TouchMyBox
Member
They need to halve the weight, double the field of view, and double the resolution for this thing to be a "must-have".
That said, my buddy's HMZ is very very neat.
That said, my buddy's HMZ is very very neat.
They need to make an affordable one when the PS4 launches.
Also, with the T2 out soon, maybe I can finally get my hands on a cheap T1.
Stereoscopic 3D (as presented in an HMD) is fine. Each eye gets its own picture, eliminating cross-talk. It's a worthwhile 3D experience for both movies and games. Having said that, the experience isn't that different from watching a TV, if you find one with little to no crosstalk. That's where a device like the Rift comes in, with a much bigger FOV and a far more (according to hands on demos) immersive (and gaming oriented) experience.
1. When will VR take off?
2. If 720p is disappointing how are Rift screens?
How can 720p OLED be disappointing if the future is 640x800 LCD? Double standards?
And IF the actual software comes, why couldn't Sony add extra head tracking hardware to the future versions?
3D HMD needs good 3D content. We are not there yet.
Virtual reality and augmented reality are just buzzwords and tech directions. There is no reason why they can't be used together in the future.
But using the optics of the rift and the display tech of the TMZ - it's not unfeasible to get an 8k (let alone a 4k) display in future VR devices.
1. Likely some time after the release of the consumer version of the Rift - when there are competitors doing similar things to what the Rift is doing.
2. Developer rift will be 640x800 per eye - but consumer version is targeted for larger screens... in the region of 2.5x1.5k (or 1250x1500 per eye). Which admittedly will provide lower PPI than the TMZ series.
But using the optics of the rift and the display tech of the TMZ - it's not unfeasible to get an 8k (let alone a 4k) display in future VR devices.
When you get to that point... what's the point of this technological pathway? It's not VR - it's an alternative to normal 3D flat panel displays. But because of numerous comfort and usability factors, it'll remain extremely niche.
How big can the market possibly be for people that want a traditional screen that only they themselves can use? I mean... there's a pretty significant overlap with people that can get access to screens in rooms with locks on the door.
a 6" microdisplay? impossible, it would be a +7000mm² chip (a classic microdisplay is a chip between 100 and 200mm² like CPU/GPU)
futur of VR will probably be laser
So you're looking at 2014 before any kind of volume VR is in the market. So let Sony play slightly conservative with a simple display (if you can call a HMD conservative), and let's hope they build support into PS4 for a more gamer oriented device - eg the HMZ-T3 which in theory would be due in winter 2013.
What's your point? I dont understand when people make these posts, If would be a mod I would ban these.
It does not contribute anything useful to the discussion, it's rather annoying to see rubbish like this plaguing the text, all makes it even harder to read through the fast pacing threads.
I've seen like ... 10 since I got here, this is the first time I had said something about it.
3D is a buzzword, it was introduced with HDTVs into the mainstream and will die in the mainstream.
3D video is bad for software development since it's enabling halves the performance.
Augumented reality does not require large processing thus is suitable for mass market because it's feasible to do with moble devices such as example in 3DS camera with stuff flying. That is more of a simple stuff that doesn't interest me as a gamer nor as an enthusiast.
Various virtual reality products and proclamations have been made, those were all cheap shots for a quick buck, they had no real technological basis nor any goal ... mhmh what's that, I smell something, oh yeah, Onlive is a fine example of those.
Even all the documentary stuff you see on TV talks about virtual reality, many of that is being good ol TV BS, all these people talking but nobody hadn't done anything, that's because they don't know, the big manufacturers don't have content for it. They don't even care unless they can sell it for their own profit.
This is pretty much the time all gamers should be again thankful to John Carmack, and ofcourse Oculus. This is a noble cause, and it so deserves that those guys who are the best for the job are really part of it.
Nintendo is similar, hardware is designed by the feeback from software engineers and other staff, they don't hire part time hardware people and put them in charge, they don't contract somebody to do something for them, they heavily direct and supervise with whom they partner or cooperate for anything, the AMD/ATI GPUs, those are all co-developed chips, nothing gets decided without nintendo's approval or discussion, PS3 is a living disaster in that aspect, the system was designed purely by hardware people who obviously have no idea about gaming software, they lacked crucial feedback and direction.
3D will pretty much die slowly, slowly because it will be exploited by the HDTV industry which has plagued PC by which 16:10 is only a small niche now, these manufacturers are so going to pay now.
3D is gone an VR is here. 3D content doesn't interest me, I don't watch movies (hollywood propaganda)
Could you tell a bit more about it? I'm curious. Was the image quality that good? How does it compare to others, in your opinion?
So you're looking at 2014 before any kind of volume VR is in the market. So let Sony play slightly conservative with a simple display (if you can call a HMD conservative), and let's hope they build support into PS4 for a more gamer oriented device - eg the HMZ-T3 which in theory would be due in winter 2013.
I'm not all that clued up about the technology (and limitations of) microdisplays. How do they work and what are the functional limitations of making them that big? How big can they get? What's the difference between that tech and more traditional LED/LCDs?
I mainly use them as an example of pixel density in technology... that it can indeed, get extremely dense.
I will say this, the headpad and back straps look MUCH more comfortable than whats on the T1.
HMZ use microdisplay, Oculus use little display
microdisplay is produce like microprocessor, little display is produce like TV. it's two very different technologie (with different PPI, microdisplay have 10x superior PPI)
Oculus particular approach need a 6" display, not realy compatible with microdisplay
It's a chip you say... so the lack of feasibility I imagine is simply the fact that it needs a silicon wafer (and one that large is too expensive to be practical)
yes
theoreticaly you probably can make 6" microdisplay (but it's 50x the size of the HMZ microdisplay)
Just doing a bit of quick research, but having trouble finding where people are getting the information that the HMZ uses a microdisplay.
What's most commonly cited is OLED. A quick check on microdisplay (LCoS or SXRD) in Wikipedia shows that the technologies are not mutually compatible and can't be mistaken for each other.
Is it not at least theoretically possible to take whatever secret sauce Sony is using in their high PPI OLED in these, scale them up to a 6" panel?
Just doing a bit of quick research, but having trouble finding where people are getting the information that the HMZ uses a microdisplay.
It would probably be possible to build such a 6" OLED (which would have 8k resolution or so), but it would likely cost an arm and a leg.
Generally, I think people don't understand the differences between a personal Movie Viewer and a VR headset. Sony, with this, want to sell a consumer product that you plug your existing devices (blu-ray player or consoles) into and which gives you a high-quality cinematic experience without the cinema. As someone said earlier in the thread, it's like a headphone for eyes.
A high-FoV VR display, especially one based on leep optics such as the Rift, is very different. While it's true that with ultra high resolution displays (which won't be here any time soon) and the correct software processing you could watch legacy content in a virtual environment, it's still not something you could just use with your existing devices.
Granted the image quality will be better on the HMZ - but the big factors against it is the whole screen mounted to your face that you can't look away from.
I'm saying this from first hand experience... the discomfort of the HMZ is not purely due to the physical size and weight (which I managed to mitigate to an extent with the use of counterbalance and comfort mods) - but because your brain just doesn't like seeing a screen that follows your head around.
You keep bringing this up, but I don't think it bothers most people as much as bothers you. Personally it didn't bother me at all when using my HMZT1. Sure I'd prefer to have headtracking, but I never experienced any nausea or "brain discomfort" from the lack of it. I think yours is an extreme case.
Source: Sony's Press Centre.
Seems like the big features are that the headphones are not attached, 20% lighter, more comfort customization, sharper displays and the Clear mode for gamers.
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It was demonstrated next a Bravia and a Samsung LED(with a sticker on the Samsung logo saying other LCD brands )and it completely blew both out of the water, the image is super sharp and the black is way way darker like a Kuro, the Bravia and Samsung one were very dim next to it,it was like the New iPad screen next to a 3DS screen.
A stealth Sony troll post at its finest.
Oculus sold like 8k units in 30 days as a literal unknown completely out of nowhere...
Price?
Will the oleds be 1080p? Kinda hoped it could track your head for that VR effect.
No. 720p.
Will the oleds be 1080p? Kinda hoped it could track your head for that VR effect.
And while 1080p would be nice, and I'm sure eventually we'll see it, the device makes most signals look really good in 720.
Sony Japan have revealed, that HMZ-T2 launches in Japan on October 31.
The price will be 70,000 yen which is 10,000 yen more than HMZ-T1.
Engadget.
It's also playable at Tokyo Game Show.
U can mod he t1 in 20min to get separate eye adjustmentsYep. Kind of relieved that I don't feel I'm missing out on much by stickng with my T1s. I like the idea of having seperate adustments for each eye though. Some nice little bonuses for folks who've waited to pull the trigger.
Oculus Rift it is. Here's hoping Rift can be used for movie viewing.