The Faceless Master
Member
yes i did.drizzle said:You didn't read my entire post, did you?
yes i did.drizzle said:You didn't read my entire post, did you?
The Faceless Master said:yes i did.
drizzle said:If you did, then you understand that i recomended waiting for the NinjaPASS solution, so you can use whatever size you want SD/CF cards instead of the built-in 512mbit from NinjaDS.
Which makes your reply (the fact that 512mbit of the NinjaDS is not enough for your needs) kinda pointless...
i read that part but assumed it wasn't for me as i previously pointed out that a DS slot solution wouldn't run GBA homebrew.drizzle said:If you did, then you understand that i recomended waiting for the NinjaPASS solution, so you can use whatever size you want SD/CF cards instead of the built-in 512mbit from NinjaDS.
Which makes your reply (the fact that 512mbit of the NinjaDS is not enough for your needs) kinda pointless...
Wario64 said:The DS doesn't emulate GBA games, and no you cannot use the X/Y buttons
the DS plays GBA natively, not via emulation...404Ender said:Really? I could've sworn I saw posts about people playing GBA ROMs on their DS...so it's just NES, SNES, SMS, and GB games?
The Faceless Master said:the DS plays GBA natively, not via emulation...
Man, you are not asking if you can run GBA ROMs on the DS with the excuse of "perhaps someone doesn't want to buy the game." You are not asking if you can pirate GBA games on the DS. You just aren't.404Ender said:I realize that, but perhaps someone doesn't want to buy the game...
So are ROMs playable or not?
Again, with your above post reading "but perhaps someone doesn't want to buy the game..." I'm not exactly believing you. Tread carefully.404Ender said:This whole thread involves potential piracy on the DS of various systems, what makes this any different?
And the reason I was asking was because I wanted to know if there was something in whatever program is used that allows configurable controls. I'd rather play Super Mario World with Y and B, not B and A for run and jump. It's more comfortable and is what I'm used to.
BuddyC said:Again, with your above post reading "but perhaps someone doesn't want to buy the game..." I'm not exactly believing you. Tread carefully.
404Ender said:What are some reliable retailers online that carry the G6 Lite and the PassCard3?
Also, when playing emulated GBA games, is it possible to change the controls/button mapping to utilize any of the 4 main DS buttons instead of only A and B?
koam said:This thread sucks. I was expecting a homebrew discussion, not a how to use flashme etc one
I haven't worked on any DS homebrew since katrina hit last year (affected the person I was working with not me). It was kinda annoying because i never got my ds flashed so i was working with the awful emulators they had at the time. My touchis game (touch tetris, nothing like tetris ds, and i worked on it before tetris ds was even announced ) is pretty far in developement. I've just lost all interest and god, it sucked away all my free time working on the engine.
Now that I "got" how to dev for DS, i would be able to pull off something fairly quickly but i no longer have time, patience or motivation for that stuff. I'd gladly lend a hand to someone here if anyone needs some help (but I will NOT help anyone start from scratch, too much effort).
slayn said:I've not checked out the DS homebrew programming scene at all, is there a HAM (gba IDE) equivalent or anything close to it? Honestly, I could never imagine wanting to work on a game if you have to be thinking down at the level of registers. One look at that would turn me off completely.
liquoredonlife said:I'm really curious about what you mean with this SD/CF cards instead of built in flash. Where will they go? Hanging out of slot 1 a la PassMe2?
koam said:I'm rusty, it's been a year but yes, there was a HAM for the DS (it was just released then and I never used it). You don't need to worry about the registers though (you just use the DEFINES that are already setup for you), the ARM DEV kits that were available last year were pretty damn good and almost complete. Honestly, once you figure out how it works, it's so damn easy. I will admit that thinking of registers and whatnot is scary but it's not bad at all. My code is pretty much all straight C++.
slayn said:I was just guessing based on your distaste of starting from scratch or something that the scene wasn't developed enough. Because honestly, when Panajev and I were back working on a gba 'engine' it took god damn forever to get anything done.
For Puzzle Dungeon, my roomate and I finally really took advantage of what HAM had to offer and suddenly starting from scratch didn't raelly mean much of anything. User input, etc, was basically handled. And the fact that the 'lowest' data structures we had to think about were sprites and tiled backgrounds made things pretty nice.
Any good sites or what not for getting into DS dev? I've got a bunch of stuff on GBA dev but since there's not much work in that I figure I should start reading up on DS.
The only bitch part is creating your tile engine. If I remember correctly, your vram can hold a screen's worth of data + give or take a border of about 2 tiles or so (16x16). If you're not doing any scrolling though, you can probably have a playable game (i.e a moving sprite on a background) in a few hours.
koam said:This thread sucks. I was expecting a homebrew discussion, not a how to use flashme etc one
Jefklak said:slayn, nice game, but so hard
If you speak of the 'original' Doom DS project I wouldn't hold my breath. The guy who started it, defect, is an artist, not a programmer and the project never had anything exept some flaky test renders, none which even ran on a real DS. Not to seem too pessimistic or anything, but it was widely accepted in the scene that this project was getting nowhere.Wollan said:Anyone know what happened with the DS DOOM project?
The homepage said:Features:
* DSDoom loads any Prboom-compatible IWAD file.
* Single-player is playable at very smooth framerates.
* Multiplayer network play is possible using DS wifi and prboom_server.exe.
* Configuration file.
* Sound effects work with stereo panning.
Future Plans:
* Possibly a better net code or music support (would be very difficult though because of the MIDI files DOOM uses).
* Touch screen control.
Source: MaxConsoleMaxConsole said:Thanks to this ongoing forum thread we now have more information on the sweet looking Micro SD compatible DS flashcart which is the size of an ordinary game cart! First for the bad news, it doesn't function as a nopassme device so you will have to flash your DS to use it and will require patching. Now for the good news, new pictures have been released which show it looking as if development is more than complete and a release by the end of this month is expected!
Aw yeah. I need to try that.Kleevah said:However, very recently (today actually), it was announced that TheChuckster and WinterMute completed a fully fledged port of DOOM WITH ONLINE MULTIPLAYER!
The Faceless Master said:
Amazing, i need to get a flash cart thing now.Kleevah said:Doom DS info
The Faceless Master said:it's pretty sad that they can't even be bothered to use product pics and have to just photoshop some stuff up...
Wario64 said:here's real pics:
m3 lite
mrklaw said:Nice that its in a dark colour, but I generally prefer the supercard - hopefully they'll come out with a dark blue/black one soon.
The Shadow said:What difference does it make? Don't they all work the same way?
I'm thinking of a G6 lite. Anyone want to tell me why I should get something else instead? I feel like I'm in the dark here.
I don't plan on watching movies or playing mp3 files.
mrklaw said:no. Supercard and M3 are generally held to be more reliable/faster. I have the supercard mini so a supercard lite so I'd prefer to stay with the supercard (just familar to me)
The Shadow said:Than a G6? I had heard the opposite which is why I was thinking of getting one.
The Faceless Master said:and the field keeps getting bigger...
DS-Xtreme by TeamXodus of the Xbox modchip fame...
DS Homebrew is really getting popular