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(*)So it appears, that AMD RT performance is bound to CUs...

But that's a game that has very basic graphics, so a lot of gpu resources can be used for raytracing.
But will that level of raytracing be possible when you have an intense looking game with proper AAA graphics?
Personally, I don't think so, but we'll see.
Sure, that's something which will see.
 
Actually he has no ideia.
AMD didn't discovered how RT works in RDNA2 yet.

He is using a picture from an old patent thought... and using nVidia as example.
 
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Actually he has no ideia.
AMD didn't discovered how RT works in RDNA2 yet.

He is using a picture from an old patent thought... and using nVidia as example.
Yeah, but based on die and it's size it's probably not much space for that, I would say...
 
Well, both consoles will suck with raytracing. They're both using CU's for ray tracing, as far as I'm understanding this.
People are gonna be so dissapointed when they see that console ray tracing will be used for some small rooms and shiny puddles of water and metallic surfaces.
They showed Minecraft path traced ... which is a beast to run, series X will be fine.
 
Well, both consoles will suck with raytracing. They're both using CU's for ray tracing, as far as I'm understanding this.
People are gonna be so dissapointed when they see that console ray tracing will be used for some small rooms and shiny puddles of water and metallic surfaces.

We are several GPU generations away from RT having a meaningful impact in AAA games.
 
Yeah, but based on die and it's size it's probably not much space for that, I would say...
That is what make me confused a bit...
360mm2 doesn't look to have more silicon than the enough for 56CUs.
It is not like nVidia that have a 8% increase in side of each CU due the RT hardware.
AMD needs to explain how RT hardware works in RDNA 2.
 
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That is what make me confused a bit...
360mm2 doesn't look to have more silicon than the enough for 56CUs.
It is not like nVidia that have a 8% increase in side of each CU due the RT hardware.
AMD needs to explain how RT hardware works in RDNA 2.
It's kind of weird, because they supposely have same feature set like nVidia, while doing far smaller die, it's weird.
 
They're important but not crucial to a gamer's experience if it's already locked at 60FPS.

If I wanted better graphics and framerates, I would invest in a PC.

Console gaming is more different and unique than just graphics and framerates. There's other factors that comes to play, and lets not forget the controller innovations that come with the PS5 too.

This is just the beginning, but so far, Xbox Series X won the power battle.

Guess what would be crucial if the PS5 had the widely predicted 13 Tflops?
 
They showed Minecraft path traced ... which is a beast to run, series X will be fine.
Of course. I have full confidence in whatever Phil Spencer says. I even framed a picture of him in my living room just to show support and love.
Long live xbox. May it trace long and prosper.

eoWTM7R.jpg
 
So that means, you also get more of that from XSX:


In comparison Turing die (2080Ti to be exact):
QUHzV0e.jpg

Raytracing is a gimmick in its current state, maybe 3-5 years later... when new versions of these consoles come it might have a relevance. Lots of devs won't even use it.
 
Raytracing is a gimmick in its current state, maybe 3-5 years later... when new versions of these consoles come it might have a relevance. Lots of devs won't even use it.
How do you know, you have RDNA2/nVidia next architecture? 2080Ti is more than year old...
 
Is this the worst "insiders" been wrong about something? So much for ps5 having better rt.
yep. literally everything they said was wrong. everything. after all the articles that were written based on vetted gaf insiders, gaf will become a laughing stock.
 
yep. literally everything they said was wrong. everything. after all the articles that were written based on vetted gaf insiders, gaf will become a laughing stock.
Yes this gen insider was super lame. Bunch of attention whores. I somewhat think that XSX spec was known and PS5 was kind of assumed.
 
Cerny spent like 15 seconds on rt and didnt do a deep dive into the tech at all. In comparison, he spent a full 30 minutes on SSD and 15 minutes on something called HSTRC.

if he was so confident in ray tracing he would be pimping it up like he did the ssd.

we would be happy to get 2060 levels of performance at best.
 
Do you see those super physics effects that were shown 15+ years ago? No? Wonder why. The same will be with ray tracing.
No but I see that amazing graphics and in many cases far better than what it was showed 15 years ago. And this is part of the looks of the games. Physics is bound to CPU power, gameplay structure, etc. For example OG Metal Gear Rising.
 
Cerny spent like 15 seconds on rt and didnt do a deep dive into the tech at all. In comparison, he spent a full 30 minutes on SSD and 15 minutes on something called HSTRC.

if he was so confident in ray tracing he would be pimping it up like he did the ssd.

we would be happy to get 2060 levels of performance at best.
It was terrible presentation for consumers (as a players), this should have been after some "flashy reveal"...
 
Are you serious? This is more important to you than graphics and framerate?

If it's as revolutionary as Cerny made it out to be, hell yes. Devs who prioritize framerate will just drop resolution anyway.
 
If it's as revolutionary as Cerny made it out to be, hell yes. Devs who prioritize framerate will just drop resolution anyway.
It's the same guy who said "supercharged x86 architecture" while putting there netbook CPU.
 
I personally prefer a faster SSD and superior audio, but the Xbox Series X needs to be commended for producing possibly the most powerful gaming console in history.

Lets be real, maybe 5 games the entire generation will actually take advantage of the PS5 SSD's delta, the other 98% will be cross platform and cross gen targeting more generalized I/O speeds. The best you can reasonable hope for are titles designed around Lockhart's presumed 1.X Gbps drive. The 3D audio meanwhile sounds like a half baked shit show, only supporting headphones for the foreseeable future (and candidly, not performing particularly well there considering the range of HRTF's). The idea that you're going to make a 3D audio engine your biggest bullet point then not support modern object based formats in open air surround systems or even soundbars is so beyond stupid words fail me.
 
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Ehm.... Cerny did not talk about using only global illumination. Who is this RoGuy?? I think he didn't even see the presentation!
He even said he feels optimistic since he saw realtime reflections running in complex scenes with minimum performance impact.
 
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44% more units, running at 20% lower clock though.

Anyway, that is not enough for major jump in terms of capabilities.
 
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What are you talking about? Where was I wrong?
I am sorry if you were right, but I haven't see you in discussion about possible spec. It was always Klee, Tommy Fisher, Osiris Black, etc... And github, which were right.

Uh, actually... :)
It's way better than scaling with number of CUs.
How so? You know something? : ) Also PS5 GPU clocks are not constant...
 
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I am sorry if you were right, but I haven't see you in discussion about possible spec. It was always Klee, Tommy Fisher, Osiris Black, etc... And github, which were right.

Nah.. I got harassed pretty much 24/7 for talking about my informed sources ~9.2TF, between 1080-1080Ti performance, PS exclusives coming to PC, etc.. etc.. I vowed never to release anything that I know before an official release again.
 
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Nah.. I got harassed pretty much 24/7 for talking about my informed sources ~9.2TF, between 1080-1080Ti performance, no PS exclusive coming to PC, etc.. etc.. I vowed never to release anything that I know before an official release again.
It was in here? I am here from December. Anyway, I am still dissapointed in humans, when I am hearing this sort of stuff makes people harass others. Sorry to hear that.
 
It was in here? I am here from December. Anyway, I am still dissapointed in humans, when I am hearing this sort of stuff makes people harass others. Sorry to hear that.

Yep.. search for my posts. SlimySnake SlimySnake was one of them.

It all boils down to people didn't like to hear what I had to say despite being a vetted (I'm actually the only one with the label) contributor in the industry. My contacts work at the biggest Sony companies and yet, I was still labeled as a troll or didn't have a clue as to what I heard. Never again...
 
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Honestly, sony needs to get out ahead of the bad PR and tell everybody that the name of the secret SSD sauce is named Kloud.

Then we can be told how the kloud will give the PS5 a boost and the world will be right.
 
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yes. the RT core is also mainly doing the intersection testing and is tied to one SM (nvidias CUs) as well. both nvidia and amd have yet to prove, that they can do RT tasks in concurrency to the raster pipeline in any significant way.

They obviously cannot.
Amount of bullshit flying here on Gaf about RT is astonishing.
 
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