That was more of a Kutaragi/Namco venture, than an SCE/Namco venture.StuBurns said:When they do buy/build studios in Japan, they pretty much do nothing. That studio they made with Namco has been going for years, and Ridge Racer Vita is their first title, and it apparently has significant performance issues.
Unacceptable way to spend money.
EAD group's been quietly bulking up on staff (EAD Tokyo even formed a 2nd full team), Monolith's been continually hiring, Project Sora was put together, NdCube snagged a bunch of Hudson expats, Nintendo's even building a new larger HQ for their R&D groups. People tend to underestimate the scale of Nintendo's internal groups, but EAD alone is about the size of Naughty Dog, Polyphony, Guerilla and Sucker Punch combined. Overall worldwide Nintendo and SCE likely have about the same amount of people working on games R&D, the main difference is Nintendo's largely centralized while Sony's more fragmented.Pachterballs said:I wouldn't really say nintendos Japanese studios situation is growing rapidly; not even sure how you came to tha conclusion. Still going to get sequels, ports, remakes, the "nintendo drought"... Etc. I actually think nintendo is moving backwards... Late wii lifecycle has not been kind to fans
"It's a very interesting and frustrating thing for me to experience because I have been banging the drum about social gaming for a long time, with SingStar, EyeToy and Buzz," he said during a private lunch taking place during GDC week.
Sad, really. Although, luckily Yoshida is pretty cool as well."And our Japanese colleagues said that there is no such thing as social gaming in Japan people do not play games on the same sofa together in each other's homes. It will never happen. And then out comes the Wii."
gofreak said:From the PS Meeting, "Software Development Department Business Division No. 2" - which is indeed not Yoshida's ship.
Although is Yoshida on the SCE board now? If he is he at least gets to have some input on more general matters beyond WWS.
Linkzg said:That applies to every portable system except, and arguably, the DS and iOS.
Meisadragon said:Phil really hated Sony Japan. It was also one of the reasons why the PS3 software was incredibly primitive when it launched. He was a good guy, and would have definitely made a difference if he was still the WWS President.
Sad, really. Although, luckily Yoshida is pretty cool as well.
Yeah, fuck him for hating on Pokemon.SolidSnakex said:Those quotes are why i'm happy that Phil left.
Meisadragon said:Phil really hated Sony Japan. It was also one of the reasons why the PS3 software was incredibly primitive when it launched. He was a good guy, and would have definitely made a difference if he was still the WWS President.
Sad, really. Although, luckily Yoshida is pretty cool as well.
Why does it have to be unique? If it's done well, if it's easy to communicate, to compare stats, to play together with friends then it should be solid social gaming.patsu said:Sony claims that social gaming is part of Vita's strength. I don't see it. What's there is not unique and easily replicated or worse, replaced by something better.
Figboy79 said:What I really like about Yoshida is that he doesn't fall for the obvious bait questions interviewers throw at him.
All this gen, it's been "Let's guffaw at Sony putting their foot in their mouths in interviews! HAW HAW!"
It's amusing to see interviewers throw out bait, get deflected, then try again a question later. lol.
Yoshida is good at fielding the loaded questions.
stilgar said:Nope
Yes I'm late. Sue me
That is so a spinoff of the NES version, down to the victory scene with the shuttle.stilgar said:Nope
Yes I'm late. Sue me
jackdoe said:Why does it have to be unique? If it's done well, if it's easy to communicate, to compare stats, to play together with friends then it should be solid social gaming.
JordanLMiller said:Seriously. This guy needs to be promoted.
This a thousand times over. I believe he actually wants to stay put as well which is the reason UK Andrew took the SCEI position.ProfessorMoran said:No, he's exactly where Sony needs him, as the head of software development.
....patsu said:Because it's a new platform and people will look for surprises in a sea of intelligent devices.
It would be insufficient if all Vita can do is the above in a handwaving fashion. How exactly is Vita's social gaming different and better from Facebook, Google+ at a fundamental level ? If it's just GIS info, stats comparison and notifications, it's pretty generic and more mature/established elsewhere.
Hyuga said:....
Show me a better gaming device (in that sea of intelligent devices) which can do all that stuff.
btw. have you used/tried the VITA yet?
As long as it can do all that social gaming stuff "really good", it's just fine.
Kuran said:If cellius is so great, I wonder why Ridge Racer looks and performs so disappointing. It should be a showpiece like at PSP's launch.
patsu said:I only saw the Vita user videos, and noticed holes in them.
"easy to communicate, to compare stats, to play together with friends then it should be solid social gaming."
You'll see them on Win8, Android and iOS tablets soon. Besides, these are software features that already exist on other platforms (Steam, XBL, Facebook) with established and consolidated user base. It is not difficult for them to move to these mobile platforms.
Vita is starting from zero base since PSN is too fragmented. PS Home, the XMB chatroom, playstation.com, etc. are all separate "silos". iOS is in similar position, but they will plug the hole in their upcoming iCloud services.
I don't see how Vita's social gaming feature is "really good". It is par for the course. Their presentation focus on a litany of social apps and online + geo-gaming API. There is no inherent social graph in their platform except for game-specific LiveAreas and persistent party setup. They also only *talk* about the features and have not shown us any integrated services yet.
From user perspective, we have not heard much about groups/clubhouses, user interests. LiveArea seems to be effective for existing customers only (e.g. Only inFamous customers can see the inFamous LiveArea). They should show the cross-game, Vita-wide community services (if it's there). The current presentation is too tailored to developers now. What about cloud storage ? Is it only used for backup and game resume ? No more content sharing ? How are they going to use the UltraViolet DRM scheme (It allows flexible referral) ?
From media experiences, can we play Music Unlimited as custom sound track in games ? (Why not show it ? >_<). Can we spectate in any game like OnLive devices ? Can we post game items on the net rather than just share them in Near ? Why can't sharing/gifting be done in GAF fora ? Why is it highlighted as a Near feature. All my gaming friends are far away from me. Can Near link me to the nearest game stores/clubs (if I want to) ? At the beginning, Near will not be very useful since few people will own a Vita. Is it linked to the PS3 network so we can interact with nearby PS3 (owner permissible of course) as well ?
In LBP, we can post our user level QR code to forums and sites, but that's an application specific feature. Will there be special channels for user generated content since finding + promoting user levels is one of the key problems on PS3's UGCs (I haven't touched inFamous 2 user content yet). And again, only people who bought these games can see them.
I think if they start from the user angle, they can package and present the Vita concept better. Right now, the launch screen is just a collection of random bubbles, or strips. It's not very enticing or interesting. I have no doubt there are more under the hood, but my impression is there are much room for improvement in the "packaging".
D2M15 said:FWIW, Ridge PSP showed up at its own TGS debut with one track (from RRV) and one AI car, then arrived at launch as the little piece of magic we all know now. In Teramoto I trust.
Kuran said:If you had used a 3DS, you would appreciate Vita's 'social' features and PSN store/network that much more. You can't take it for granted.. they seemingly took it as far as they could envision and it will be fully featured at launch.
There's really no excuse for what Nintendo is doing with online.patsu said:Nintendo is just starting out in the online world.
patsu said:It's Sony's second/third try network platform (after PS3, PSPGo). They should compare with the bests out there, and know where they want to go.
Nintendo is just starting out in the online world. Why not compare to OnLive, FaceBook, XBL, Steam, and others ?
patsu said:I only saw the Vita user videos, and noticed holes in them.
"easy to communicate, to compare stats, to play together with friends then it should be solid social gaming."
You'll see them on Win8, Android and iOS tablets soon. Besides, these are software features that already exist on other platforms (Steam, XBL, Facebook) with established and consolidated user base. It is not difficult for them to move to these mobile platforms.
Vita is starting from zero base since PSN is too fragmented. PS Home, the XMB chatroom, playstation.com, etc. are all separate "silos". iOS is in similar position, but they will plug the hole in their upcoming iCloud services.
I don't see how Vita's social gaming feature is "really good". It is par for the course. Their presentation focus on a litany of social apps and online + geo-gaming API. There is no inherent social graph in their platform except for game-specific LiveAreas and persistent party setup. They also only *talk* about the features and have not shown us any integrated services yet.
From user perspective, we have not heard much about groups/clubhouses, user interests. LiveArea seems to be effective for existing customers only (e.g. Only inFamous customers can see the inFamous LiveArea). They should show the cross-game, Vita-wide community services (if it's there). The current presentation is too tailored to developers now. What about cloud storage ? Is it only used for backup and game resume ? No more content sharing ? How are they going to use the UltraViolet DRM scheme (It allows flexible referral) ?
From media experiences, can we play Music Unlimited as custom sound track in games ? (Why not show it ? >_<). Can we spectate in any game like OnLive devices ? Can we post game items on the net rather than just share them in Near ? Why can't sharing/gifting be done in GAF fora ? Why is it highlighted as a Near feature. All my gaming friends are far away from me. Can Near link me to the nearest game stores/clubs (if I want to) ? At the beginning, Near will not be very useful since few people will own a Vita. Is it linked to the PS3 network so we can interact with nearby PS3s (owner permissible of course) as well ?
In LBP, we can post our user level QR code to forums and sites, but that's an application specific feature. Will there be special channels for user generated content since finding + promoting user levels is one of the key problems on PS3's UGCs (I haven't touched inFamous 2 user content yet). And again, only people who bought these games can see them.
I think if they start from the user angle, they can package and present the Vita concept better. Right now, the launch screen is just a collection of random bubbles, or strips. It's not very enticing or interesting. I have no doubt there are more under the hood, but my impression is there are *much* room for improvement in the "packaging".
I'm actually not sure that this is ment to be cheeky. From the reactions i've seen, it doesnt look like many expected Nintendo to release something like this. Or do you disagree that the 2nd analog slider addon was a bit shocking?POWERSPHERE said:lil bit cheeky!
"Iwata Asks" regarding Ridge Racer 3D really sheds light into the Ridge Racer development schedule. In summary, the magic happens at the tail end. Though I hope the final product resembles Ridge Racers more then RR3D...D2M15 said:FWIW, Ridge PSP showed up at its own TGS debut with one track (from RRV) and one rival car, then arrived at launch as the little piece of magic we all know now. In Teramoto I trust.
3DS Iwata Asks Vol. 4 said:Iwata: This may be a little direct, but I felt like some people may have been disappointed when they saw the first screenshots you released. I thought they got the wrong idea.
Sakagami: Yeah.
Iwata: But the closer we got to the end of development, the more the visuals improved. Even I wanted to say, If you could make it look this good, why didnt you do it sooner? (laughs) And Ive thought that about the other games in the series sold on other hardware as well. The Ridge Racer team really takes off in the latter half of development. Why is that?
Sakagami: Well, to put it bluntly, the staff members are humble folks. Theyre no good at bluffing.
Iwata: You mean they dont want to release a screenshot they may not be able to deliver on?
Sakagami: Right.
Iwata: Oh, theyre honest! (laughs)
Sakagami: Yeah. Too honest. Even I get mad about it. The Ridge Racer team tends to want to release something right from the midst of development. Like its a progress report! (laughs)
Iwata: (laughs) They release screenshots like theyre reporting the projects current state. But your explosive progress toward the end is really incredible. How can you make something like this in such a short time?
Sakagami: The first thing that we do when developing a Ridge Racer game is make a solid game system environment to serve as a foundation. Then were like, We can do this, and Lets put in this. At the same time, we prepare for the visuals and so on, and then towards the end we put it all together at once.
Iwata: But doesnt that make you nervous as the producer?
Sakagami: Of course! Ill ask how its going and theyll tell me to wait and see the last three days. Ill think, Nothings going to change in three days! but then three days later, there will be a clear difference. That happens a lot.
Iwata: Ive heard from people in the Licensing department that the same kind of thing happens right before shows.
Sakagami: Yes, it does. (laughs)
Iwata: I guess thats just a characteristic of the Ridge Racer team. (laughs) So you packed everything into Ridge Racer 3D at the end of development. What do you recommend to players?
No way. Game Center on iOS is pathetic compared to the Vita's 8 person party voice chat and messaging/boards/trophy features. No other mobile handheld will be as good as Vita's online capabilities, period.patsu said:I only saw the Vita user videos, and noticed holes in them.
"easy to communicate, to compare stats, to play together with friends then it should be solid social gaming."
You'll see them on Win8, Android and iOS tablets soon.
Leona Lewis said:"Iwata Asks" regarding Ridge Racer 3D really sheds light into the Ridge Racer development schedule. In summary, the magic happens at the tail end. Though I hope the final product resembles Ridge Racers more then RR3D...
Well it's not like they have to make any new tracks or anything.D2M15 said:Yeah, back in the day I had the chance to talk to Teramoto just after PSP launch, and the majority of the game was pulled off in six months - I remember RRV having an equally ridiculous dev cycle. It's how they roll.
Kuran said:That seems to be an odd way to look at it. It's Sony's second handheld and Nintendo's xxrd. They both exist in the same era. I will compare PSN/Vita to IOS GameCenter and 3DS's store.
Linkzg said:What's your point? PSP has Lumines. It's status as a portable console is absolved! an exception isn't the rule.
We can also ignore that Tetris existed before the Gameboy, and released on consoles later.
Handhelds have always been portable consoles and great for it. GBA and DS were better positioned because they were too weak to directly mimic consoles at the time and had a wealth of relatively unique content (GBA was a port dumping ground for previous generations, though). Still 'console-style' games, but evoked previous generations of consoles.
chubigans said:No way. Game Center on iOS is pathetic compared to the Vita's 8 person party voice chat and messaging/boards/trophy features. No other mobile handheld will be as good as Vita's online capabilities, period.
Now, whether or not that's enough to bring people into the Vita, that's a legitimate issue. But the online features certainly aren't.
patsu said:It is not odd when I'm going to buy Vita and evaluate Vita based on its merits. Like what Shuhei mentioned, they set the price independent of 3DS. They also set their goals without knowing what Nintendo is doing.
From the videos, it look like they have some more (actually a lot of) work to do. Some of the things I heard so far sound too high level/fluffy. Need to see how well it works, and how tangible the benefits are. I'd be disappointed if the execs are simply regurgitating things/buzzwords to align and reassure themselves, instead of amaze us with their insights.
It's all about what and how Sony wants to position Vita. Sony is lucky enough to get a shot at it every few year so far. Don't mess it up. IMHO, Shuhei should remind his colleagues and/or hire the right folks to make sure the Vita experience is unique and exciting.
Watch out chubigans.patsu said:I hope you're right, but I think you'll be surprised in about 1-2 years time. ^_^
But if you use your thumb on the touch screen, then you occupy it, so it is no different than using an analog stick Otherwise you must hold your hand like a claw (thumb on the touch screen and using maybe the pinkie finger on the face buttons), but then you face to problem to use the R1 button. Maybe it could work, but it doesnt sound very comfortable to play with your hand like this at least.manueldelalas said:No, you must not hold a stylus to use the touch screen effectively.
kadotsu said:To put it in easy terms it's XboxLive(but free)+Autolog(but cross game)+Streetpass(but persistent). Everyone who has played a console game to date should be able to understand the benefits. And the UI is incredibly easy to understand. It's iOS out of game and Blades in game.
Figboy79 said:Is it wrong that I kinda want a Vita to, um, play video games on?
I don't particularly care about the social networking/aspects of the Vita. What I want is a cool portable gaming device. What I want is Uncharted, LBP, Dead Nation, Wipeout, etc, on the go. And I'm getting that with Vita.
I'm not the biggest online player, but I admit that a Vita Starhawk would probably be amazing, but I'm not impressed by whiz bang buzzwords and being able to access Facebook and Twitter and shit on my portable gaming device.
For the few network enabled Vita games I may try out, all that's important to me is being able to connect to an online match. I'm sure the Vita won't have a problem with that.
All the other stuff is just bells and whistles to me.
Will the Vita play cool looking games? So far, it's looking like a "Yes." That's all that matters to me. I have a smartphone and a laptop for all that other stuff. I just wanna play games.
I don't see why the Vita needs to compete with anything. Some people will want a dedicated portable gaming device (like me). Some people will want a Smartphone. Fortunately, both of those desires can be met, so everybody wins!
patsu said:It's Sony's second/third try network platform (after PS3, PSPGo). They should compare with the bests out there, and know where they want to go.
Nintendo is just starting out in the online world. Why not compare to OnLive, FaceBook, XBL, Steam, and others ?
That's a rather nice simplification of its online capablilities.kadotsu said:To put it in easy terms it's XboxLive(but free)+Autolog(but cross game)+Streetpass(but persistent). Everyone who has played a console game to date should be able to understand the benefits. And the UI is incredibly easy to understand. It's iOS out of game and Blades in game.
theBishop said:Are you saying Nintendo should be judged by a lower standard?
If EA released a game console tomorrow and it had features equivalent to PSone, would you say "hey give them a break, they're just starting out in this!"?
You must also take into account that the Vita in 2-3 year will be cheaper than the cheapest iPod touch. Games should also be more affordable with Sony pushing the Platinum/Essentials line. Minis (which I think was a bare-bones effort) already brought us a size-able number of App-like games on PSP and PS Suite with cross platform compatibility, C#, and affordability should fare at least not worse.patsu said:No you're not wrong.
It may mean that Sony is going after the same user base as before. The main draw is still the games, and the social gaming features are just sugar on top. Not sure if they will revise the services later on but according to earlier sources, Sony expect to market Vita to non-core gamers after 2-3 years.
It's more a question of how seriously they take the Vita "side services". In PSP and PS3, they take very low priority.
patsu said:No you're not wrong.
It may mean that Sony is going after the same user base as before. The main draw is still the games, and the social gaming features are just sugar on top. Not sure if they will revise the services later on but according to earlier sources, Sony expect to market Vita to non-core gamers after 2-3 years.
It's more a question of how seriously they take the Vita "side services". In PSP and PS3, they take very low priority, although PS3 is definitely better than PSP in this regard.
EDIT: The discussion kinda crops up because I was wondering who and what Phil Harrison was referring to in his "exit interview". And whether those forces are still around since Phil felt compelled to leave.
theBishop said:Are you saying Nintendo should be judged by a lower standard?
If EA released a game console tomorrow and it had features equivalent to PSone, would you say "hey give them a break, they're just starting out in this!"?
kadotsu said:You must also take into account that the Vita in 2-3 year will be cheaper than the cheapest iPod touch. Games should also be more affordable with Sony pushing the Platinum/Essentials line. Minis (which I think was a bare-bones effort) already brought us a size-able number of App-like games on PSP and PS Suite with cross platform compatibility, C#, and affordability should fare at least not worse.
In the end I just hope Vita will succeed and gain a healthy market share so I can enjoy good Japanese games without having to compromise on control or graphics or region locking.
1-D_FTW said:The EA crowd does this very thing with regards to Origin
Apple devices won't become cheaper. And price is one of the most defining characteristics in technology. Just look how the race for the $99 tablet started after the TouchPad incident.patsu said:In 2-3 years time, all the current devices will become cheaper... not just Vita. In general, price is not a good way to differentiate.
PSSuite is interesting. I look forward to more info. Would be interesting to see how Sony position Vita besides PSSuite.