It's not a sonic game without every fanboy nitpicking the physics. Also the music sounds nothing like Sonic 4.
It's almost like the physics of the classic Sonic games are an important part of their identity as video games or something, and that when trying to emulate that style it is important to at least get close to that momentum-based gameplay. And that previous attempts to do just that from Sega have failed pretty miserably (Sonic 4, Generations to a lesser extent) so that such a thing would make sense to keep under scrutiny for upcoming Sonic titles.It's not a sonic game without every fanboy nitpicking the physics. Also the music sounds nothing like Sonic 4.
It's going to be split like Generations. We've seen 3D Sonic gameplay already.a lot of things appear wrong. why are they pursuing 2d platformer sonic when Mania is already coming and superior?
thought forces was going to be more of the 3d adventure style sonic offshoot stuff
It's not a sonic game without every fanboy nitpicking the physics. Also the music sounds nothing like Sonic 4.
I think that music is straight up unfinished? There are some layers that sound extremely out of place and the volume just goes nuts near the end of the video lol.
Why are there springs underneath the short lips of raised level terrain at the end of straight-aways?
Does Sega think people don't know how to jump?
It's almost like the physics of the classic Sonic games are an important part of their identity as video games or something, and that when trying to emulate that style it is important to at least get close to that momentum-based gameplay. And that previous attempts to do just that from Sega have failed pretty miserably (Sonic 4, Generations to a lesser extent) so that such a thing would make sense to keep under scrutiny for upcoming Sonic titles.
Err, the only resemblance stems from the fact that they are both mimicking Sega Genesis sound with some embellishments.
The 3D games have simply adopted a different style of play. It's not trying to be truly "classic" Sonic anymore. That's what Mania is for.It's almost like the physics of the classic Sonic games are an important part of their identity as video games or something, and that when trying to emulate that style it is important to at least get close to that momentum-based gameplay. And that previous attempts to do just that from Sega have failed pretty miserably (Sonic 4, Generations to a lesser extent) so that such a thing would make sense to keep under scrutiny for upcoming Sonic titles.
Imagine a Mario game where, when you jump on an enemy's head, Mario does not bounce and instead falls straight to the ground.
That is almost literally what Sega has made here, and why people are right to say the physics look kinda shite.
The music, the gameplay, the looks... It's not right.
Also, why are the invisible springs from Lost World returning?
Sonic could've easilly made that jump but the game decided to put a spring there, and it's not even like you can use it to move along smoothly, your speed stops dead in its tracks when you touch the thing
Gotta admit I agree with you. It is off.
Are you thinking in Boom? Because latest Japan Sonic games have incredible good music, as usual
Was classic Sonic really necessary?
Modern has looked fine. The game should have just had that
Yes he clearly doesn't jump on multiple ennemis at the end. Let's just misinform now, at this point it's not like people give a care after all.
I can't put my finger on it, but something about this just looks really dull and unenjoyable.
Agreed. Green Hill Zone has been done too many times. At least do Emerald Hill or Angel Island to vary it up a bit.#DeathtoGreenHill
At least give us Emerald Hill
It's the everything.
I can agree here at least. I'm sick of Green Hill Zone.#DeathtoGreenHill
At least give us Emerald Hill