Segata Sanshiro said:No, the Sonic Cycle is about certain fans' unusual capacity for never learning their lesson. That's the joke.
I don't know, in that case Unleashed is the worst offender...Momo said:The sonic cycle isnt about being a bad game, it's about being a bait and switch. This game is more of a bait and switch than anything I've seen recently (F12010 apart, but thats just on another level).
I like how you still have faithNovella said:How is this a bait and switch?
The bait: We're making a Sonic game like those old ones.
The game: A Sonic game like those old ones.
Ixzion said:It doesn't take the original team, though it would be nice.
It just takes just a HANDFUL people who actually give a damn about Sonic. Has anyone seen the video or played Sonic XG?
http://www.youtube.com/watch?v=dK_dUAK10og&feature=related
This game is not perfect by any means, but there are good reasons for this. One being that the game is/was incomplete. Another being that they're not professionals.
Here's some of their level design concepts:
http://www.williamg.plus.com/SXGWEBSITE/pics.htm
THESE are what classic Sonic levels look like.
It is the most baffling thing to believe that EVERYONE ON THE DAMN PLANET can make a classic-feeling Sonic product better than Sega can. They can do it in classic 2d with sprites AND they can do it in 3d.
I hate coming to this topic but like a trainwreck, I can't seem to stop looking at the next lie RubyEclipse is going to tell about Sonic 4 or whatever else his insect overlords tell him to say so they can get money out of the next sucker.
In a way, I'm glad that Sega pulled this stunt. Now when Sonic 5 comes out, I'll know that it's the sequel to Sonic 4.
Yeah but they keep on teasing us with things we want, then ..:lolSegata Sanshiro said:No, the Sonic Cycle is about certain fans' unusual capacity for never learning their lesson. That's the joke.
This game is nothing like the old ones ......Novella said:How is this a bait and switch?
The bait: We're making a Sonic game like those old ones.
The game: A Sonic game like those old ones.
Got Werehog? :lolSwiftSketcher said:I don't know, in that case Unleashed is the worst offender...
What?ILikeFeet said:I like how you still have faith
Did you ever play a Genesis Sonic title? :lolNovella said:What?
The list of things I know about this game could be written on a Flintstone vitamin with a blunt crayon.
I've seen one video for it, and yeah... it's Sonic. Looks good. Here's $15.
EDIT: Actually, I didn't mention it in that post. I was going to.Momo said:Did you ever play a Genesis Sonic title? :lol
Have you seen the part where Sonic has zero momentum, the part where he uncurls when shooting off a ramp, the homing attack, the lack of multiple paths through the levels? (whats been shown) :lolNovella said:EDIT: Actually, I didn't mention it in that post. I was going to.
Yeah. Sonic 2 is the last one I played.
Yeah look at all that earned momentum.Anth0ny said:On a related note, I was watching this random vid of Sonic Megamix, and thinking "Why couldn't Sega do this?" The homing attack looks, dare I say, awesome. It's just the way Sega has implemented it in Sonic 4 that is so terribly wrong.
BocoDragon said:I would call Sonic 4 an example of a new type of Sonic Cycle entirely - The Sonic Mobius Strip.
It just never fucking ends.
Dimps have been making good games with Sonic in them all along. This isn't progress but it might seem that way to the people who never play anything handheld.Zen said:All indicators show that it's not actually a bad game or anything. Progress is certainly being made on the front of 'good Sonic games'.
As an aside, I know that people feel like it shouldn't have been called Sonic 4 if it was going to be a blend of classic Sonic, and advance, but I think this game would be more inappropriately titled as Sonic Advance 4 than it is as Sonic 4. In terms of level design and execution it far and away above the type of games that Advance ended up being even if it shares a modicum of their DNA.
Novella said:Guy's right. I've never dissected a Sonic game even for a nanosecond.
I'm sorry if that makes me uncool.
RubyEclipse said:I actually fought really hard to keep the storyline simple. No princesses, no brand new characters, no voice acting or text bubbles - Sonic faces off against Robotnik to save his friends, and that's it. Less is more in that regard.
Honestly, this is one case where I think the story is right where it should be.
Anth0ny said:On a related note, I was watching this random vid of Sonic Megamix, and thinking "Why couldn't Sega do this?" The homing attack looks, dare I say, awesome. It's just the way Sega has implemented it in Sonic 4 that is so terribly wrong.
Anth0ny said:On a related note, I was watching this random vid of Sonic Megamix, and thinking "Why couldn't Sega do this?" The homing attack looks, dare I say, awesome. It's just the way Sega has implemented it in Sonic 4 that is so terribly wrong.
Bad example. From what I'm seeing there, it still cheapens gameplay.Anth0ny said:On a related note, I was watching this random vid of Sonic Megamix, and thinking "Why couldn't Sega do this?" The homing attack looks, dare I say, awesome. It's just the way Sega has implemented it in Sonic 4 that is so terribly wrong.
Of course that's true. The general public are a non-discerning bunch. The surface-level aesthetics of this game (which Sega mostly got right) will be more than enough to satisfy their tastes.Segata Sanshiro said:However, Novella is demonstrating nicely why Dimps' Sonic games continue to sell millions - the majority of Sonic players never dissected the game the way the hardcore guys did, and to them, Sonic is a blue mans who runs fast and grabs gold rings and hits a signpost at the end of the level and every few levels fights a fat guy in a machine. As long as Dimps hits those beats *and* makes a good game, it doesn't matter if it's actually totally different from the old ones to those folks.
Segata Sanshiro said:Dimps have been making good games with Sonic in them all along. This isn't progress but it might seem that way to the people who never play anything handheld.
The problem for some folks is that Dimps's games don't play the same way as the classic Sonic games, from physics to level design to pacing and more. So, for those wanting classic Sonic, it doesn't really matter that Dimps is making something good, because it's off-point.
Sonic 4 is adding to the pain by using a title and giving early statements that led the fans of the classic Sonic (and not so much the Dimps Sonic) to think this was going to be a classic Sonic game.
However, Novella is demonstrating nicely why Dimps' Sonic games continue to sell millions - the majority of Sonic players never dissected the game the way the hardcore guys did, and to them, Sonic is a blue mans who runs fast and grabs gold rings and hits a signpost at the end of the level and every few levels fights a fat guy in a machine. As long as Dimps hits those beats *and* makes a good game, it doesn't matter if it's actually totally different from the old ones to those folks.
Wish Sega realized this. If they actually made both types of games concurrently, it wouldn't be a problem.RobbieNick said:Segata, your sanity is a welcome relief in this thread. I never dissected Sonic's physics myself. I happen to like both DIMPS and Classic Sonic. There's room for both.
Uh... it's Sonic 4; as in supposed to be "a sequel to the classic games." Adding "Episode 1" doesn't change that. I mean:SwiftSketcher said:The price is the biggest potential nail in the coffin I think. People seeing this for the first time will think "15 dollars? For episode ONE?." With that title, it implies you're paying near premium to what is assumed to be a fraction of a larger game. It's going to stunt a lot of possible growth for their attempt at an episodic release with this. My fear when buying an episode of anything is, how much content until it is finished, since it's only a piece? I really hope they reconsider it...
Also, people griping about Sonic 4's title: there IS the text "episode 1" attached to it. Don't recall any subtitles in previous classics. From that alone you should have known it's approach would differ from the Genesis titles.... "They called it Sonic 4! Those bastards!" No, they called it Sonic 4 - EPISODE ONE. If we're as fickle as claiming a name change to Advance 4 would solve everything, then you should also note the added subtitle puts this apart from the classics...
Not in MY country it's not!RagnarokX said:Sonic 3 Part One official art.
I don't live in Europe either, just pointing it out.Hitlersaurus Christ said:Not in MY country it's not!
I know, just saying that adding "Episode 1" or "Part One" doesn't mean anything other than it has multiple parts. Dropping "Part One" was a smart move, because I don't think consumers would have been happy if they all knew they were only getting half a game for full price.Kulock said:Not that this discredits your overall point, but Sonic 3's Part One/Part Two promotion was abandoned pretty early on (they didn't talk about a continuation until they started promoting Sonic & Knuckles), Sonic 3 was just billed as "Sonic 3" everywhere, and the box art that used that image cropped off the Part One text.
Segata Sanshiro said:However, Novella is demonstrating nicely why Dimps' Sonic games continue to sell millions - the majority of Sonic players never dissected the game the way the hardcore guys did, and to them, Sonic is a blue mans who runs fast and grabs gold rings and hits a signpost at the end of the level and every few levels fights a fat guy in a machine. As long as Dimps hits those beats *and* makes a good game, it doesn't matter if it's actually totally different from the old ones to those folks.
It's a marketing fiasco. If you call a game "Sonic 4" you shouldn't be surprised when everyone starts comparing it to Sonic 1, 2, and 3. It's inevitable that a sequel gets compared to the games it is claimed to be grouped with.SwiftSketcher said:My point is that it's silly to rank a game as shitty or acceptable in name alone and isn't really fair. So to those clamoring this as an catastrophe under "Sonic 4", but not so if it was "Sonic HD" seems over dramatic. Shouldn't we judge the game on it's on merits for being a fun and challenging platformer or not?
However, Novella is demonstrating nicely why Dimps' Sonic games continue to sell millions - the majority of Sonic players never dissected the game the way the hardcore guys did, and to them, Sonic is a blue mans who runs fast and grabs gold rings and hits a signpost at the end of the level and every few levels fights a fat guy in a machine. As long as Dimps hits those beats *and* makes a good game, it doesn't matter if it's actually totally different from the old ones to those folks.
Momo said:Got Werehog? :lol
IrishNinja said:you know, it bears repeating: werehog wasnt the worst part of that game. again, if you enjoyed Sonic Adventure 1/2 at all, Unleashed had some stuff for you; the parts i thought were bulslhit/quit on completely were when you have to go hunting or do fetch-quests or some shit to "unlock" the next playable level, fuck that hubworld shit.
Makes me glad I had the wii version the shoulder attack buttons were bullshit though <_<Marrshu said:About damn time someone understands the real problem with Unleashed.
IrishNinja said:you know, it bears repeating: werehog wasnt the worst part of that game. again, if you enjoyed Sonic Adventure 1/2 at all, Unleashed had some stuff for you; the parts i thought were bulslhit/quit on completely were when you have to go hunting or do fetch-quests or some shit to "unlock" the next playable level, fuck that hubworld shit.
sonikokaruto said:wtf how many pages is this shit?
i'm getting tired of seeing this on the 1st gaming page.
if you don't like it, don't freaking buy it
Wii version FTWMarrshu said:I didn't mind the werehog levels either. They were by no means bad, and were kinda entertaining, if under-polished.
I do recall being able to make it as far as Chun-nan's hub world. (I think, it might have been after that...) Couldn't find the entrance to the next level for an hour, and when I did find it, I found I had to collect more medals. The only thing that stopped me from snapping the disc and tossing it across my room was the fact that it was a rental. :lol
The best part is the game hasn't even come out yet :lolsonikokaruto said:wtf how many pages is this shit?
i'm getting tired of seeing this on the 1st gaming page.
if you don't like it, don't freaking buy it
Novella said:How is this a bait and switch?
The bait: We're making a Sonic game like those old ones.
The game: A Sonic game like those old ones.
Destroyed by Colors in what way? Sales? Reviews? Fan reception?ILikeFeet said:This game will get destroyed by Colors
sonikokaruto said:wtf how many pages is this shit?
Catalix said:Destroyed by Colors in what way? Sales? Reviews? Fan reception?
Gravijah said:the only thing that matters: oldschool sonic fan perception