Very much this.
There's no reason for so much ire. People who just/mainly want the MP can buy it now and get their $60 worth right away because it has the modes they'll mostly play anyway now that the online is working after a 22 hour or so launch day fuck up. They'll log a shit ton of hours before the March content hits, and hundreds by the time the June story mode update roles around (which they mostly don't give a shit about anyway).
People who feel it's "early access" for them as they want the other modes, can wait until those are out to buy it. No reason to make the MP gamers wait with them.
People who feel it's always too light on modes they like in fighters can pass and stick with MKX or whatever offers the content they enjoy. Not every game needs to appeal to every fan of it's genre. SF has always skewed to those wanting to play vs. others (at every skill level, not just for the FGC diehards).
I think there's just general backlash toward games being released "early" and needing patches or having to wait to get all base game content etc. as that's one thing console gamers used to hold over PC gaming.
That and the vocal minority who play fighting games for single player stuff are understandably concerned about any trend of the modes the like going away. But that seems misplaced given how much single player content MKX has. The Tekken 7 home release will be a good indicator as well as some of those games had a ton of SP stuff.
You know what? No, screw this.
Having good gameplay AND lots of content for $60 is not an unreasonable request. It's not something crazy to ask for or to expect. It's not some great white buffalo to wish and pray and hope for.
And nobody should feel bad at asking and demanding that one of their favorite fighting games - and one of my own personal favorite games - RAISE their standards, offer more value than anyone anticipates, and to over-deliver player expectations.
Nobody should feel that it's okay to meekly accept the bare minimum or feel like only one side of a game's audience should matter; every person who plops down $60 for the game, no matter their skill level, no matter their experience, has every right to judge the game on the merits they wish to judge it on, and if they feel the value is not there, that it under-delivers and pales in comparison to the competition, they have the right to speak out on it and to NOT accept it.
And, you know, I don't. Street Fighter V is not a finished game. It is blatantly, obviously incomplete. It's a blueprint for a great game to come, but at this point, right now, its absolutely not in a state that is competitive with almost any other major fighting game out there in terms of content and value.
Friggin' games I have on PS1 from the 90s had more content than this, more options, more modes, more variety and choice. I could plop in my copy of Soul Blade from 1996 - with adventures modes, survival, arcade, multiple-choice animated endings, weapon and battle customization, three different soundtracks, etc. - and it has nearly triple the content that Street Fighter - one of the premiere fighting games franchises of all time - has nearly 20 years later.
And I say this as a lifelong, dedicated Street Fighter fan and player, I'm disappointed at the state of this game at launch. It has less options and modes than any other console Street Fighter I've ever bought and played since the SNES era and it's a colossal step back from its predecessor in this regard and an embarrassment when stacked up against practically any other competitive fighting game of the past decade.
If Capcom wanted to rush the damn thing out with just the fighting, they should have pulled a Killer Instinct and made it free-to-play or digital download only at first and let players sample who they want to play as. Capcom feels like they wanted this to be a "games as a service" platform anyway but only took half-measures.
Will the game become great? Yeah, probably. But that's not the state of the game now, and they didn't say they were releasing half-a-game or a third-of-a-game. This is a full-priced, full-released, $60 retail game competing on store shelves for your money.
And it does NOT measure up or give me my money's worth.