's not the state of the game now, and they didn't say they were releasing half-a-game or a third-of-a-game. This is a full-priced, full-released, $60 retail game competing on store shelves for your money.

And it does NOT measure up or give me my money's worth.

And that's a fine view. I have no problem with that. I have a problem with the people bitching it should have just been delayed. That's silly as they're waiting to buy it anyway, so it's just depriving those who feel it's worth buying now from playing.

Should it have been more of the Killer Instinct model? Probably as that makes the most sense for a game as service fighter--and that's probably the direction fighting games that want to cater mainly to the PVP crowd should go with.

But it's still a fine value at launch for a lot of the PVP crowd--though not all. And it will be an even better value for the crowd as time goes on.

The single player value remains to be seen, but doesn't look promising. And I don't see that as a big deal. MKX provides a lot of single player content for it's asking price, but the fighting system isn't as revered, and the online netcode has been awful (hopefully the updated one will be much better).

Where as SFV has a revered fighting system and great netcode, while it seems unlikely to ever come near MKX in single player content.

Ignoring franchise fandom, which game is more worth retail price just depends on the individual gamer and whether they wanted the SF fight system, netcode and PVP focus and don't care much about the single player, or they want the MKX single player content and don't care much about PVP.

Value shouldn't be defined simply by amount of content. It's more a function of how many hours of high level personal entertainment you get out of whatever amount of content is there for your money.
 
So much drama...

If it doesn't have the content you want, then wait to buy the game when it does or don't buy it at all. No need to drag the soap boxes out, people.

What if it does have the content we want but we cant play it due to launch issues or lack of what should be basic functionality? Are we "allowed" to talk about that?
 
Seriously. What the hell is Capcom at? They are catering to the completely wrong audience. And the best part is, they don't even teach people how to play the game IN THE GAME. You have to buy a goddamn prima guide, scour forums or watch YouTube videos. It's insane. If they want to foster this competitive scene they need to teach players how to be competitive!
It's plenty accessible to noobs. Where the hell are you getting at.
 
Story Mode (the proper one, with cutscenes and production values) is completely free (as in no real money or fake money) in June, Challenges and Trials are coming free in March. No plans for an Arcade mode but I'd imagine actual modes would be free with the only thing you pay for being costumes and characters (which can be unlocked with Fight Money, apart from "Premium" costumes)

Hm..I guess I can live with that. Thanks
 
How is it accessible when the game doesn't tell noobs how to play the character they want to learn?

I'll never get this. All my friends and I learned how to play tekken with no tutorial. Simply through browsing the forums, watching youtube videos and getting help from other players. There really is no other way to learn, those tutorials do jack shit in games sometimes. Players on youtube teach wayy more than the game itself can sometimes its ridiculous. I learned about frame spacing, frame advantages, frame disadvantages, ukemi, mix ups, juggle combos, stagger hits, safe hits, etc from the community. That's just me though so don't mind me.
 
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