A system like that should be a standard.This is going to be good. Just sit back and read the warriors justify this one lol.
OT: All this restructuring and dumbass patents we're seeing, coupled with Sony exclusives possibly going to pc are definitely not good signs of the times to come.
Worst part is, Microsoft will probably follow suit if this happens. So it'll become a standard.
Nothing is worse than Xbox charging people $30 to have rechargeable batteries.
Fair enough.I think what is shown in the OP is definitely worse. Lets stick to that topic, no need to add MS vs Sony stuff here.
A system like that should be a standard.
Nowhere does it state that it is designed specifically to push microtransactions to the consumer.
It could also be used for ingame hints, or RNG, or whatever.
Did people even read the OP, or just applied it to MTX exclusively?
I would've loved something like that system in games like Destiny or The Division.
Especially the former, because their RNG-system is absolute trash (at least for D1).
Can someone please explain how you can defend this? How you can say that this is a good thing? Honestly, I would love to understand.
And before answering: ask yourself: would you still think that this is a good thing, if Microsoft did the exact same thing?
"resource x, buy now" is an example."Resource x, buy now"
No thanks. I get stuck or whatever in a game, i use youtube. At every turn they wanna sell you some bullshit. Don't care for it, we have enough with all the nickel and diming we have already.
"resource x, buy now" is an example.
Read the text in the OP. It goes for far more than just mtx.
Well, if that's what you want read, be my guest."Far more"
In game ads. Is the best way to sum it up.
Tell me more how this is a plus. Full fledged $60 games with in game ads targeted by ai.
Absolutely nothing positive about this.
That like there, you must be proud : DThat's not true at all. You don't replace a DualShock when the battery dies because any DIY method can make the controller functional again.
The fact that the Xbox Controller adopted the backwards AA battery method for the One was honestly pure greed. The Dualshock 4 has better value than the Xbox controller overall.
Well, if that's what you want read, be my guest.
Nothing in the text shows it's specifically designed for micro-transactions and/or ads, but a system that improves suggestions for the player in whatever way (multiple examples are given within the text) by collecting userdata.
Just because that Darkx01 guy tweeted it is a MTX system doesn't make it fact.
Especially since it's coming from one of the DF guys, who are semi-MS shills.
I expect Sony to try and bring console gaming back towards its roots...
Lol at how many hoops MicroGAF will jump through to make something out of nothing just to have ammo against PlayStation.
First, this is just a patent. Every company has tons of random patents that are not even seriously considered and never amount to anything.
I have 5. I got 4 to work again with spare parts. The most common problem was the sticks getting stuck in one set position (had to replace one set completely, resoldering and all), but almost all were in need of a lubricant between the stick mechanism. 3 of them got the sticks rubbers destroyed with time (my brothers' controllers), my other 2 are pristine since I don't button mash or put my fingers out of the sticks that much when playing fps and other games.I prefer the shape of the DS4 but the build quality is utter garbage. I had four of them, which seems to be pretty standard among my friends. They break constantly.
shit battery lifeHow is that?
A-symmetrical sticks is for the physically challenged, so it speaks for itself.
Too small was just the right size for my small man hands hahaha. That was a plus for me. The non-symmetrical sticks are also subjective (I like them both). For the rest, you have a valid point.shit battery life
mediocre quality construction (i have a firm grip, i don't wanna hear microsounds from controller plastics)
shitty rubber melting cover for analog sticks
hideous led
almost useless touchpad
too small
shitty quality usb recharge port, i have 3 ds4 and they are all filmsy as fuck, never had this problem with M controller
non symmetrical stick are far better for tps and fps and they are better quality in M controller
I know what an ad is. The description of this system just doesn't state it is specifically designed to push mtx or ads.I don't care who tweeted it. Something coming up on my tv telling "80% of players like you used x item to defeat this boss" is an ad.
If this was ms you'd be slandering this shit. I find it difficult to believe you don't know what an ad is or looks like.
Lol at how many hoops MicroGAF will jump through to make something out of nothing just to have ammo against PlayStation.
First, this is just a patent. Every company has tons of random patents that are not even seriously considered and never amount to anything.
That's not true at all. You don't replace a DualShock when the battery dies because any DIY method can make the controller functional again.
The fact that the Xbox Controller adopted the backwards AA battery method for the One was honestly pure greed. The Dualshock 4 has better value than the Xbox controller overall.
Can someone please explain how you can defend this? How you can say that this is a good thing? Honestly, I would love to understand.
And before answering: ask yourself: would you still think that this is a good thing, if Microsoft did the exact same thing?
They have a patent for in-game ads, who knows how far that can go.Also why do I get the feeling that one day down the line Sony is going to be asking me if I want to pay 10 bucks a month to disable ads?
No, isn't a patent about microtransactions, it's a patent about using AI to give in-game hints by taking into consideration what other players did to achieve that objective (like killing a certain enemy), by focusing on resources or items needed to achieve it. And to do it by 'presenting the resource to the player via the device for immediate use by the player in response to a selection of the resource by the player'. Depending on the case, it also may highlight it to you in the inventory or in-game shop (both in the cases where the shop uses real money or in-game money).This is a patent about Microtransactions, the chances of it being implemented are pretty damn high. Pretty sure people would be pissed if MS or Ninty did it instead/also.
This patent is basically this, an example for Monster Hunter or similar:It wouldnt make sense to patent a concept that just makes suggestions about the game. Thats basically what games already do. This sounds like it adds itself to whatever game is being played. In fairness i didnt read all of it. Am i wrong here?
The patent doesn't say anything about charging per hint. Only covers the case where the resource or item that people often use to achieve that goal that you are asking help to solve (like to kill a certain enemy) is bought in a shop (both using in-game money or real money), it may highlight the item inside that shop.Until they start charging 99c per hint. Like phoning the Nintendo hotline back in the day.
I know you are among those that immediately jump to console warz with an article like this. Frankly I am surprised that this wasn’t posted by currypanda...Can someone please explain how you can defend this? How you can say that this is a good thing? Honestly, I would love to understand.
And before answering: ask yourself: would you still think that this is a good thing, if Microsoft did the exact same thing?
They have a patent for in-game ads, who knows how far that can go.
Though all dislikes aside, I personally can get behind convenience just like a smartphone, internet or online shopping.
That's just me though, the world is heading in that direction, couple of forum posters isn't going to change that IMO.
The patend has nothing to do with in-game ads. This system would appear on demand of the player, who would ask for help to an AI to do something. It's some sort of gaming focused Alexa/Siri that takes into consideration your in-game context and how other players achieved the what you are asking to the AI to solve:In game ads. Is the best way to sum it up.
Tell me more how this is a plus. Full fledged $60 games with in game ads targeted by ai.
Absolutely nothing positive about this.
This is a patent about Microtransactions, the chances of it being implemented are pretty damn high. Pretty sure people would be pissed if MS or Ninty did it instead/also.
Title
(EN) IN-GAME RESOURCE SURFACING PLATFORM
Abstract
(EN)
Technology is described for surfacing contextually related resources to a player of a video game by way of a surfacing platform. In a method embodiment, an operation processes a query from a player of a video game that is related to completing an objective. The method includes operations for processing game data of the player for determining a current state and processing game data of other players that have completed the objective. The method further includes operations for identifying successful attempts of completing the objective by other players and the resources used in doing so. The method selects a resource that is usable by the player to complete the objective based on those resources by the other players in the successful attempts and presents the resource to the player for immediate use.
Field of the Disclosure
[0001] The present disclosure relates generally to video games, and more particularly, to methods and systems for surfacing contextually relevant in-game resources to players that are in need of help during gameplay.
Background
[0002] Many video-games have hundreds to thousands of individual items for users to earn, find, or purchase, and use within the video game. Some of these include tools, armor, skins, vehicles, consumables, etc. There are also hundreds to thousands of individual game titles available to players on many popular platforms such as PlayStation®, personal computers (PC), and mobile devices. This results in a selection of items that is far more vast for players of present than that for players of just a few product cycles ago. While both the range of in-game items as well as the number of game titles has steadily increased over the years, the methodology players use to find suitable or effective items for making progress within a game has not kept pace.
[0003] For example, a player generally must rely on a combination of trial and error, guesswork, and research such as by asking a friend when deciding on which item, add-on, or upgrade to obtain in order to achieve a goal. Even then, the player may have to experiment with a number of items, add-ons, and/or upgrades, before arriving at one that is most effective for their particular objective, character, style of play, etc. Thus, there is currently a disconnect between players and the resources available to them within a game, and more particularly those resources most suitable for the individual player’s circumstances, character, and playstyle. When players become frustrated with their repeated failures to accomplish some objective, there is a higher likelihood that the player will quit the game and not experience the totality of what the game is intended to offer. There is thus a need and a benefit to develop and integrate an in-game platform to match players with those resources that are most likely to help them succeed in view of the player’s playstyle and behavior both within the game in question as well as across a plurality of additional games the player participates in. There is moreover, a need and benefit for game publishers and virtual store platforms to be able to identify specific in-game resources that would complement the player in their gameplay and communicate the same to them.
[0004] It is in this context that embodiments arise.
Edit: Just adding the microtransaction bit into the OP.
[0065] In some embodiments, the window may provide statistical data as to the rate of success and the average time to completion that the community of players registered when using the presented resource. The player is thus provided with communal data relating to the actual effectiveness of the resource as played by a community of peers. The player can make a more informed decision to select the resource or not and can be confident in their selection. In some embodiments, selection of various resources may require a form of payment, for example by using virtual currency or real money. In some embodiments, the selection of various resources may be in the form known as a“micro-transaction,” which deal with relatively small sums of real money. In other embodiments, selection of various resources may not require payment of currency, virtual or real, but the game system may limit the number of resources the player can select. It is also contemplated that selection of any resource will result in immediate access and use of the resource to minimize the delay between when a query is submitted and when a solution made live. Although a window is shown in the embodiment of Figure 9, other forms of communicating the information contained in the window may be used, such as by use of a secondary display, or by audio communication, or by transitioning to a full screen display of the window.