At this point it's become an echo chamber of people who don't get or don't want to get Street Fighter. That's fine there are some games I don't get as well. But to say the game is hard to learn is bullock. Hard to master? Yeah a lot of games are hard to master. There's a training mode and a tutorial for you to fool around with and experiment with different characters and moves. I have some... complicated thoughts on SFV but the game play is the best part and most certainly something you can get good with if you take the time to learn. Is this how Souls fans view souls newbies?
I dunno, at least the Souls games tell you what the spells do in a description (even if phrased as a lore description rather than "a cone Area of Effect atatck that deals 100 fire damage").
And people are saying it has a shit tutorial which it does. The game literally doesn't explain one of the new gameplay mechanics. It tells you how to activate it, but not what it does. Like, whatever about when to use them and what you can do with it like use it to pressure or punish, it doesn't say what it is. And even if you go into the training mode you still don't know what it does unless you analyse the effect on every move and see if anything is different. That is shit the game should tell you. The game tells you that certain moves change under V-Trigger, but not
how they change or even
what the V-Trigger does. Some are very simple to understand, some aren't. And the game itself makes no effort to explain.
Yes, the basics of SF have been unchanged for a long time. It's still 3 punches, 3 kicks, throws, moving left right, jumping, hold back to block, quarter circles and dp motions (or charges if you're a sub human that can use charge characters) and stuff like utilising those basics to beat people.
But then you get stuff like Focus Attacks in IV. They were new, they weren't needed to win but the game still told you how to use them, what they did and even how to FADC! Here we have the V system with V-Triggers, Skills and Reversals and the game just says "lol press these buttons I don't know" without saying, for Rashid (eg), that his V-Trigger shoots a tornado wall that hits the opponent and that if you cross it you get a little boost. It doesn't need to say that it can be used for cross ups or anything, or tell me when to use it but it could at least tell me what it does instead of me having to figure it out. And Rashid's got an easy one to figure out, so does Nash, but Ken and Karin's I still don't understand what exactly they do and what way the moves actually change, I just know that certain moves are tagged with "(Changes under V-Trigger)". Rashid has that too but I've noticed to difference to those moves while I have the tornado wall out.
I don't think anyone is asking for the game to include a personal Justin Wong to coach us to greatness. We just want something more substantial than "walk left, walk right, hit X to light kick, qcf punch to hadoken, hit those two buttons to V-Skill and those two to V-trigger. Ok go, let the legend come back to life." Stuff that is the absolute basics of SF. Like, Guilty Gear Xrd tells you how do do the different cancels and what they are used for and stuff like hit confirms etc. It manages to tell you more about the games systems and what they do.