Zvonimir Boban
Banned
I'm kind of impressed at the sheer nerve required to do something like this.
even the trophy descriptions lmao.
How many enemies did you dead during your playthroughs guys?
You know what this remind me of, those Xbox Live Indie games.
Anyone remember back when the 360 had this?
No Luca No was awesome.
The real answer is Protect Me Knight though.
I *really* hope you're not serious with this.I'm legitimately sad now. Not for this game, but for JP developers. I think some Japanese games today look the same as this one graphically (maybe it's because this game steals some good quality assets).
Shameful. Good work Sony. Not only is your QA the shits but you don't even look at games you sell on your store apparently.
I'm legitimately sad now. Not for this game, but for JP developers. I think some Japanese games today look the same as this one graphically (maybe it's because this game steals some good quality assets).
I *really* hope you're not serious with this.
There's a difference between a game being crap quality and a game blatently STEALING assets, songs, and even game icons from other people. Its so obvious that people here picked up on it...you're telling me there is no portfolio manager at Sony that could have seen this? The trailer alone repeats the same screenshot like 10 times and someone was like "hell ya just upload this bad boy to the YouTube page". Like seriously? LolSome of you people seem to think there's a team in Sony HQ playing these games and checking their quality. All they do is make sure the game doesn't brick the console or cause major problems. They don't and never will care about quality. That's not their job to do.
I'm sure it'll get taken down soon. Hopefully anyway.
There's a difference between a game being crap quality and a game blatently STEALING assets, songs, and even game icons from other people. Its so obvious that people here picked up on it...you're telling me there is no portfolio manager at Sony that could have seen this? The trailer alone repeats the same screenshot like 10 times and someone was like "hell ya just upload this bad boy to the YouTube page". Like seriously? Lol
CREATING A GAME IN UNITY
Ambitious Game
Behind every independent game, often lacking in hardware technology resources, Indies make creative decisions to overcome challenges in making games. Each independent game is a reflection of its creators within the context it was made. My studio is LIGHTNING GAME STUDIOS, I am an independent developer based in BRAZIL. I'm the creator of SOLBRAIN KNIGHT OF DARKNESS. I started working on SOLBRAIN in January of 2015.
Development
I started developing games in 2011, two inspirations from other video games are Final Fantasy and Zelda. I wanted to create a video game captures the gameplay-oriented exploration of the Final Fantasy series and Zelda. Before you start Solbrain in its current form, I and my team created several prototypes between 2014-2015. Development was difficult in many ways but when I found the Unity Engine was fantastic. My team chose Unity as the foundation for the game because the Engine Unity is a best tools and more versatile for game development in the world market.
Design Process
An early decision was eliminating enemies and characters from the design, as modeling and animations are not among my strengths. This cut out the need for models, animations, artificial intelligence, and dialogue; vastly reducing development complexity. I replaced what would traditionally be animations or models with an extensive particle effect system. Through tweaking a few numbers and colors, I can create a great deal of art assets relevant to gameplay.
Conclusion
Independent games are a reflection of their creators, and this is especially true for Solbrain. Adopting a development process reflecting my own abilities and inspirations resulted in a game unique to me and my team as a person.
Solbrain Knight of Darkness to be released this year for Playstation 4.
It's made by a small indie team guys, let's cut them a break.
Man I hope this is the next limited run release.
It's made by a small indie team guys, let's cut them a break.
I'm curious where this developer is from?
These guys released a bunch of Solbrain games on PS Mobile and would flagrantly steal art there as well. Here's you playing as Miku.
Here's Yoko of TTGL fame in the art.
Elder Scrolls IV Oblivion
Return to Castle Wolfenstien
Finally a spiritual successor to Limbo of the Lost!
Yeah a game that stole screencaps from other games to make a shitty point and click adventure
So now we know what goes into quality control for Sony's indie games.. this explains A LOT.
They have been making vita games for years according to google.
Even several "solbrain" games. Heres gameplay of Solbrain 9: :|
https://youtu.be/RpF7CxVb5_o?t=1274
Man PSN is quickly turning into Steam at this rate, no quality control whatsoever.
This is amusing because this game isn't even on Steam.there you go, PlayStation users. now you have the true steam user experience.
Whoa, they just stole our music from Ori and the Blind Forest
There's a difference between a game being crap quality and a game blatently STEALING assets, songs, and even game icons from other people. Its so obvious that people here picked up on it...you're telling me there is no portfolio manager at Sony that could have seen this? The trailer alone repeats the same screenshot like 10 times and someone was like "hell ya just upload this bad boy to the YouTube page". Like seriously? Lol
It's not just a prank, bros. This developer did dozens of "releases" across PlayStation Mobile, iOS and the Amazon app stores. It doesn't look like they're done with PS4 either.
Dev diary on Solbrain PS4: