Obviously ray tracing alone won't but It and new and refined graphics techniques will help sell games because that is what is going to make them next gen looking.Ray Tracing will not sell a game. It will be either used or not. Well, I don't think it matters. Games will get even more beautiful, hence less believable.
Are you serious? This is more important to you than graphics and framerate?
Obviously ray tracing alone won't but It and new and refined graphics techniques will help sell games because that is what is going to make them next gen looking.
This happens every generation.
This gen 1.3TF is the baseline, next gen hopefully if Lockhart is not a thing, 10TF equivalent to ~2080 is the baseline. In what world is that lacking?Of course lol. Now that fanboys realized Ps5 lacks they will say shit like this. It's pathetic.
This man is the console wars' William Wallace. Taking on greater powers with bravado.
lacking compared to the other console you warrior you, go on you audiophile.This gen 1.3TF is the baseline, next gen hopefully if Lockhart is not a thing, 10TF equivalent to ~2080 is the baseline. In what world is that lacking?
CPU - the XSX In 8core mode is 300MHz faster and 100MHz faster in 16 thread mode ~2.8 to 8%lacking compared to the other console you warrior you, go on you audiophile.
Speak for the ps5 bro.It appears that next gen console ray tracing is gimped. PC master race FTW.
Speak for the ps5 bro.
Even the Xbox Series X has gimped ray tracing. They both use CUs to ray trace. No next gen consoles have dedicated ray tracing cores bro.
This is exactly what i was talking toStop the bullshit. Nvidia does exactly the same.
Are you serious? This is more important to you than graphics and framerate?
People are hiding from FLOP-10.2lol where have all the "#team13.3" people gone since yesterday?
But we might have to wait up to 2 years until we really see the results of this power in any exclusive. I don't think that's ever been the case in any previous gen. So far I haven't seen a strict mandate for that by Sony. Also it seems like there's going to be the much weaker Lockhart and not long after that 2 years of supporting Xbox one there might even be a PS5 pro.Well we know 1st and 3rd party developers have this generation already made customized patches to unlock games potential as was the case with the XOX so I don't see it being any different for next gen. CDPR already came out with supporting the transition from having a current generation game that can be carried over to next gen with out a hick up.
We have truly stepped into the PC verse where scalable graphics and performances are just part of the ecosystem. PS isn't going to abandon all 100Mil+ of its user base for next gen either so the scalabity between current gen and next gen will be with use for the first couple of years like Phil has already said.
Not from my layman understanding. It is better to work on more at once than less at higher speed. There is lots of latency involved so working on more at once is better.Scratching my head on this one. Wouldn't RT scale with clock speed together with the CU's, aka operations per time, faster cache, etc?
Suffice it to say, the difference in hardware leaves some mystery on the table and DF will have a lot of material to keep them busy throughout the gen.
You sound like you know more than me, so I'll roll with itNot from my layman understanding. It is better to work on more at once than less at higher speed. There is lots of latency involved so working on more at once is better.
Neither have RT core like the tensor cores. Outside the fixed function intersection units the rest is done by CUs. It is all designed to keep the foot print small as possible. Dual using TMU cache dual using CUs ect.
Wouldn't RT scale with clock speed together with the CU's, aka operations per time, faster cache, etc?
Microsoft spearheaded the feature set for their API which is your entire experience with modern Ray Tracing.RayTracing doesn't start until Sony say's it does.
So that means, you also get more of that from XSX:
In comparison Turing die (2080Ti to be exact):
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Dont pay him any mind lol .Are you serious? This is more important to you than graphics and framerate?
If you didnt learn with X1X, you'll mos def learn with XSX. You'll see.Xbox trolls: we have Minecraft with better everything on XBOX. So hardcore. Take that Playstation!
The rest of the world:.... ...... ..... ....... .......what's Minecraft again? ...... ..... ......What is a XBOX?...... ....... Never mind.
If you didnt learn with X1X, you'll mos def learn with XSX. You'll see.
Xbox trolls: we have Minecraft with better everything on XBOX. So hardcore. Take that Playstation!
The rest of the world:.... ...... ..... ....... .......what's Minecraft again? ...... ..... ......What is a XBOX?...... ....... Never mind.
So that means, you also get more of that from XSX:
In comparison Turing die (2080Ti to be exact):
![]()
How extensive is the backward compatibility?We have in the last couple of years moved to a more premium standard. Also the loyalty many spoke about before taking their libraries to PS5 might have to rethink their stance as the back compatibility isn't as extensive as they believed. The only loyalty left for them is the loyalty to their wallet and even that could be tempted based on how MS positions themselves.
i think Minecraft is THE best way to show the difference between ray tracing and NON-Ray tracing
Just to show the difference. Agree or disagree?
Graphic really does matter for gaming?Are you serious? This is more important to you than graphics and framerate?
well we know that since the registration of AMD's RT patent last fall. it's also bound to clock speeds. so the exactly the same margin as with Tflops.
How extensive is the backward compatibility?
Are you talking about what will be available at launch?
But we might have to wait up to 2 years until we really see the results of this power in any exclusive. I don't think that's ever been the case in any previous gen. So far I haven't seen a strict mandate for that by Sony. Also it seems like there's going to be the much weaker Lockhart and not long after that 2 years of supporting Xbox one there might even be a PS5 pro.
Lol what are you basing this opinion on? AFAIK Microsoft hasn't really discussed their dedicated sound chip yet. it could be on the same level as PS5, or even better, who knows.It's not going to be at the level of the Tempest Engine though.
It's like prefering armpits and knees on a woman instead of ass and boobs.I personally prefer a faster SSD and superior audio, but the Xbox Series X needs to be commended for producing possibly the most powerful gaming console in history.
If that's true I think we can extrapolate what PS5's RT performance might be at, then.
XSX's is "more than 380 billion intersections" or whatever, I'll just stick with 380. 380,000,000,000 / 52 CUs / 1.825 GHz = 4.004 billion intersections per CU
So now take: 36 CUs * 4.004 billion ISpCU (Intersections per CU) * 2.23 GHz = 321.441 billion intersections maximum.
And with all due respect to 'em, I doubt GPU clock rate will drop by "just" 2%, otherwise I don't see the reason to stress variable clocks/boost clock etc. in the first place (why not just perma-lock the GPU to that reduced-by-2% amount/ 2.184 GHz and save a little on the thermal budget?).
And again, MS said "more than 380 billion", so it's probably under 390 billion. We should probably play it safe and say it's 385 billion.
And again, MS said "more than 380 billion", so it's probably under 390 billion. We should probably play it safe and say it's 385 billion.
Have you been listening to what they've been saying about the revolutions the new consoles are going to bring and the implications for game design or how terrible the current gen consoles are even when they launched? You can't see the full power of the XSX while it's being tied to the shitty old Xbox one. You'll have to wait and there may well be a Lockhart and a PS5 pro.No we don't have to wait, because as I said we already got special ptaches for XOX for titles that released this generation and those weren't even 1st party developers. So we will see the full power of the XSX right away
Well, both consoles will suck with raytracing. They're both using CU's for ray tracing, as far as I'm understanding this.
People are gonna be so dissapointed when they see that console ray tracing will be used for some small rooms and shiny puddles of water and metallic surfaces.
No, only the intersections will be calculated by the RT hardware. DF said that the actual lighting information is still rendered on the standard GPU.Have you seen the SX demos, this is offloading all RT calculations to the hardware, something you can't get on a PC, meaning that full RT will have no effect on performance or the graphics pool on the SX.
Thus far, as in — before the console has even launched? I don't think you have a clue as to what extent Sony will support backwards compatibility. Surely you couldn't have gleaned that from a 45 minute technical discussion.No PS2/3 library thus far nor the whole PS4 library instead its a curated list by Sony. This is a rather restricted back compatibility feature.
I personally prefer a faster SSD and superior audio, but the Xbox Series X needs to be commended for producing possibly the most powerful gaming console in history.
Microsoft spearheaded the feature set for their API which is your entire experience with modern Ray Tracing.
It doesn't start until Sony says it does? Microsoft started it two years ago.
Disappointment only exists if you cant see the bigger picture or only living through a vacuum......10.3TF vs 12.1TF with the same architecture, ok, 10.3TF with lots of removed bottlenecks, lots of custom silicon, insanely fast parts and superior audio is going to be another story at realtime and when you are playing.....You can bank on that...I care
In general, I think there's only so much disappointment one can take. Feel like half the people who were so hell bent on PS5 being the "end all" power console will be back once they get over everything & things simmer down.
Includingthelastword
When you see this spin doctor spins , you know what's up!So MS is so superior in RT performance, none of their internal games have shown RT, and their best way of showing RT is through Minecraft...….Where even Polaris GPU's run that well...?
Disappointment only exists if you cant see the bigger picture or only living through a vacuum......10.3TF vs 12.1TF with the same architecture, ok, 10.3TF with lots of removed bottlenecks, lots of custom silicon, insanely fast parts and superior audio is going to be another story at realtime and when you are playing.....You can bank on that...
This.Disappointment only exists if you cant see the bigger picture or only living through a vacuum......10.3TF vs 12.1TF with the same architecture, ok, 10.3TF with lots of removed bottlenecks, lots of custom silicon, insanely fast parts and superior audio is going to be another story at realtime and when you are playing.....You can bank on that...
3080ti can't come fast enoughI can now sleep soundly knowing the next Nvidia GPU will curb stomp these consoles.
suicide watch...lol where have all the "#team13.3" people gone since yesterday?