ElTopo said:
I think they're actually doing a pretty bad job at showcasing the platform. What's the difference between LBP on Vita and LBP on PS3 ?
Lots. LBP is a creative tool. So what it is is a function of the tools available on the platform. Vita has a very different, more expanded set of interface tools available to creators in LBP than on PS3. Same sticks and buttons, but with touchscreen (a big deal), back touch, screen-aligned gyros etc. Maybe some location-based gubbins if we're lucky!
In create mode the touchscreen should also be a boon for obvious reasons.
The short answer is - look at what the community will end up making with it. Tenner bets it's very different kinds of things than on PS3. Probably taking heavy doses of influence from iOS apps and DS games and the like. I think I even saw a canvas curse style level for example, and also something as simple as a water-level 'app'.
It's a different direction than would be possible on PS3 or PSP. In fact, I'd almost say it COULD end up being a much better fit...conceptually LBP was meant to evoke the idea of putting a camera on a make-and-do world. You're going to be able to be a lot more tactile with that world on Vita (not just because of touch, but because you can 'move' the world with world with the screen aligned gyros etc.) - interact with it as if it really were there behind the screen.
ElTopo said:
What sets Uncharted apart from the console iterations other than controls ? For someone like me who hasn't been following Vita
If you can make an Uncharted for a handheld that's low on compromises and adds additional interactions - why not? Even if Uncharted didn't have extra controls and some of the new gameplay features that fall out of that (like the photography stuff), I'd say it's a different kind of case than God of War PSP vs God of War PS3. When a PS4 comes around, Vita's still equipped with distinct stuff that devs can lean more heavily on than they might in some of these earlier games too.
And maybe your last sentence is at issue