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Sonic Wii impressions from near-final build

Pud

Banned
http://www.sonicstadium.org/articles/116/
Some pics at the link, but for those who just wish to read:

We played the first two stages of what essentially is the final version of the game. Sand Oasis is as you all have seen it in screenshots - Sonic dashes through a desert with platforms over streams and spikes. Dinosaur Jungle has Sonic running through caverns, being chased by Triceratops and facing a massive purple dino trying to eat your face off. Nice.

Control of Sonic is simple really. The blue blur is constantly going; you simply tilt the Wii remote left or right to move the hedgehog the corresponding direction. Pressing '2' will make him jump, while holding the button down can make you leap higher. This will come at a cost though - Sonic slows down, and if you're running at full pelt you'll need to hold the button down real early to brake in time to make the jump. Enemies can be attacked by flicking the remote forward when a red target surrounds them. Button '1' halts Sonic and can be used to cancel a charging jump, while holding the remote backwards can make Sonic do a moonwalk to pick up medals and items you just missed.

Enough about what you know already, what don't you know? Well, the cutscenes are very artistic. The intro movie is your obligatory CG Sonic intro, with cheesy rock and great graphics. Inbetween levels, you're going to see these kinds of storyboard scenes (see above). This one is after Sand Oasis, where you meet King Shahryar only to find it's Dr. Eggman.

The voice acting isn't nearly as annoying in this game. Probably because you're too busy trying to engage in the game, but perhaps because the dialogue is that much more sharp. In-game voices aren't always telling you to do this, that or the other like in Sonic Heroes - although Sonic's guardian fairy Shahra does say to Sonic "it'll be cooler inside" on Sand Oasis. Followed by Sonic replying with "Eh, are you sure about that?" after seeing flamethrowers on the floors and ceiling.

Speaking of which, the difficulty in this game is unique for a Sonic game. We say unique because it takes some getting used to before you can really adjust to the control system. Yet it doesn't suck royally like Sonic 06. There are times where Sonic can't reverse effectively when you're holding back on the remote, but besides that it's all intuitive. There are 12 missions per stage, SEGA tell us; 6 of these must be cleared before progressing to the next level, and as you may know they all feature different challenges.

Some are level specific - Sand Oasis has an alternative mission where you cannot run into any vases. This is where it gets interesting - variations on the 'Story Mission' level path (or a different level path entirely) can be experienced through different missions, requiring you to keep on your toes. Dinosaur Jungle places you in an area where springs are available to send you to the next platform; in an alternative mission the springs need to be activated using timed switches. Each mission gets more difficult than the last and we're told the later levels get very hard indeed - this is hardcore territory.

Yet despite the number of times we cacked up and fell to our death in a bottomless pit, we still managed to keep on trying the same bit over and over. You see, Sonic and the Secret Rings doesn't have a lives system, per se. If you muff up and die, you simply restart the section again until you get it right. This can be obviously infuriating if you're really cackhanded, but it's a godsend (and a middle finger) to the mach-speed killathon in Sonic 06, which included the nerve to limit lives you you had to restart the entire stage all over again. Difference is you want to play Secret Rings until you beat it.

The amount of unlockables appear to be vast as well. The 'Special' section of the game is a massive gallery of movies, illustrations and BGM from the game (and possibly Sonic's back catalogue of 15 years) that you can earn by collecting Silver and Gold medals. SEGA weren't kind enough to let us see any of the unlockables, but believe us when we say there are loads - there are at least ten tabs selectable at the top, with the last being '???'. So we're not even given a hint as to what that is. Still, the many abilities you can earn and equip to your rings (on your finger, dirty boy) are just as cool. They include making Sonic jump higher, running faster, getting a better head start and more control when jumping.

The Party mode is a collection of 40 unlockable minigames, and although we know that Shadow, Cream, Silver and Blaze are a number of the 8 selectable characters, only Sonic, Tails, Knuckles and Amy were available for us. Myself, IGN UK, Total Games Net and Rom from SEGA all got together for a quick bash (I was Sonic, obviously). We will be adding all the games we played to the Secret Rings Game Archive tomorrow, but here are a few examples:

"Spot! Pitch Black!" has all four characters holding torches/flashlights in the dark. Four near-identical panels slide across and players have to look at the panels with their torches and select the picture with the difference. It can range from something as silly as Knuckles with Tails ears to a minute difference in a Sonic picture that neither of us still understood what the alteration was.

"Look Up! Skydiving!" featured players falling from the top of the screen, with angel wings attached to their arms. With the Wii Remote pointing upwards, flicking the 'mote up and down will make your character flap their wings to avoid thunderclouds on the way down. First to the goal wins.

"Seek! Edge Race!"......... That little git is back. Yes. Omochao. Only thankfully he keeps himself to aiding your Party games and this minigame. All characters are blindfolded and YOU control your associated Omochao, using the A button to direct your character through a maze full of pitfalls to the goal first.

We also managed to see the final level of Sonic and the Secret Rings - the name of which is currently being kept a secret.
What we can tell you is that the difficulty curve is ramped supreme. Sonic is seen running through falling platforms in outer space, and mid-level has to survive being poisoned by noxious gas. One point sees you warped to a large room full of gas that rapidly depletes your rings - you will need the help of some of your equipped ring abilities to get out fast enough. Another point in the final stage has Sonic running through glass in a space environment. The graphics are really gorgeous here. We only managed to find one image of it (and it's not one we took unfortunately, it's from Famitsu) so take a peek at that for the time being.

So first impressions? All looking super. Of course, whether the challenge within will be sufficient, whether it will wear thin or whether this will be another broken game remains to be seen. Although we have to say, after playing this for about two hours it looks ten times better than Sonic 06 did. We're not saying this is your miracle game just yet, but... a Story with a decent challenge and a 'Sonic Shuffle 2' party mode with tons of extras. All we're saying is keep those fingers crossed.
 

AniHawk

Member
On February 21, Sega will be born again.

Welcome back, guys.

okay, so it's just two games. BUT STILL
 

TFIFF

Banned
Scalemail Ted said:
Hope the controls arent too complicated!

If tilting a rectangle to the left or right to go left or right respectively is too complicated for you, it may be time to consider a new hobby.
 

Lobster

Banned
TFIFF said:
If tilting a rectangle to the left or right to go left or right respectively is too complicated for you, it may be time to consider a new hobby.

:lol

it looks ten times better than Sonic 06 did.

They played it...So they can't say look..unless they're talking bout something else. :x
 

farnham

Banned
judging from the Sonic Adventure 2 Battle sales on the GC i guess this could have a shot as a million seller..

doesnt mean it will achieve it..
 

Beezy

Member
I played the awful Sonic demo for the 360 a few days ago. It shouldn't be too hard for any game to top that piece of shit.
 
40 mini-games? Wow. That might be the deciding factor for me come review time. Sounds like you get a lot of bang for your buck.
 
Beezy said:
I played the awful Sonic demo for the 360 a few days ago. It shouldn't be too hard for any game to top that piece of shit.

Really.

Ten times the quality of Sonic '06 really isn't saying much. That's still only like...a 5 out of 10. :D
 

DECK'ARD

The Amiga Brotherhood
ThirstyFly said:
40 mini-games? Wow. That might be the deciding factor for me come review time. Sounds like you get a lot of bang for your buck.

Monkey Ball had 50 remember, and they were basically all truly awful and broken.

Ther fact there's 40 in this one makes me think they've outsourced the multiplayer games to the same developer. I hope not though.
 
Pre-Wii release - “50 mini-games in Banana Blitz? Wow. That might be the deciding factor for me come review time. Sounds like you get a lot of bang for your buck…”

Post-Wii release - “50 ****ing mini-games in Banana Blitz - and nearly all of them are unplayable shit knocked up by the work-experience boy…”

:-D
 
Prine said:
I reckon its going to suck, theres never going to be a decent Sonic game in 3D.

Sonic Adventure on the Dreamcast rocked imo. We had that decent Sonic game.

I want another one. Hopefully this one will turn out good.
 
Monkey Ball had 50 remember, and they were basically all truly awful and broken.

I've never played any of the Monkey Ball games and totally forgot there even was a Wii one. The mini-games were that bad huh?

*goes back to waiting for Sonic reviews*

Please be good...
 

farnham

Banned
Cosmonaut X said:
Pre-Wii release - “50 mini-games in Banana Blitz? Wow. That might be the deciding factor for me come review time. Sounds like you get a lot of bang for your buck…”

Post-Wii release - “50 ****ing mini-games in Banana Blitz - and nearly all of them are unplayable shit knocked up by the work-experience boy…”

:-D


But monkey ball 3 is good.. because of the single player game...:)
 

Lobster

Banned
omg rite said:

They said it looks ten times better then Sonic 06...But see the thing is..they played it..so unless they're primary school drop outs. They meant it looked graphically/artistically better.

Saying it looked good gameplay wise is plain retarded as they've just played it.
 
Nash said:
Ther fact there's 40 in this one makes me think they've outsourced the multiplayer games to the same developer. I hope not though.

Bingo! This is probably the case, but at least there's a 4 player racing mode which seems to be developed in house at least.
 

.dmc

Banned
BlindN-Fan said:
Saying it looked good gameplay wise is plain retarded as they've just played it.

From what they've played it looks (ie. seems) that the final product will be 10x better than Sonic 06. How you going with that one? Need more help?
 
To me it seems that this will be a very solid title. Nothing amazing but just a great showcase of how a Sonic game can be when taken in the right direction.
 

Pikelet

Member
Saying it looked good gameplay wise is plain retarded as they've just played it.

lol what. They can say that it looks good, they have played two levels. Heck, i can say that Halo 3 looks good and i haven't even played it.
 

Deku

Banned
This is strange. My friends was describing to me how Sonic and Mario were huge rivals back in the day which I never really understood until I read Steven Kent's book. But anyways if this game does turn out to be decent, its going to be strange having a Nintendo platform be home to 2 exclusive platformers one Sonic one Mario in one year (assuming Galaxy doesn't get delayed)

Ok that's a lot of assumptions but it's going to fun and one for the history books if it all works out.
 

AniHawk

Member
Deku said:
This is strange. My friends was describing to me how Sonic and Mario were huge rivals back in the day which I never really understood until I read Steven Kent's book.

...So, how old are you/when did you start playing video games?

But anyways if this game does turn out to be decent, its going to be strange having a Nintendo platform be home to 2 exclusive platformers one Sonic one Mario in one year (assuming Galaxy doesn't get delayed)

There's always Super Paper Mario.
 

plank

Member
Deku said:
My friends was describing to me how Sonic and Mario were huge rivals back in the day which I never really understood until I read Steven Kent's book.


Where have you been? :\
 

Lobster

Banned
.dmc said:
From what they've played it looks (ie. seems) that the final product will be 10x better than Sonic 06. How you going with that one? Need more help?

Pikelet said:
lol what. They can say that it looks good, they have played two levels. Heck, i can say that Halo 3 looks good and i haven't even played it.

Pikelet proved my point. You can say Halo 3 looks good and you havent played it. They played it though...If you played Halo 3..wouldn't you say it plays good in terms of gameplay..not "it looks good in terms of gameplay".

Hell. Sonic 06 looked good.

How you guys going with that one? Need any more help?
 

marc^o^

Nintendo's Pro Bono PR Firm
ThirstyFly said:
I've never played any of the Monkey Ball games and totally forgot there even was a Wii one.
Minigames are awful. AWFUL. But the main game is brilliant, addictive as hell. The controls are perfect with the wiimote. Certainly the best Sega arcade game in ages.
 

.dmc

Banned
BlindN-Fan said:
If you played Halo 3..wouldn't you say it plays good in terms of gameplay..not "it looks good in terms of gameplay".

I'd say that from what I had played it looks to be entirely worth the hype, or looks to be 10x better than Halo 2, if that was how I felt about it.
 
Who would have thought, it actually sounds like a first good SONIC game after it left SEGA systems. Can't wait to play some with it.
 

.dmc

Banned
Ynos Yrros said:
Who would have thought, it actually sounds like a first good SONIC game after it left SEGA systems

What? You've heard the soundtrack? How can you know it will be a good Sonic game from listening to it?
 
.dmc said:
I'd say that from what I had played it looks to be entirely worth the hype, or looks to be 10x better than Halo 2, if that was how I felt about it.

You played it? When? Impressions?
 

AniHawk

Member
marc^o^ said:
Minigames are awful. AWFUL. But the main game is brilliant, addictive as hell. The controls are perfect with the wiimote. Certainly the best Sega arcade game in ages.

And the bosses are terrible.

...And for some reason, it's the only SMB game I've been able to beat.
 

marc^o^

Nintendo's Pro Bono PR Firm
AniHawk said:
And the bosses are terrible.
...And for some reason, it's the only SMB game I've been able to beat.
Yeah bosses are out of place in this game. At least they are not that hard to beat. Unveiling worlds 9 and 10 to fully beat the game, is much more challenging though.
 

farnham

Banned
AniHawk said:
And the bosses are terrible.

...And for some reason, it's the only SMB game I've been able to beat.
smb2 is way tooooo difficult...

its funny how they made a kids game that is more difficult then any adult game on the market (fzero is an exception.. oh wait the same team:lol :lol :lol )
 
I haven't believed in Sega for a loooong time now so I wont be getting excited any time soon, I will keep a watchful eye on this though hoping for a return to decent-ness.
 
I just got my Wii yesterday!! :D :D :D :D :D
and I got a 40 dollar discount on it!!

I'm ready for Sonic & The Secret Rings, and since it is not the same team that worked on Sonic and Shitty Friends next gen, I'm confident that Sonic Wii will be really good.
 

mre

Golden Domers are chickenshit!!
BlindN-Fan said:
Pikelet proved my point. You can say Halo 3 looks good and you havent played it. They played it though...If you played Halo 3..wouldn't you say it plays good in terms of gameplay..not "it looks good in terms of gameplay".

Hell. Sonic 06 looked good.

How you guys going with that one? Need any more help?

Don't you think you're being just a little bit nitpicky over somebody's choice of verbs?
 

DaCocoBrova

Finally bought a new PSP, but then pushed the demon onto someone else. Jesus.
Deku said:
This is strange. My friends was describing to me how Sonic and Mario were huge rivals back in the day which I never really understood until I read Steven Kent's book.


Wow.
 
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