gofreak said:
The things they could do in a sword game...imagine a third person sword game with that level of control mapped between the controller and the sword.
In general, what seems really impressive to me is that the tracking is so continuous and apparently flawless without any noticeable resets or whatever over time.
It's just weird to me that this is what I was waiting for when motion controls were first talked about. Instead, it eventually became simple gestures to replicate button presses for some stuff, which was going
backwards from where we were with regular controllers. The precision and speed of this is making me all giddy and the fact that it's not just 1:1, not just running at a solid speed, but that it's all in
3D that's been truly interesting to me. Depth isn't really something we've seen being used aside from maybe some put-the-key-in-the-lock-and-turn-style actions, and when coupled with 3D...
Shit, I'm like E3 excited now.
Every dev that I've talked to about this would pretty much say the exact same thing: "It just works like they said." For whatever reason I thought they were either being coy or I just wasn't getting what they were saying. Now it makes a lot more sense. Examples need to start hitting the web and
quick, because I think that and actually playing stuff will help quiet the "lol, it's the same as Motion+!" crowd.
Apparently this is what five years of R&D can produce. Neat.