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Sometimes 100%-ing a game is FUCKING BULLSHIT

i've never 100% a game :O closest so far I think is MGS V... up to 78%, I think, at about 310 hours

don't think I'll ever 100% it because I've never upgraded by fulton device to the 'worm home' version -- think it looks kinda ugly and will ruin my free roam haha

i think my biggest gap is GTA V... I put maybe... 400 hours into the PS3 version and... think I'm about 350 hours on PS4. trophies were maybe 34% on PS3 and barely 26% on PS4 haha

just all the things I find fun in free roam never have many trophies, and most of the trophies involve things that seem kinda boring =p

I guess that's why in about ~300 hours in both GTAV and MGSV, one is 26% and other is 78% trophies... just comes down to whether or not trophies are a natural thing that I would actually do and find fun :D


though I think if a lot of my old SNES and PS1 RPGs had 'Achievements' that were designed well, then I'd probably have a few... I have 'perfect game files' (items, levels, etc) for a few suikodens, final fantasys, tactics/ogre battles, etc. so I can enjoy perfecting a game, just I do it usually based on my own head canon haha
 
Yes, which marks them on the sub-maps, not the main map. So you still won't know where they are unless you just remember it (or go there right away after the interrogation).

You can press the "A" (or X on Ps4 assumedly) button over the "dungeon" entrances to see the interior maps from the main map. It's pretty effortless?
 
I think it generally is. Never understood the fun of it. Too many people have OCD.

Came here to say this. I've found that, generally speaking, 100%-ing most games is bullshit by design. The last few achievements in the majority of games are usually diabolical and frustrating to the extreme on purpose. Presumably, this is to give videogame geeks a sense of "accomplishment" by being part of the only 0.03% to actually spend 27 hours trying for that cheevo. Fortunately, this design has zero effect on this particular geek.

I'll admit that I like the idea of achievements/trophies. But, thankfully I've never had the overwhelming desire to get every single one in the games I play. If a particular one is bullshit, I call it as such and move on. I just don't care whether or not my digital "accomplishment list" on any particular game or my collection as a whole is complete or not. Yes, I love seeing those achievements pop...but couldn't care less if I get the impossibly hard ones. Fuck that. Life is too short and there's too many other games to play.
 
I'm making progress, pretty close now I think, but now I'm in the AK HQ trying to clean up here, and... how the hell do I move between levels? I just don't remember, since it's been a while since I actually did this section. I went in via the rooftop elevator, but then what? How do I access the other parts of the HQ? The map is utterly nonsensical. I can't even find my way out to try the other entrance, lol. Fuck me. WHY IS THE EXIT NOT MARKED ON THE MAP?!

EDIT: Ok, found the elevator. But still, what a shitfest.

Maybe you should quit while ahead and watch the "proper" ending on youtube?
 
MGSV, to redo the missions with all the optional tasks again on the specified new difficulty. That's not challenging, just repetitive. They could have included the harder difficulties into the base missions as an optional task or added new tasks to missions in chapter 2.
 
Nah AA was fun to 100%. Minimal frustration.

AC onwards is like hell though, too much crap everywhere.
"Minimal frustration" = fun? It's dull as hell in that game, and you never have to do anything beyond backtrack and open a vent cover to get them.

Getting the trophies in AC requires actual thought, and it's tied to a quest line. Getting their locations from interrogations is better (in every way) than getting the them from maps laying about — the icons move around in place in Asylum too, which is probably because getting to the trophies requires so little effort that they had to do something to make it remotely challenging.

Saying the only metric for how good a collectathon is is how easy it is to complete makes no sense.

Yeah, I figured that out.



Nah! Just a few % left now.
Just remember: You did this to yourself.
 
I used to love 100%ING games but that died down as the amount of hobbies I have grew. When you split your time up you really want to make the most of what you're using it for. And chasing down endless items/quests is not important to me.
 
I don't think I'd be so angry to Batman Arkham Knight but I never understood the achievements thing of Steam. Completing games at 100% is bs and way too hard.
 
It was the first Arkham game I'd played where I didn't even try or bother. I did all the Riddler things in Asylum, had a go at City but gave up and then this. I'm pleased really, if I'd attempted to 100% City then I probably would've enjoyed Knight even less than I did.
 
I can't 100% Bully without restarting it because I didn't smash all the tombstones in a particular mission. Thanks R*
 
Yeah, I finished Champion Road on SM3DW and then I saw Nintendo wanted me to beat it with every character, as well as every level of the game with every character. Nah...
 
Finishing Riddler's Revenge in Arkham Knight isn't bad at all. Especially as you can simply start New Game+ and come back to pick away at the last few challenges as, when, and if you feel like it.
 
In the process of 100%-ing MGSV. Never have I invested so much time in a single game before (currently at ~190 hrs, 93%) but promised myself it would be the last and from now on will play games to enjoy them and not becoming obsessive over them.

I just love MGSV's gameplay so much, the mechanics are perfect and missions are more challenging the second time around. Just hate it when there are pointless stuff, such as the random acquisition of animals, and some repetitive side-ops (for instance, the wandering puppets one).
 
I'd rather stick a fork in one of my eyeballs, yank it out and feed it to myself than 100% most games. Doing this with FFXIII was like being in my own personal Silent Hell.

^FUCK I could never imagine doing MGSV, sure I don't like the game but even if I did, holy hell no.
 
I'm talking specifically about Arkham Knight here. I liked that game, I really did. I don't anymore. The main story and all that was fine, but trying to 100% it? Holy shit, all the world's worst designers were apparently invited to this shitfest. Mainly it's the damn awful riddles I'm pissed off about. The ones where you just have to find a trophy are usually fine, but the actual riddle ones are often laughably obscure. Like, basically impossible to find unless you scan every fucking thing in the general area indicated or use a guide (which I did). And what's worse, many (including the "easy" trophies") aren't even visible on the main map, but you have to enter a specific location to get any idea where they are. In some cases, like the Stagg airships. that's more or less fine. Those are easy to find, so whatever. But then there's the subway. Holy fuck. There's nothing telling you where the entrance to that is, and unless you very recently played that section you're not gonna just know where it is. Again, guide! I seriously don't know how anyone could ever find these trophies without a guide, because the main map doesn't show them. You have to know to enter this secret place, and only then will they be visible on the map. Such bad design. So terrible. Fuck this game.

So yeah, I'm pissed off at Arkham Knight right now. It's a great game, but it also absolutely sucks balls. Fuck.

EDIT: Why do I want to 100% it? Because you don't get the real, full ending otherwise.

I had a similar thread about the same guy some time ago:

http://www.neogaf.com/forum/showthread.php?t=1139303

Lately I have tried to quit playing games at the exact point they no longer seem rewarding and I try to keep up that too in the future
 
Wat? Can't you just build stores and objects until you hit 100%?

Sure, if you leave your game open for 12 hours without leaving your settlement, and somehow avoid raiders attacking.

Even with the rest trick, it will still take you 2 hours of watching paint dry. And any attack of any kind can set you back by 40 minutes if your happiness drops by 1 point.
 
I did Arkham Knight too... When I play a game on PS, there's always the temptation of the platinum, which I tend to go for if it's doable. When I play on Steam, I care a lot less, play til I'm done and move on. So I should play more on Steam I guess
 
Can't think of many games I've 100%-ed. Undertale took me 15 hours to get all 3 endings and it progressed at a nice pace.
What kind of monster gets all the endings in Undertale? D:

Anyway, I've noticed that a lot of platformers tend to be really fun to 100%. Even 3D ones with more open structures aren't like some of the more repetitive open world games, probably because the levels were designed to make finding each collectible a specific challenge instead of "go to this spot whenever however I don't care."
 
It usually never is worth it, so I use my trophy meter as a barometer to see what games people actually fell in love with and played multiple times or 100% completed. To do that for every game, no way in hell
 
I'm this close to drop the game and i have not activated knightfall protocol.

This is a bullshit game. I finished the main quest let me see the goddamn ending
 
I'm talking specifically about Arkham Knight here. I liked that game, I really did. I don't anymore. The main story and all that was fine, but trying to 100% it? Holy shit, all the world's worst designers were apparently invited to this shitfest. Mainly it's the damn awful riddles I'm pissed off about. The ones where you just have to find a trophy are usually fine, but the actual riddle ones are often laughably obscure. Like, basically impossible to find unless you scan every fucking thing in the general area indicated or use a guide (which I did). And what's worse, many (including the "easy" trophies") aren't even visible on the main map, but you have to enter a specific location to get any idea where they are. In some cases, like the Stagg airships. that's more or less fine. Those are easy to find, so whatever. But then there's the subway. Holy fuck. There's nothing telling you where the entrance to that is, and unless you very recently played that section you're not gonna just know where it is. Again, guide! I seriously don't know how anyone could ever find these trophies without a guide, because the main map doesn't show them. You have to know to enter this secret place, and only then will they be visible on the map. Such bad design. So terrible. Fuck this game.

So yeah, I'm pissed off at Arkham Knight right now. It's a great game, but it also absolutely sucks balls. Fuck.

EDIT: Why do I want to 100% it? Because you don't get the real, full ending otherwise.

When I saw yout title, i thought in Arkham Knight, hehehe.
 
In order to 100% Age of Empires II HD you need to play at least 2.200 games because you need to beat each faction 100 times. Sooo......have fun doing that (which is pretty simple cause it's AoE 2)
 
I never 100% games, but felt interested to do so with Arkham Knight. Once I realized I had to to solve the shitload of Riddles I said fuck it. It reminded me why I don't bother.

The real issue for me, though, was that they locked the full knight protocol behind it. That was a low blow.

I still loved the game regardless.
 
Getting their locations from interrogations is better (in every way) than getting the them from maps laying about

No it's not... it's just an extra shitty collectathon layer on an already shitty collectathon cake. All you're doing is flying around (aimlessly) until someone green shows up. You can make an argument for the riddles themselves being better in AC (they were), but getting their locations was just a tedious waste of everyone's time.

The act of obtaining everything in the Arkham games has become steadily more tedious, drawn out and plain annoying with each new iteration, culminating in AK being the most mindnumbing slog I've ever encountered in any game ever. It's fucking horrible and the game is worse off for it. "Watch it on youtube" should never be serious advice for seeing the actual fucking ending of a game.
 
No it's not... it's just an extra shitty collectathon layer on an already shitty collectathon cake. All you're doing is flying around (aimlessly) until someone green shows up. You can make an argument for the riddles themselves being better in AC (they were), but getting their locations was just a tedious waste of everyone's time.

The act of obtaining everything in the Arkham games has become steadily more tedious, drawn out and plain annoying with each new iteration, culminating in AK being the most mindnumbing slog I've ever encountered in any game ever. It's fucking horrible and the game is worse off for it. "Watch it on youtube" should never be serious advice for seeing the actual fucking ending of a game.
If you feel this way, then you don't want to do any collectathon. If you hate collectathons being boring slogs, then you hate Arkham Asylum's. If you hate side missions like that that require a bunch more to do, you just hate AA's the least is all.

Like, if you don't like collectathons and the only metric by which you assess them is how little they annoy you, then that's your prerogative. But for assessing quality, it's a bogus way of critiquing them.
 
If you feel this way, then you don't want to do any collectathon. If you hate collectathons being boring slogs, then you hate Arkham Asylum's. If you hate side missions like that that require a bunch more to do, you just hate AA's the least is all.

Like, if you don't like collectathons and the only metric by which you assess them is how little they annoy you, then that's your prerogative. But for assessing quality, it's a bogus way of critiquing them.

No, that's not it though. If I simply hated the idea of collectathons in general, I would never have attempted them in the first place (AA wasn't dangling a carrot at the end of a stick like AK does). Saying that I disliked AC and later's collectathon elements is simply because I don't like collecting is like dismissing my criticisms of Uncharted 1 being a ridiculously tedious game as me simply not wanting to shoot people. There are ways to incorporate game elements into a game so that they feel like more than a chore or chacklist, and this is something that I feel the Arkham games have been getting worse at with each new entry.

I did enjoy collecting all the random stuff in AA... I liked returning to areas that I had otherwise just run through/past and paying them more attention as I looked for the trophies... however in AC onwards this is padded out by me simply looking for something tall to launch off, switching to bat vision and then gliding in a large circle until a bright green enemy appears on my screen. The aspects of collecting that I liked in AA is directly lessened, as I don't feel that I'm appreciating more of the environments... hell I basically don't even see them as I'm simply flying over the city... you may as well have just let me teleport to each one (which is practically what I started doing in Origins).

Furthermore, typically people like collectathons, because the things you collect represent some sort of a reward. Striking a balance between the collecting itself, and the interesting unlocks that you're rewarded with for doing so is also important, and feels very, very off in later Arkham games. I enjoyed every single side-quest type available in Arkham Knight initiialy... but by the time I'm doing my 11th bomb disposal mission that's all changed... if you're going to have this many side objectives then you've got to come up with better ways to hold the player's attention. The riddler trophies similarly just begin to feel like there's too much, with too little to make collecting them seem worth your time. Many people love watching bars fill in games like CoD, Destiny, random RPGs etc... but make those bars too long and fill too slow and even someone who buys games like this specifically because they like this aspect will probably find it boring as all hell... this is how I feel about the Arkham games as of late.

Oh, I will take back what I said about Arkham Knight being the worst though... that'd be Sunset Overdrive. I forgot about that one though, specifically because when I completed that game it didn't then go "now go get all the useless crap to see the full ending!"... and so I didn't.
 
"Minimal frustration" = fun? It's dull as hell in that game, and you never have to do anything beyond backtrack and open a vent cover to get them.

Getting the trophies in AC requires actual thought, and it's tied to a quest line.

I don't object to their format in AC - I object to the sheer scope, which made it frustrating innately. Maybe there wasn't THAT much more work to put into AC (since I've never actually 100%ed it I don't know), but for whatever reason I did way more Riddler stuff organically when it was just riddles + chatterboxes basically than when I had to stop and do a puzzle that I may or may not have the equipment for in the middle of the open world when I'm basically efficiently bee-lining to the next objective, rather than having to slowly and methodically traverse the environment like in AA. I really don't believe the Riddler collect-a-thons ever translated well into the open world format, as opposed to the more conventional metroidvania layout of AA. Even then the 100%ing was hardly perfect, it was just attainable enough that I bothered doing it, unlike the sequels.
 
No, that's not it though. If I simply hated the idea of collectathons in general, I would never have attempted them in the first place (AA wasn't dangling a carrot at the end of a stick like AK does). Saying that I disliked AC and later's collectathon elements is simply because I don't like collecting is like dismissing my criticisms of Uncharted 1 being a ridiculously tedious game as me simply not wanting to shoot people. There are ways to incorporate game elements into a game so that they feel like more than a chore or chacklist, and this is something that I feel the Arkham games have been getting worse at with each new entry.

I did enjoy collecting all the random stuff in AA... I liked returning to areas that I had otherwise just run through/past and paying them more attention as I looked for the trophies... however in AC onwards this is padded out by me simply looking for something tall to launch off, switching to bat vision and then gliding in a large circle until a bright green enemy appears on my screen. The aspects of collecting that I liked in AA is directly lessened, as I don't feel that I'm appreciating more of the environments... hell I basically don't even see them as I'm simply flying over the city... you may as well have just let me teleport to each one (which is practically what I started doing in Origins).

Furthermore, typically people like collectathons, because the things you collect represent some sort of a reward. Striking a balance between the collecting itself, and the interesting unlocks that you're rewarded with for doing so is also important, and feels very, very off in later Arkham games. I enjoyed every single side-quest type available in Arkham Knight initiialy... but by the time I'm doing my 11th bomb disposal mission that's all changed... if you're going to have this many side objectives then you've got to come up with better ways to hold the player's attention. The riddler trophies similarly just begin to feel like there's too much, with too little to make collecting them seem worth your time. Many people love watching bars fill in games like CoD, Destiny, random RPGs etc... but make those bars too long and fill too slow and even someone who buys games like this specifically because they like this aspect will probably find it boring as all hell... this is how I feel about the Arkham games as of late.

Oh, I will take back what I said about Arkham Knight being the worst though... that'd be Sunset Overdrive. I forgot about that one though, specifically because when I completed that game it didn't then go "now go get all the useless crap to see the full ending!"... and so I didn't.

Arkham Knight putting an epilogue ("ending" is stretching it) that's subsequent to the main Knightfall thing is a mistake only in that the game occasionally bugs out, forcing some people to get 100% to see the default ending at all. That sucks — for everyone else, you get an ending that's moderately more conclusive/final than Arkham Asylum's or Arkham City's; understandably disappointing as it is, but it's an ending. You then get a a vague epilogue for getting 100%, like a post credits cutscene or what you see in Metroid Prime for getting all upgrades/collectables. It's also just a cutscene, so the only people who have a problem with it the way it is are those who, for whatever reason, perceive it as something they should just get by beating the main game — merely knowing they're missing out on something is their problem. If it was labeled "secret vid!" and listed in a "bonuses" menu, no one would bat an eye. That it was ever called an ending (by the devs? can't even recall if it's referred as that in-game) is the mistake.

Saying the "dangling of a carrot" at the end of a sidequest is bad is really weird considering most would agree having something unlocked by completing a sidequest is a given, let alone a fair thing to have. If it was something related to gameplay, I'd empathize with the detractors more, or if it felt like an actual ending, since they'd be missing out on something that they couldn't ge the full experience of by watching in online (something they won't know on their own in advance, to be fair). The above video doesn't unlock any new modes, it doesn't unlock any abilities or even any skins. It's just a video, something other games have done in functionally the same manner — this needed to be reworded or relabeled apparently.

On the subject of collectathons themselves: People generally don't do collectathons to fill bars. Or, at least, the people who do what they actually enjoy doing in a given game don't do that. They're a means to contextualize a given type of gameplay, one the player presumably enjoys doing.

You complain of having to glide around Arkham City or Arkham Knight — grapneling/gliding/running around the city environments in those games is fun for me. I played those to completion because I liked playing the game — I like moving around those environments, I like having to use the gadgets and abilities in clever ways and I enjoyed the contextualization and story justification for those Riddler sidequests (i.e. saving people from puzzle deathtraps and actually getting to see the Riddler get taken down).

Contrast that with running (and only running; virtually no other type of traversal was possible) through the empty halls of Arkham Asylum, devoid of anyone at all, which was deathly boring, even back in 2009. It's dull. There being only 240 Riddler things you had to get in Asylum compared to about twice that in City doesn't change that backtracking in AA was boring — it was absolutely more of a slog for me to get them all in AA compared to AC. You're grounded virtually the entire time during the trophy hunt in Asylum and it's a distraction at best when done during the main path through the game and a true uneventful, braindead slog when backtracking.

City and — to a lesser, yet comparable extent — Knight have their completion tied to core types of gameplay. If you don't like the series' combat, you won't like beating up informants for info. If you don't like the traversal and/or the environments, you won'y like traveling around to find the McGuffins. If you don't like driving, the tank, the gadgets or the game itself, then you won't like doing everything in the game. And that's fine — you can like a game, but not enough to want to play parts of it over and over. It's why all this shit is optional, even from a perspective of "well, video games are fundamentally optional." This is always side content in this series and to try to argue a collectathon that incorporates the main draws or main types of gameplay for a given game is somehow worse than a collecathon that involves none of the draws of a given game (e.g. only being able to run around an empty facility in a game about fighting and stalking criminals) is crazy to me.

Like, I get enjoying (or hating less) the latter, but to try to say that in any other way than "that's just how I feel," as if it's a reflection of the quality is baffling. Top to bottom, AC's and even AK's Riddler stuff is just better and more substantial in every way than what was in AA — if the only thing someone who prefers AA's approach more can say is that AA's was simpler and less involved, then they're not concerned with how good it is, only how quick. That smacks of a completionist mindset, of someone who only wants to fill bars and checklists, the kind of person who plays games for 1000/1000s and platinums.

I don't object to their format in AC - I object to the sheer scope, which made it frustrating innately. Maybe there wasn't THAT much more work to put into AC (since I've never actually 100%ed it I don't know), but for whatever reason I did way more Riddler stuff organically when it was just riddles + chatterboxes basically than when I had to stop and do a puzzle that I may or may not have the equipment for in the middle of the open world when I'm basically efficiently bee-lining to the next objective, rather than having to slowly and methodically traverse the environment like in AA. I really don't believe the Riddler collect-a-thons ever translated well into the open world format, as opposed to the more conventional metroidvania layout of AA. Even then the 100%ing was hardly perfect, it was just attainable enough that I bothered doing it, unlike the sequels.

If it's enjoyable and quality, what's frustrating, and how is it overall worse than something that's... worse, but shorter or smaller? Is there a due-date for a game's completion after you start it? I could see that being a problem for game reviewers, but a even a long game can be done bit-by-bit if you don't have a lot of free time — and if it doesn't get completed for whatever reason, then so what? That goes for games in general, let alone sidequests within games.
 
Demon's and Dark Souls are some of the only games I've 100%.
Suikoden 1+2 were nice.
Mario 64.
Zelda OOT
Goldeneye 007
Metroid Prime


Everything else, blah.
 
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