Tizoc
Member
cdkeys.com is legit, right? If GMG doesn't come through I will just use my card there.
I believe simply cdkeys is legit as various GAFfers bought from them before.
cdkeys.com is legit, right? If GMG doesn't come through I will just use my card there.
An angel has answered me. Thanks, forgot about them!
Can you walk me through making a home address and purchase (I live in the US)? I do not have a Paypal account, but I do have a debit card.
DSII is region free so far right? Edit: actually seems like the checkout page is letting me go through with creating another paypal, so it might work without filling out the addresses on the Nuveem profile.
I just noticed the lack of AA options. On/off? Wat.
I've seen this in other games. In fact Dark Souls had it like that. It'll have some pre-set AA which can be turned on or off.
I have not tried to go all the way through yet, I don't get paid for another week or so and should save some money after b2g1 at Target.I take it the purchase went through okay?
WTF no lighting options? Cancelled preorder and signed boycott petition.
16x or bustWhat does "AF: Strong" prove exactly?
What does "AF: Strong" prove exactly?
Found on the internet. Might be real, might be fake
Where did you find it?
They said they made the game PC first. That wasn't lip service in the slightest. PC is obviously getting higher res assets.The texture quality's high will be probably be console level and every lower setting will be for ultrabooks and other terribly speced computers.
They said they made the game PC first. That wasn't lip service in the slightest. PC is obviously getting higher res assets.
Those settings look very real. And almost exactly what I expected. Well, actually I didn't expect "Model Quality" and "Water Surface Quality". Also nice to see a shadow quality setting, I never quite managed to improve shadow quality in DS (unlike Deadly Premonition where I manged to do that).Found on the internet. Might be real, might be fake
I consider that unlikely. They explicitly mentioned higher quality textures, and that's one thing which is easy to keep around during development while you run out of memory on consoles.The texture quality's high will be probably be console level and every lower setting will be for ultrabooks and other terribly speced computers.
I have not tried to go all the way through yet, I don't get paid for another week or so and should save some money after b2g1 at Target.
Hype if real.
Embarrassing to who? I'm not taking part in any twitter campaign but I'm not embarrassed by it. As someone on the outside looking in, why are you embarrassed?Things change in game development. Do you really make this much of a fuss over every game that doesn't look exactly like its promotional material? I don't give a shit if anyone buys the game but the whole #youlied bullshit is embarrassing.
Those settings look very real. And almost exactly what I expected. Well, actually I didn't expect "Model Quality" and "Water Surface Quality". Also nice to see a shadow quality setting, I never quite managed to improve shadow quality in DS (unlike Deadly Premonition where I manged to do that).
Well done From (if true). I'd have liked more SSAO control than "on" and "off", and higher quality AA options, but those aren't generally that hard to fix.
Well done From (if true). I'd have liked more SSAO control than "on" and "off", and higher quality AA options, but those aren't generally that hard to fix.
.
Also recall that, in Dark Souls 1, the button to reset the hour of work you put into making your character's face look not-totally-hideous was labeled "Initialize".
wooooshHigher res textures don't mean that the game was made for PC then ported.
It's missing "better lighting".
I hope, that isn't the case.AFAIK If DS2 uses VAC there won't be a DS2fix
Yeah, if I had to guess "model quality" would be for static assets/enemies, and "high-quality character rendering" would be a setting related to multiplayer (i.e. give the option to only render the player character in full quality and downgrade others in order to save performance).All jokes aside, "model quality" kind of clashes with "high-quality character rendering", both can't mean the player character, is "model quality" probably referring to the overall geometry and scenery? If so, couldn't it mean a higher poly count and such delicatessens?
Wait, PC version has exclusive in-game delis?DS2fix confirmed. IN DURANTE WE TRUST.
"Well done this time around, but now I'm taking it FROM here. So says Mr. Stewart".
All jokes aside, "model quality" kind of clashes with "high-quality character rendering", both can't mean the player character, is "model quality" probably referring to the overall geometry and scenery? If so, couldn't it mean a higher poly count and such delicatessens?
woooosh
DS2fix confirmed. IN DURANTE WE TRUST.
Wait, PC version has exclusive in-game delis?
Wait, PC version has exclusive in-game delis?
Isn't it true for higher model quality too ? I thought they usually use higher poly model for the normal map ( or something like that, the only experience with normal map is poor modeling experience in dota 2, and making normal map/POM for texture in minecraft ^ ^" ).I consider that unlikely. They explicitly mentioned higher quality textures, and that's one thing which is easy to keep around during development while you run out of memory on consoles.
YOU RYED.Deli Souls.
We will never get anything out of them regarding the "lies". Namco is completely oblivious to this entire outrage.
YOU RYED.
Me either. Im just expecting a high res 60fps console portI'm not getting my hopes up.
I'm not getting my hopes up.
I'm not getting my hopes up.
I'm not getting my hopes up.
I'm not getting my hopes up.
I'm not getting my hopes up.
Textures seen in the screenshots on the Steam store page barely look any different than what I've seen on the Xbox 360 version, if at all. I wouldn't hold my breath for higher quality assets beyond bumping up the resolution they're being rendered at.I consider that unlikely. They explicitly mentioned higher quality textures, and that's one thing which is easy to keep around during development while you run out of memory on consoles.
Now that you remind me about the subject: something like specular reflections are present in Dark Souls II on consoles too, it's just that FROM used it sporadically. Instead of having "random cellar / dungeon wall" be shiny, they only bothered to use said reflections for wet or slimy surfaces.May be some portion of the (missing) lighting effect is already present on the consoles and just isn't perceptible onscreen.
Citing it, because I just noticed specular reflections from the walls (inside the tree) while traversing from Blighttown to the Great Hollow and with DSfix's resolution/filtering/dof settings, the visuals looked akin to one of the scenes in Dark Souls 2 (the visually better scene, a screen shot which had the character walking down stairs with a torch in the hand and the walls had specular reflections with DOF).
AFAIK If DS2 uses VAC there won't be a DS2fix
wth
april the 7th and still nothing?
No reviews on pc, no real screenshots etc?
There's not a single reviewer out there who played the pc version?
I'm pretty sure steam lets reviewers play early builds..
What's going on?