7DollarHagane
Banned
How is it accessible when the game doesn't tell noobs how to play the character they want to learn?
Theres a site called youtube
How is it accessible when the game doesn't tell noobs how to play the character they want to learn?
How many wins you need, then?
Theres a site called youtube
I'll never get this. All my friends and I learned how to play tekken with no tutorial. Simply through browsing the forums, watching youtube videos and getting help from other players. There really is no other way to learn, those tutorials do jack shit in games sometimes. Players on youtube teach wayy more than the game itself can sometimes its ridiculous. I learned about frame spacing, frame advantages, frame disadvantages, ukemi, mix ups, juggle combos, stagger hits, safe hits, etc from the community. That's just me though so don't mind me.
Hmm.. 30 mins finishing story mode nets you enough FM for Alex.. Of course there's also Survival Mode/Levelling and the wins needed for that should not exceed more than 200 (estimate) and that should give you enough to purchase all 6 character DLC..
So now that you're set for 6 months, you're pretty much playing regularly not even minding your FM and oh wow you may have enough after 6 months for the next batch of characters.
Now only if someone actually plays the game instead of spreading nonsense.
Hmm.. 30 mins finishing story mode nets you enough FM for Alex.. Of course there's also Survival Mode/Levelling and the wins needed for that should not exceed more than 200 (estimate) and that should give you enough to purchase all 6 character DLC..
So now that you're set for 6 months, you're pretty much playing regularly not even minding your FM and oh wow you may have enough after 6 months for the next batch of characters.
Now only if someone actually plays the game instead of spreading nonsense.
I'll never get this. Just because you/we had to learn to play these games in a roundabout way new players should have to because? In order to ensure healthy growth for any gaming community you should be looking at removing barriers to entry not enshrining them because "I had to" or "That's the way it is". YouTube videos and forum posts arent magic, and are often the best available content rather than the best possible content. There is nothing stopping developers from including similar (preferably superior) content in their games. Capcom does seem to be making some steps in this direction as theyve started a series of official character guides on YouTube (of course one wonders why they arent a) included in game and b) arent actually beginner guides as theyre very jargon heavy). The majority of the information the community gleans, beyond legitimately emergent stuff, is readily accessible to the developer.
So you can get 100,000 FM per 30 minutes of playing?
There is training mode where there are tons of options to help you learn the game as well as movelist for each individual character. I don't know how much less accessible is that.
So you can get 100,000 FM per 30 minutes of playing?
Theres a site called youtube
I'll never get this. All my friends and I learned how to play tekken with no tutorial. Simply through browsing the forums, watching youtube videos and getting help from other players. There really is no other way to learn, those tutorials do jack shit in games sometimes. Players on youtube teach wayy more than the game itself can sometimes its ridiculous. I learned about frame spacing, frame advantages, frame disadvantages, ukemi, mix ups, juggle combos, stagger hits, safe hits, etc from the community. That's just me though so don't mind me.
There is training mode where there are tons of options to help you learn the game as well as movelist for each individual character. I don't know how much less accessible is that.
Telling players to 'fend for themselves' isn't good design when trying to get players to learn how to play their game.
the correct term is "light adventure"
There is training mode where there are tons of options to help you learn the game as well as movelist for each individual character. I don't know how much less accessible is that.
This is a fighting game, where you need to experience going against people to actually learn because of how dynamic it is. Survival is there to test how far you can go with all the experiences you acclimated. I don't understand how this is less accessible to say Mortal Kombat/GG/KI and at this point this is nothing more than nitpicking.
Edit: I've gone through Gulity Gears training teaching all the basic but in the heat of competition that goes all out the window and rely on your instict. All I remembered was what did what. The same thing applies to MK as well as SF. This is not a single party experience where everything is static.
Becuase it doesn't tell you what the effects of moves are!
Some V-Triggers give you a glowy effect. No where does it say what that glowy actually means. It doesn't say "with this characters V-trigger atatcks now hit twice or shock or burn or let you do this move or add more hits to this special". The game doesn't tell you how to use an entire system which was added.
This is a fighting game, where you need to experience going against people to actually learn because of how dynamic it is. Survival is there to test how far you can go with all the experiences you acclimated. I don't understand how this is less accessible to say Mortal Kombat/GG/KI and at this point this is nothing more than nitpicking.
So you're basically looking for a manual? Capcom posted videos explaining the game's mechanics I don't know how mich more clear you can get from that.
Seriously. What the hell is Capcom at? They are catering to the completely wrong audience. And the best part is, they don't even teach people how to play the game IN THE GAME. You have to buy a goddamn prima guide, scour forums or watch YouTube videos. It's insane. If they want to foster this competitive scene they need to teach players how to be competitive!
So you're basically looking for a manual? Capcom posted videos explaining the game's mechanics I don't know how mich more clear you can get from that.
Somehow people learned to play marvel vs capcom 2 without YouTube, forums, and had to pay 50 cents to play it vs the cpu for 10 minutes or so.
Good luck with that. And when your hardware breaks you'll have to start all over again because Capcom's backend is basically nothing and there's no way to use it on multiple platforms.
You know why people hated Nintendo for not having an account system? That's why.
Something in game, perhaps in some kind of easily accessible move compendium (I don't know what it could be called or where it could be located) that told you the effects of certain moves a character posses.
Somehow people learned to play marvel vs capcom 2 without YouTube, forums, and had to pay 50 cents to play it vs the cpu for 10 minutes or so.
Move compendium? So a move list..
Trying way too hard
Somehow people learned to play marvel vs capcom 2 without YouTube, forums, and had to pay 50 cents to play it vs the cpu for 10 minutes or so.
Why ?
You points are tied to your capcom network account for this game. if you log with the game on the same account , why shouldn't i get my stuff back ? it's the same account , including your rank.
I don't understand
There's no email/password registration for CFN. It's just an ID.
This is a fighting game, where you need to experience going against people to actually learn because of how dynamic it is. Survival is there to test how far you can go with all the experiences you acclimated. I don't understand how this is less accessible to say Mortal Kombat/GG/KI and at this point this is nothing more than nitpicking.
And they couldnt include these in the game because? It's almost worse if they're producing tutorial content and then inexplicably not including it, or any link or mention of it, in the game
And people used to die more from infections before penicillin was invented, should we go back to not using antibiotics? This senseless championing of exclusion is something fighting game enthusiasts really need to abandon, reminds me of Shoryuken from a decade or so ago
How is it accessible when the game doesn't tell noobs how to play the character they want to learn?
Its tied to your psn or steam account tho, thats where the actual dlc is
What fighting game does that?
It tells you their moves, how you want to play is down to the player.
You can't even play against the CPU. Who thought that was a good idea?
Is it? If I earn a character on CFN am I going to be unlocking it on PSN/Steam as well? That's not how it seems to work.
What fighting game does that?
It tells you their moves, how you want to play is down to the player.
Is it? If I earn a character on CFN am I going to be unlocking it on PSN/Steam as well? That's not how it seems to work.
I cant use my hot chun costume on ps4. I have it on steam. Theres no reason to assume the characters will be different.
You cant buy the dlc and then use it wherever.
Injustice did it a nice way.Something in game, perhaps in some kind of easily accessible move compendium (I don't know what it could be called or where it could be located) that told you the effects of certain moves a character posses.
A fighting game is never going to be as easy as a shooter to learn.
It's closer to something like dota which has a basic tutorial but the "this is how you move your character" stuff in sf5 is about as useful as dota's tutorial.
And csgo has absolutely nothing to teach players about the mechanics of the game but somehow is one of the most popular games in the world.
Besides, the stuff they put in the game at launch for "teaching" could be made irrelevant in 6 months.
The information is out there, moreso than ever before. Go seek it out and don't be so afraid to experiment yourself with things. Not all games need to be tightly constrained to a design set out by the developer.
What fighting game does that?
It tells you their moves, how you want to play is down to the player.
It seems like some people want to know exactly what to do to win.
I understand that. But my understanding is that CFN purchases are completely separate from PSN/Steam purchases, hence why you can buy Zenny from PSN/Steam for CFN, because it translates one currency to another.
Zenny and FM are seperate things. I bet you 100 bucksthat there will be Zenny only costumes to buy in the store. I dont believe for a second that you can get everything with FM. Characters sure, those stupid story costumes, and thats probably about it.not really im broke
And of course its tied to your psn/steam. The ID only exists because of the crossplay, its only use is for crossplay
There's a tutorial when you start up the game for the first time. Something previous games never had.How is it accessible when the game doesn't tell noobs how to play the character they want to learn?
Zenny and FM are seperate things. I bet you 100 bucksthat there will be Zenny only costumes to buy in the store. I dont believe for a second that you can get everything with FM. Characters sure, those stupid story costumes, and thats probably about it.not really im broke
No your real sin is mishearing tatsumakisenpuukyaku as a twisty fluken
They teach the player just fine. If you want to win consistently just keep practicing.So you're admitting Capcom's doing a shitty job of teaching people how to play and are okay with them doing so.
There's a tutorial when you start up the game for the first time. Something previous games never had.
All the characters control the same just the stats are different. Every other fighting game does this.