It's why GAF is embarrassing in times like this, plus every NPD threadBeing a fanboy for anything is embarrassing.
I wonder how other games will get around the sound issue then. You would think Sony has the same apprehension to making their audio format available across the board.
Great reply here....*clap*. I still remember Skyrim on Ps3.... one of the biggest garbage port.... Oblivion was also really bad.... Ho and fallout new Vegas....
Microsoft must be laughing at this right now.
Hmm but PES 2016 allowed for user created kits, and so will this year's version of PES.
Seems like a complete break down on both ends. Betheseda Marketing spoke to fast and Sony bit more off then they could chew.
Being a fanboy for anything is embarrassing.
Hmm but PES 2016 allowed for user created kits, and so will this year's version of PES.
They work just fineWhy?
Have you seen how "well" mods work on XBO?
It's why GAF is embarrassing in times like this, plus every NPD thread
I'm not familiar with the publishing system for Bethesda Net mods, but I don't see why they couldn't include a flag in the publishing tool that prevents mods over 900mb, with new textures, or new sounds from being published with the PS4 flag active. From what I've been told you've got a lot of options in the CreationKit for flagging what's in your mods and that to publish on Xbox you need to specifically flag it as an Xbox mod.I guess it is a "all or nothing"-decision from Bethesda. Only a few mods? I don't know how they do that but it sounds like a lot of extra work to sort out mods that exceed the limit.
And imagine mods available get updates and then magically disappear because suddenly they are too big. Who do you think games would blame? Certainly not Sony.
The motivation is they refused to be blamed for not having mods on PS4 and they're absolutely right.It's not a secret source. It's exactly what the op says in the article. I really don't see this any other way. Why would a company like Bethesda come out to say something like this publicly. There's motivation in everything. This is PR chess and it's silly.
Hmm but PES 2016 allowed for user created kits, and so will this year's version of PES.
What would I be deflecting? Something I self admitted from age 12? LolDon't try to deflect now, mate.![]()
Even if it was the developer who stated that mods would be availible, Sony could have got off their lazy ass and said they wouldn't. Why wait like a year later to make the announcement? Fuck Sony.
Sony going full heel now?
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Why would they allow/settle for a half-assed roster of less significant and/or tiny mods?I'm not familiar with the publishing system for Bethesda Net mods, but I don't see why they couldn't include a flag in the publishing tool that prevents mods over 900mb, with new textures, or new sounds from being published with the PS4 flag active. From what I've been told you've got a lot of options in the CreationKit for flagging what's in your mods and that to publish on Xbox you need to specifically flag it as an Xbox mod.
If they're the GIF I guess they are in store for an unprecedented run of success.Sony going full heel now?
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What reasons would make Sony say no to mods?
at 60fpsinb4 "With PS4©Pro® mods are possible and better than ever!"
What reasons would make Sony say no to mods?
Why would they allow/settle for a half-assed roster of less significant and/or tiny mods?
Adam Boyes leaves and the company starts falling apart smh
I'm not familiar with the publishing system for Bethesda Net mods, but I don't see why they couldn't include a flag in the publishing tool that prevents mods over 900mb, with new textures, or new sounds from being published with the PS4 flag active. From what I've been told you've got a lot of options in the CreationKit for flagging what's in your mods and that to publish on Xbox you need to specifically flag it as an Xbox mod.
Papyrus is the scripting language fallout 4 uses and it is literally only used in bethesda games and cannot interact with anything else unless people modify other libraries (impossible on console).Probably scared of security holes.
Because from a consumer point of view it's still better than nothing.Why would they allow/settle for a half-assed roster of less significant and/or tiny mods?
Why is anyone surprised. Sony only does pro-consumer things when they are down. Now that they are up, they are shitty again.
See also Microsoft, and Nintendo, and basically any corporation.
Also I agree with Sg-17 (is it opposite day?) that even if Bethesda can't push all of the Bethesda.net mods through they should just concede and allow the smaller ones. It sucks but it is better than nothing imo.
Because it's something they promised? "hey sorry, we can't provide every mod due to licensing and hardware limitations, but everything that's not obstructed by that is available."
Papyrus is the scripting language fallout 4 uses and it is literally only used in bethesda games and cannot interact with anything else unless people modify other libraries (impossible on console).
Great reply here....*clap*. I still remember Skyrim on Ps3.... one of the biggest garbage port.... Oblivion was also really bad.... Ho and fallout new Vegas....
I'm aware. It's still better than nothingTMThat wouldn't solve the sound issue.
So it would be "mods that don't feature any new audio and within the 900mb limit".