I would even hesitate to say that it's because ST was inept. The development of S06 was a total shitshow. It was rushed so that it could be an anniversary game, and the team split mid-development so that they could make Secret Rings for the Wii. If it was up to Sonic Team and not the higher ups, I doubt they'd done either of those things.Sonic 06 was a broken game not because it tried to be adventure 3 but because Sonic Team is inept.
What the fans really need is a Sonic Battle 2 from the Yakuza devs
Semi joking
I always thought this was technically SA3 based on the Japanese title:
Also, nostalgia is a hell of a drug if people are in this thread saying Adventure had really tight/great controls. I'll give you decent level design but SA 1 and 2 have way too many flaws to be put on the pedestal people want it to be on.
So wouldn't opening up the levels a bit and tightening the controls solve this, or at least scratch that itch a bit more? Is the Boost gameplay really that unsalvageable to where it can't possibly be improved, or is it just another case of Sonic fan hyperbole?Gameplay allows full 3D control. More exploratory. More precision control and 3D platforming. Real 3D pinball physics. Boost games throw all of this out in favor of Burnout-style race-tracks that cram 2-D segments in between.
I'd buy a Sonic 06 Remake/Kiwami just for a perfected version of a game I had issues with functionally.I will always hate Sonic 06 being brought up in these discussions cause it was not the game anyone wanted in the end nor will anyone will acknowledge that game because it is a stain. What people want is something good, not Sonic 06 and its terrible design flaws and bugs. They want it retconned like most want Other M retconned.
But hedabes doe.You're already enough of an embarrassment by being a Shadow stan.
Agreed.It's more fun, too.
Gameplay allows full 3D control. More exploratory. More precision control and 3D platforming. Real 3D pinball physics. Boost games throw all of this out in favor of Burnout-style race-tracks that cram 2-D segments in between.
Sonic Heroes frustrates me so so much because the central premise is soooo good.I always thought that was Sonic Adventure 4, and this was Sonic Adventure 3:
That was an unfinished beta in Adventure style. People hated the bugs, load times and general lack of polish. The Adventure concept is not at fault here.
Surely when people say they want Sonic Adventure 3, they just mean the Sonic/Shadow levels and chao garden right? RIGHT!?
It's cool, I dont want Sonic Team to make Adventure 3. Because Sonic Team is just bad.
Only Sonic games that are worth playing are the adventure games. Just make another game having only Sonic levels adventure style.
I always thought this was technically SA3 based on the Japanese title:
Also, nostalgia is a hell of a drug if people are in this thread saying Adventure had really tight/great controls. I'll give you decent level design but SA 1 and 2 have way too many flaws to be put on the pedestal people want it to be on.
To be honest, outside of an ambitious story/presentation, alternate characters/gameplay styles, and the chao garden, is there really anything more to an "Adventure-style" game? Like, aside from those things, I've always failed to see what the Adventure series does that's drastically different enough to deserve a Mania-like revival. Adventure-era fans seem a bit easier to please than classic fans - all they really want is better 3D Sonic games.
I was going to say, Heroes was Adventure 3.I always thought that was Sonic Adventure 4, and this was Sonic Adventure 3:
2D Sonic? Nah that shit is boringYou mean the classic games?
Fuck Adventure 3, just give me more Chao. Put it in whatever other Sonic there is.
I imagine so.Surely when people say they want Sonic Adventure 3, they just mean the Sonic/Shadow levels and chao garden right? RIGHT!?
Fuck Adventure 3, just give me more Chao. Put it in whatever other Sonic there is.
When people ask for SA3 they mean something actually called SA3 and good.