RockmanWhore said:
I hope they're just sitting on that announcement til tgs or something.
RockmanWhore said:
gofreak said:Marks and his team have shown the media before the raw debug data for Move during demos, showing latency, and that stuff showed the latency hovering around the 20ms mark. Now, you can claim they're faking that debug output, but I've a bit more trust in the technical integrity of those guys. Plus, it's entirely plausible...your last paragraph makes no sense with a setup that captures at 60 or 120hz. Eye captures at a minimum at 60hz - 16ms, meaning a max of 16ms between the time you make a movement and the camera captures it. Time to do the processing on Cell is I'm sure negligible..the processing's relatively trivial, and a spu is a beast for image processing. 22ms total between these two process is quite plausible. Don't conflate application lag with lag from the controller.
Man said:Hey guys, hey guys...
There are 0 work out titles in that list. Who would have thought.
Crakatak187 said:I posted this yesterday. I wonder if you can dial the PSEYE to 320x240 at 120 frames for the Move. I don't think it'll work but it hasn't been really answered I think.
Tmac said:Move is like the ugly duckling for me. Out of all motion solutions it looked like, by far, the worst. Now it's the oposite. Its look much better than its rivals, with the right games it can deff work.
Im totally surprised with move.
And sorcery looked pretty good, lot of potential there.
BomberMouse said:I don't see "Under Siege" on that list , that game looked great
All the scenarios you described were during moments in-between the action, moments in which your inputs don't have any gameplay effect, and in games that don't give you full 1:1 because they'd be too hard/wouldn't benefit from it. Those games were semi-1:1 and gesture based. They're also third person games. If you've noticed by watching the robot puppeteer tech demos, the elbows aren't being tracked, so the arms look silly. Instead of having to watch your arms look silly and gimpy in a commercial third person action/sports game for tens of hours, the game is going to want to filter the data and animations so they look more natural, and this will come at the loss of complete 1:1 control. As long as it's not sacrificing gameplay, there's no problem.MightyHedgehog said:Whatever the case with the final ms of latency they say there is that Move incurs, visible lag is there when you look at the visual of something tracked, like the arm for the main character in Sorcerer, but the act of casting magic shots is gesture-based and seems instantaneous enough. So, the arm movement doesn't look very instant, but it does seem to track mostly 1:1 albeit delayed and jumpy, going from point to point to keep up. Same held true for Tiger and other demoed Move stuff. No different in a lot of ways to Wii titles that look for key motions and act in-game with a set effect and/or animation but visibly lag behind when trying to keep an on-screen arm or virtual tool in sync with the player. It may mimic their motions 1:1 on some level, but it doesn't seem to be able to keep up with doing it at the very same time when having to visually move something on-screen in tune with it. It's only when something goes beyond moving a cursor or gesture-invoked stuff that this lag seems to be really apparent in all of the Move stuff I've seen. Again, no different to Wii, even if it's more accurate across more situations and seems to lag a little less.
Lawr. said:add Child of Eden to the list! also Move enabled
caliblue15 said:Move is way too expensive for people who already have a PS3 Eye.
The Bundle is $100.
Well if you take my eye at $40 plus controller $50 that's $90, and the bundle gets a game that's $40.
Way to screw me over Sony. I'm better off selling my Eye, and buying the bundle. I'll still need another controller, and that's $50. Then another $30 for the games that use the subcontroller.
That's $180 just to make it playable. Or I could just go buy a wii which is one player playable for $20 more.
So people that want a wii like experience pay and extra $180 on top of the extra $100 the PS3 costs over the wii.
The titles are really cool and make me want one, but the price is setting me back, even if it is the same cost as a wii remote with wii motion plus.
Laguna X said:I'm not a fan of the franchise, but I hope the Tiger Woods golf game delivers.
painful fart said:[/B]
Those configurations are not possible. If there are four players they can only have one move controler each, no sub.
So
1. $200 for four players (4 move)
2. $230 for four players (4 move)
Jax said:I think the thing it has going from it from that list is the fact that there's PSN titles that you can just jump online download and buy, and play. That's bloody awesome.
RE: RE5 GOLD.
is move control going to be patched in? I already own the bluray for this. If yes = FULL OF WIN
actually, it should almost be. im pretty sure the ps3 recognizes up to 7 controllersStumpokapow said:Really?! Woah. So I guess four player local co-op of move+move or move+sub (slash apparently move+ds I am truly blown away that anyone feels that's viable but okay) isn't possible?
Interesting.
Pointless really, plus it's 8 ontrollers right there. What game would even need four Moves/Navs anyway? Hell I have yet to see the games with four Moves tbh.. Buy 4 Moves, 2 Navs max, though realistically only two Moves and 1 Nav should serve you just fine.Stumpokapow said:Really?! Woah. So I guess four player local co-op of move+move or move+sub (slash apparently move+ds I am truly blown away that anyone feels that's viable but okay) isn't possible?
Interesting.
belvedere said:So glad it's not completely shovelware.
Also surprised about Time Crisis, it looks pretty damn cool.
Now get a better bundle and this thing has a decent chance.
gofreak said:They omitted Dead Space Extraction, but IIRC that was confirmed for Move during the conference too (?)
gofreak said:Unless that's belatedly been announced, it's not unfortunately. There was no mention of move support in the PR for it.
Loudninja said:Heavy Rain - E3 2010 PlayStation Move Trailer [HD]
http://www.youtube.com/watch?v=kKzj_M19Kmk
How will they manage that? You know, with the ball and everything.. :dbeast786 said:He said there is going to be an attachment to the move to make it look like a gun. The game felt exactly like playing with Light fun in TC4.
Sentry said:How will they manage that? You know, with the ball and everything.. :d
Sentry said:How will they manage that? You know, with the ball and everything.. :d
I can't tell if you're joking or not, but I would agree with that statement no matter what.Mad_Ban said:Needs more fitness and dance games.
Seriously that's a decent looking list though nothing personally stands out apart from LBP2 and maybe Sorcery.
Rollo Tomasi said:Confirmed in that if you buy Dead Space 2 for PS3...you get Extraction for free. They didn't mention if it'll be sold separately.
Oh wow, actually looks pretty hot (especially compared to the previous guns they made).iceatcs said:
beast786 said:Talked to the rep and played the game.
The game will have Multiplayer mode. And already has a Co-OP.
He said there is going to be an attachment to the move to make it look like a gun. The game felt exactly like playing with Light fun in TC4.
I was right there with ya.gcubed said:when they showed dead space 2 i was hoping HOPING they announced move support, god i would love it in that game... not sure how viable it is in other genres, but one things playing on the wii has taught me is that shooters benefit from motion control
gcubed said:shooters benefit from motion control
Tormentoso said:Wii mote $39.99,Wii nun chuck $19.99,Wii motion + $19.99 a complete controller for the Wii is just that $80.
Stumpokapow said:Someone with a Wii already has a Wiimote and Nunchuk, and the Motion+ comes with every game that requires it; moreover, only a half-dozen games use M+. You didn't include the cost of a sandwich either.
soco said:i seriously doubt the 22ms number, especially from the demos today. it was as bad if not worse than natal in both of the demos.
the camera processing is always going to be at least a frame behind. the total processing time may be miniscule, but from the actual occurance of the movement to the image processing, and calculation it'll be at least a frame.
DMeisterJ said:It's not comfortable or viable for you.
I'm fine with holding the DS3 and Move together. Considering I (like most) play sitting down, the DS3 and Move will rest in my lap. No uncomfortability and 100% viable