So, I'm wondering what is the opinion of those who actually played the game.
It has received mixed reviews, and as a non-fan of any Kojima game I'd like to know how it has been received by diehard fans and critics alike.
Enlighten me GAF.
I'm about 15 hours in myself and its already leading the pack with my personal GOTY and some beast titles released this year. Most games I know what to expect, stuff like RE2 remake or DMC5 are great, but I expected as much and they are more so returns to gameplay ideas I'm used to, saving ammo, health, watching saves etc. Doing combos and tricks on enemies and hack and slash stuff etc. Even Days Gone, a great game, but lots of it is stuff I expected from a open world zombie RPG type game (A must play for anyone who owns a PS4).
Death Stranding is just something else entirely. It forces you to really think about what it means to go to A to B. It makes you rethink gaming concepts that you did in mere seconds with no effort what so ever. My film teacher use to tell me this regarding film "Narration should not be there to tell you what you obviously could see, this is not a book, it is to tell you something the character internally is feeling so when it comes to film ,show me do not tell me"
I never truly understood this until I used Metal Gear Solid 3 and Persona 3 as examples of this they don't just simply tell you that naked snake is some Green Beret he literally fucking does it, it is not simply just something in the bio of the game the man is literally eating snakes and other animals and surviving in the jungle. Now I want you to consider any other game like let's say Call of Duty could tell you that in the bio or in the back of the box.
But the reality is many other games say the same things in terms of describing a scenario
BUT are you actually truly 100% surviving suffering from the elements and as a result having to actually do something to combat the situation? So I want you to consider Persona 3 they're not just telling you the character is a high school student and suddenly he goes on an adventure and they completely ignore that, you literally go to class you literally take test you literally study you actually are that because YOU DO IT.
What I enjoy about this type of design is it's not simply just telling you something and then ignoring it 100% of the way, your character literally gets fatigued you literally have to navigate the terrain because your character can slip and he can fall. Its very easy to Simply watch someone playing it and not understand what you're witnessing but literally climbing a mountain in that game can get frustrating simply because it's not just moving up on a joystick and your character is just doing gymnastics with the zero repercussions , you must watch your footing you must hold shoulder buttons to properly have your character held up right there's a lot you must actually do to get there in only when you get frustrated do you realize this is the concept he's talking about and other games you simply walk up and your character essentially turns into this robot Juggernaut never needing food never needing water never getting tired
Does that actually make any sense to anyone?
Based on that logic alone, its easy for most of those characters in video games to complete most task, they have their life regenerate, they don't eat, don't sleep, don't get tired, what is the point of even experiencing any of it, if the person you are playing basically is a robot that can't suffer from anything that a normal person would upon completing the same task in real life?
So the game treats Sam as a real person and it makes the challenges you face that much epic. The BTs are a whole another challenge