Shogmaster
Sloppy seconds
Lazy8s said:The Dreamcast versions of multiplatform games, including Dead or Alive 2, were higher definition (640x480 front and back buffers with no upscaling) and had native proscan/non-interlaced output, often among other advantages.
That really didn't last long at all, ever since the eDRAM was used properly as render pad and texture cache. Really, only the 1st year PS3 games had that problem.