orioto said:
I mean, seriously ?? What the fuck is he taking about ...
And.. "Almost Nintendo 3DS like in terms of 3D quality" What does that even mean... I still don't get how people can judge a 3D device as if there was more depth with one or the other.. How could even a device with two screens for each eyes have a "flat" 3D... lol...
Actually, that may not be completely stupid... There's indeed a difference between such a device and a 3DS screen. And it's the same issue that makes 3D in theater often less good than on a closer and smaller screen.
I'll try to explain. One paradox with 3D is that a smaller and closer screen can be better than a larger and farther one. In a theater, the screen is far from the eye. There's very little parallax differences between an object 30 meters away and 200 meters away. Given that human eyes are only ~12cm apart, the "useful" range is not that long, and you get "diminishing returns" with farther objects.
For this reason, a theater often use what I'll call "positive" 3D, which is objects closer to the viewer than the screen. The effects works better: it seems to pop, and the 3D feeling is more obvious than any 3D behind the screen. The drawback for this is that with this kind of "positive" 3D, you get many inconsistencies with borders (an object "in front of" the screen and on the left/right side can often be visible by only one eye).
With a closer screen you can use "negative" 3D. Id est only use parallax that construct objects "behind" the screen. It works like a window which allow you to look into a 3D world. There's no inconsistencies in this behavior (that's the reason why i feel more confortable with this kind of 3D on 3DS: I really like Pro Evo Soccer 3D, for example, *except* for the goal nets when the camera rotates, which are positive, and thus induce small inconsistencies that disturb the eye).
I hope that I manage to convey the basic idea. That's the reason why there's more potential with 3D on handheld devices, computer screens, and 36-55" TV sets than with theaters. That's also the reason why you need DIFFERENT sources (read different blu-rays with different parallax settings, or different parallax settings in games) for a large screen and a small screen. It's a big issue, by the way, because most movies will be encoded for ~40-50" screens, and people with larger screens and real home theaters will get a not-so-great 3D.
Assuming you want the same effect on a larger screen, even if you could change the settings (which can be an issue, as said before), you still get more inconsistencies with larger screens.
Now for the HMD. Usually, you want a large and farther screen: it's closer to theater screens, and it reduce eyestrain (eye focus is closer to punctum remotum, where muscles are not sollicitated). In this case, that's not so obvious. The optics may leave the ability to produce a smaller, yet closer screen. That could very well be an important feature. You'll get more eyestrain, but by coming closer to a 40-50" screen at a ~1.5m distance, you'll get a better result for 3D, and be closer to what sources are designed for.
Ideally, they should create screen larger thatn 16:9 (something like 18:9), put black bars on the side, and only allow objects in front of the screen to be displayed above those black bars. That'll reduce 3D inconsistencies (they definitively should do this more often in theaters... the brain still don't understand why there's invisible barriers for objects moving to the sides that make them disappear without visible obstruction). That being done, you can create a 3D image taylored for an HMD (and I hope that Sony will put settings especially for their HMD).
I'm pretty sure that you're busted for movies, though... I don't see them publish discs with multiples parallax settings (and it's problematic to modify them on the fly).