TheAssist
Member
I finally gave in a bough Ghost of Tsushima and maaannn, what a nice looking landscape this is. Sure the character models arent GoW or Uncharted/Last of Us levels of good and some textures are a bit muddy, but the last time I had to admire the scenery every few steps was back in 2015 in the Witcher 3.
I'm playing on hard mode and I do die from time to time, apparently because I'm getting old or some such. Anyway, what stood out to me was how fast the loading is in this game. Its amazing. I have stated several times that the reason I'm looking forward to next gen the most is getting rid of loading times.
Its one of the main reasons I'm mostly playing on PC. Here it is at least somewhat manageable, but even then, after death loading times are outrageous. Especially if all the game has to do is put you in the very same room, with the exact same assets, enemies, geometry and everything.
I always thought there is a good reason for this and the only way to get rid of loading is to brute force it. But here comes GoT. A game that doesnt need a 3 minute loading time on boot (looking at you GTA), where fast travel takes about 5 or so seconds even across the whole map and respawn after dying is sometimes instantly or takes about 2 or 3 seconds.
And that is in an open world game that happens to look absolutely stunning.
Honorable mention to The Last of Us Part 2 which also had very short loading times. Its such a pitty that, whatever these studios are doing, seems to take of just before we get SSD's in consoles. That tech would have been such a blessing at the beginning of the generation. Or last generation if I'm being honest.
Is it just asset duplication on the hard drive, or is there more to it? Have they spoken about this? I am really curios, simply because I am somewhat amazed by this after sitting through literal minutes of loading screens in other games that also came out this year.
I'm playing on hard mode and I do die from time to time, apparently because I'm getting old or some such. Anyway, what stood out to me was how fast the loading is in this game. Its amazing. I have stated several times that the reason I'm looking forward to next gen the most is getting rid of loading times.
Its one of the main reasons I'm mostly playing on PC. Here it is at least somewhat manageable, but even then, after death loading times are outrageous. Especially if all the game has to do is put you in the very same room, with the exact same assets, enemies, geometry and everything.
I always thought there is a good reason for this and the only way to get rid of loading is to brute force it. But here comes GoT. A game that doesnt need a 3 minute loading time on boot (looking at you GTA), where fast travel takes about 5 or so seconds even across the whole map and respawn after dying is sometimes instantly or takes about 2 or 3 seconds.
And that is in an open world game that happens to look absolutely stunning.
Honorable mention to The Last of Us Part 2 which also had very short loading times. Its such a pitty that, whatever these studios are doing, seems to take of just before we get SSD's in consoles. That tech would have been such a blessing at the beginning of the generation. Or last generation if I'm being honest.
Is it just asset duplication on the hard drive, or is there more to it? Have they spoken about this? I am really curios, simply because I am somewhat amazed by this after sitting through literal minutes of loading screens in other games that also came out this year.