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Sony HMZ-T1 first Organic EL 3D head mounted display

patsu said:
I tried the visor about an hour ago.

The headset mount is rather tight but I wish the front part doesn't rest on my nose too much. I had to tighten the center belt so that the entire headset is lifted above my nose. It's more comfortable that way for me. Took me about 10-15 seconds to wear it. I adjusted the gear a little... mainly to see what it feels like if the headset was not resting on my nose. Finally, tightened the belt to make it so.

That's the only complain.

At first I forgot to pull the ear piece over my ears. They can be moved almost completely out of the way. Once over my ears, the sound is fine (as in immersive and beefy). Overall, the sound quality is good enough for me (Volume is also not an issue at all).

As for the visual, it's stunning. The store set up a GT5 demo station, and a looping movie demo (Green Hornet + Harry Potter). I can't see the pixels in GT5 nor the movies. ^_^

The headsets don't have the bottom pad attached. A little bit of light is leaking from top and bottom but it's not too bad. If you play it in a dark room, it does feel like a completely dark small theater with only you inside. In SonyStyle with the gears on, it's still darker than my living room.

The 3D effect is not straining at all, and there is no ghosting. Really appreciate the optics. This is the best 3D experience for me. Even better than the theaters once I adjusted the headset.

I did get a little giddy/floaty while driving GT5 and turning my head at the same time (Should sit down and play).

I think 3D music video with your favorite stars in it would be amazing. There is a short clip with a dancing singer inside. Not sure about pr0n yet. ^_^ Underwater 3D movie is my favorite 3D showcase. I wish they had some materials like that for show.

patsu, how long did you have it on for?

I look forward to your tale of convincing your wife it's a "sound investment"!
 
patsu is playing on superhuman/legendary level in this regard.

I can get it if I want to. It's a matter of convincing myself. ^_^
But I will give myself a one week cool off period.

I had it on for 5-10 minutes. Was waiting for the cute female rep to show up, but apparently she's not working that slot. [Dang !]

TTP's new Child of Eden video is trying to seduce me though...
 
thuway said:
I'm not trolling :), I just want a guesstimate. I have experience with projectors, so I'm hoping this is a substantial step up.

If you have a real large screen projector, the experience should be more impactful/overwhelming since you can walk up to the screen.

This set is for "trapping" you in the game/movie world in a small room (well, or a big one). While it's not fully 180 degrees VR, it's good enough for me especially with the surround sound earpiece. The experience is immersive once the headset is lifted above my nose. I felt like I was looking into the distance because of the optics, and yet the 3D scenes + objects felt close enough.
 
patsu said:
patsu is playing on superhuman/legendary level in this regard.

I can get it if I want to. It's a matter of convincing myself. ^_^
But I will give myself a one week cool off period.

I had it on for 5-10 minutes. Was waiting for the cute female rep to show up, but apparently she's not working that slot. [Dang !]

TTP's new Child of Eden video is trying to seduce me though...


ahah, seriously. But you know what, Child of Eden would be perfectly suited for some camera control via head tracking. Damn that would look really awesome.
 
Yap ! The subtle but key thing is "looking into the distance". It should fit the Child of Eden's abstract visuals very well. I think it would feel very natural.

However there is a chance of motion sickness if I turn quickly/abruptly constantly. ^_^
 
This product sounds amazing. I'll be so pissed if Samsung gets on the bandwagon and steals the market that Sony is trailblazing.
 
The second largest electronics retailer in Finland has taken this to their catalog. Priced 799€ and availability is 2-5 weeks.
 
I'm still a little worried as to how big the 'virtual' screen will look, I've owned basic SD versions of these types of glasses in the past and I found that the 'virtual' size of the screen works a bit like an optical illusion, one that was only really effective when there was no light coming in from the sides of the glasses, I used to have to use mine in a very dark room for it to work for me otherwise the screen looked very small, sometimes even postage size.
 
Sold my TV and set apart the money to get this. My body is ready.

I'll get it from Amazon as soon as it lets you pick Prime shipping (right now it says Prime eligible but only let's you select 3 day shipping)
 
I tried this with GT5. 2D was amazing, even in the brightly lit Sony store I certainly felt like I was sitting in a private cinema and the immersion and image quality was fantastic.

3D was not quite as good but this was more because the IQ of the game in 3D is so much worse. The actually 3D effect was excellent however and very natural.

Btw, I have a big head and wear glasses and I had to adjust the headset to the largest size but I found it comfortable and not too heavy even after standing and wearing it for half an hour.

Finally, FOV is perfect for modern games, a higher FOV would be nice but games would have to be designed differently as many menu selections would be too far in your periphery in GT5 for example.
 
for most normal setups this should comfortably beat projectors. They will have the edge in ultimate size, but light control and image contrast will be nowhere near as good as this promises
 
Need to call around to some Sony Stores to see if this is available. I really really want to try this thing out. I need to be saving! AH!
 
luffeN said:
For Austria it says mid December :/

Edit: Oh, okay :D

Yeah in France to... Why :(

Oh i see to then! It's far away ... I'm really excited for this. I've a ton of bluray i didn't see yet...
 
Sky Chief said:
I tried this with GT5. 2D was amazing, even in the brightly lit Sony store I certainly felt like I was sitting in a private cinema and the immersion and image quality was fantastic.

3D was not quite as good but this was more because the IQ of the game in 3D is so much worse. The actually 3D effect was excellent however and very natural.

Btw, I have a big head and wear glasses and I had to adjust the headset to the largest size but I found it comfortable and not too heavy even after standing and wearing it for half an hour.

Finally, FOV is perfect for modern games, a higher FOV would be nice but games would have to be designed differently as many menu selections would be too far in your periphery in GT5 for example.

I'm going to take my wife and kid to the store to check it out. Interested to see their reaction. Also just so she knows if an 800 buck item shows up in my statement, it's not for another woman. ^_^

I'll probably leave the set in my office if I buy it. The kid is going to toy with it to no end if I put it at home.
 
From the AVS thread :

"Optics: I only tried out a driving game, which im not at all used to, but im used to being able to get the steering wheel and dashboard, for example, to look as if they were right in front of me, here they appear as though they are far away."

http://www.avsforum.com/avs-vb/showpost.php?p=21086117&postcount=969

I'm surprised that's the first time i hear that, and i heard a lot of "it's so great for gaming, so immersive", but i didn't get how it was immersive to play a game from 20 meters away...
 
I got a chance to try this out at a Sony store and I could never get it to correctly mount on my head so it was kind of blurry and made my eyes hurts. However, it does feel like you're in a movie theater and the sound quality is above average. When I had it on it felt like there was more pressure on my nose than anywhere else. The one thing I hated the most was the cheap plastic adjustable head mount.
 
i think this HMD need specific support in 3D PS3 games (need use floating window and a large negative parallax range) for better experience. actual 3D mode in games aren't perfectly adapted to this device
for 2D games and 2D/3D films i think HMZ-T1 is perfect
 
orioto said:
From the AVS thread :

"Optics: I only tried out a driving game, which im not at all used to, but im used to being able to get the steering wheel and dashboard, for example, to look as if they were right in front of me, here they appear as though they are far away."

http://www.avsforum.com/avs-vb/showpost.php?p=21086117&postcount=969

I'm surprised that's the first time i hear that, and i heard a lot of "it's so great for gaming, so immersive", but i didn't get how it was immersive to play a game from 20 meters away...

See, that's one example where having parts of the 3D scene be positioned between you and the screen while other parts are "inside" can be a good idea (more immersion). I'm referencing your previous comment against "popout 3D". It doesn't negate that the experience is predominantely like "looking through a window", but ideally the entire 3D space between you and the screen and beyond can be utilized.
 
orioto said:
I'm surprised that's the first time i hear that, and i heard a lot of "it's so great for gaming, so immersive", but i didn't get how it was immersive to play a game from 20 meters away...
It is if it fills your filed of view. Most games don't have the kind of UI that's supposed to be right in front or around you. Racing games like GT5 is really the only exception I can think of.

*edit* Actually, FPS gun is another thing. I guess that's something I'll need to see for myself. If I'm sitting 3m away from the current TV, it doesn't make sense that the FPS gun is that far away from me either, but it has never bothered me even a bit.
 
Naked Snake said:
See, that's one example where having parts of the 3D scene be positioned between you and the screen while other parts are "inside" can be a good idea (more immersion). I'm referencing your previous comment against "popout 3D". It doesn't negate that the experience is predominantely like "looking through a window", but ideally the entire 3D space between you and the screen and beyond can be utilized.

In term of gaming, problem is the size. I can't quiet imagine a giant wheel poping out in a theater.. but i guess it's not exactly as if it was a theater neihter...

Now my anti pop out comment was indeed more toward movies, cause well, for me, something that is ou from the movie and inside a room full of people.. kill the immersion more than it creates it.
 
solution is "floating window", it's easy on HMD (because no crosstalk) and you can create a close virtual window (like a TV screen) on a big far screen for 3D games and avoid window violation (and take advantage of far accomodation). you just lose some % of horisontal image (1-5%)
PS3 games would can integrate window floating in a specific 3D mode
 
orioto said:
From the AVS thread :

"Optics: I only tried out a driving game, which im not at all used to, but im used to being able to get the steering wheel and dashboard, for example, to look as if they were right in front of me, here they appear as though they are far away."

http://www.avsforum.com/avs-vb/showpost.php?p=21086117&postcount=969

I'm surprised that's the first time i hear that, and i heard a lot of "it's so great for gaming, so immersive", but i didn't get how it was immersive to play a game from 20 meters away...

Guy seems to be confused about what this device actually is, and I'm getting a sense the same might apply to a few of the others posting impressions. It smells like some were approaching this like a VR headset, expecting to be placed in a virtual environment. Like that guy who was apparently expecting GT5's dashboards and steering wheel to appear to be sitting in his actual, physical lap. I was under the impression that this was only aiming to approximate viewing a FPJ (or large screen TV) from X feet away. For example 120" from 10' or whatever. Obviously the 3D should just look like you were watching a 120" 3DTV or 3D FPJ from the same distance--only without the cross talk and loss of light/IQ.

Quaz51 said:
solution is "floating window", it's easy on HMD (because no crosstalk) and you can create a close virtual window (like a TV screen) on a big far screen for 3D games and avoid window violation (and take advantage of far accomodation). you just lose some % of horisontal image (1-5%)
PS3 games would can integrate window floating in a specific 3D mode

Gonna be a long hard road on that one unfortunately. I'd settle for proper depth sliders that actually pushed the effect to the limits rather than the garbage 20-30% effects most PS3 games are capping themselves at. Any idea why they do that by the way?
 
Not realizing that GT5 did not support 3d, I tried to get into the setting and force it to. Had a nauseating headache for the remainder of the night.

By the way, excellent set up with a fucking standing wheel and pedal for GT5. Sony just doesn't get it some times.
 
Also the same guy on AVS says that :

"Brightness: I value brightness, the kind that gives me a visceral feeling of daylight which enhances the lifelike look of immersive games. This thing is pretty dark, but again, dark like a theater or the typical "cinema" preset i see, which i personal dont like. So many may be fine with this."

I'm pretty surprised by that statement. First time i hear that and an OLED screen should be as bright as it can be i guess..
 
orioto said:
Also the same guy on AVS says that :

"Brightness: I value brightness, the kind that gives me a visceral feeling of daylight which enhances the lifelike look of immersive games. This thing is pretty dark, but again, dark like a theater or the typical "cinema" preset i see, which i personal dont like. So many may be fine with this."

I'm pretty surprised by that statement. First time i hear that and an OLED screen should be as bright as it can be i guess..

Sounds like he likes brightness to burn his retinas.
 
orioto said:
Also the same guy on AVS says that :

"Brightness: I value brightness, the kind that gives me a visceral feeling of daylight which enhances the lifelike look of immersive games. This thing is pretty dark, but again, dark like a theater or the typical "cinema" preset i see, which i personal dont like. So many may be fine with this."

I'm pretty surprised by that statement. First time i hear that and an OLED screen should be as bright as it can be i guess..

Probably weak battery ?

The set I tried was as bright as regular TV. The objects don't really appear that far for me. They occupy the entire big screen. And that screen filled most of my view.
 
patsu said:
Probably weak battery ?

The set I tried was as bright as regular TV. The objects don't really appear that far for me. They occupy the entire big screen. And that screen filled most of my view.

.....yea I just read the whole post. Dude sits 2-3 feet from a 46" LCD. Based on those comments, seems a safe bet he probably does so in Vivid mode with everything maxed. I'm going to take his comments and place them neatly in the trash right there.
 
Reallink said:
Gonna be a long hard road on that one unfortunately. I'd settle for proper depth sliders that actually pushed the effect to the limits rather than the garbage 20-30% effects most PS3 games are capping themselves at. Any idea why they do that by the way?
Because for a lot people full depth is very tiring after a few minutes on that setting. Plus, you get tons of crosstalk with many TVs, so they tend to even exclude the possibility that their game can appear 'broken' to a user. On some games you can trick them into creating a larger depth by setting the screen size in PS3 settings to very small. This works with GT5 for example.


Byakuya769 said:
Not realizing that GT5 did not support 3d, I tried to get into the setting and force it to. Had a nauseating headache for the remainder of the night.
But GT5 does support 3D... Several people have even played it on this visor in 3D.


patsu said:
Probably weak battery ?

The set I tried was as bright as regular TV. The objects don't really appear that far for me. They occupy the entire big screen. And that screen filled most of my view.
I'd imagine this device would have to have the brightness setting available, at a minimum, probably a lot more setting of that sort as well. New OLEDs are always very bright, especially in total darkness... maybe tightly packed tiny pixels of these screens are less so, but I doubt it.
 
Lord Error said:
Because for a lot people full depth is very tiring after a few minutes on that setting. Plus, you get tons of crosstalk with many TVs, so they tend to even exclude the possibility that their game can appear 'broken' to a user. On some games you can trick them into creating a larger depth by setting the screen size in PS3 settings to very small. This works with GT5 for example.

Yea that was my suspicion, but I couldn't be sure there wasn't a technical reason (e.g. hardware resources) behind it.
 
Reallink said:
Yea that was my suspicion, but I couldn't be sure there wasn't a technical reason (e.g. hardware resources) behind it.
I doubt it. Most PS3 games that support 3D do so in a 'clean' way, by rendering the whole scene twice. So whatever they do with depth is likely just a design choice. Kinda how Pixar movies have pretty weak and unintrusive 3D compared to some other movies.
 
orioto said:
From the AVS thread :

"Optics: I only tried out a driving game, which im not at all used to, but im used to being able to get the steering wheel and dashboard, for example, to look as if they were right in front of me, here they appear as though they are far away."

http://www.avsforum.com/avs-vb/showpost.php?p=21086117&postcount=969

I'm surprised that's the first time i hear that, and i heard a lot of "it's so great for gaming, so immersive", but i didn't get how it was immersive to play a game from 20 meters away...

if you ever gamed on projector, i would guess thats how it is.... except for better blacks and resolution :-)
 
spwolf said:
if you ever gamed on projector, i would guess thats how it is.... except for better blacks and resolution :-)

I played on a projector but this device should be 10 times more bright and contrasted than it, it's the point of it. Even theater projector are less bright than any hdtv.

And the resolution will be less good actually, compared to a 1080p projector at least.
 
Lord Error said:
But GT5 does support 3D... Several people have even played it on this visor in 3D.

Staff told me it didn't. Guess another way Sony doesn't get it. Don't put new showcase hardware in your store and make customers bumble through menus to get it working properly, especially one like a visor.
 
so, where's the best place to pre-order this from? any places offering special bundles or deals, or should i just stick with sonystyle.com? let me know guys :)

oh, i should mention, i'm in the US.
 
plagiarize said:
so, where's the best place to pre-order this from? any places offering special bundles or deals, or should i just stick with sonystyle.com? let me know guys :)

oh, i should mention, i'm in the US.
I think I read somewhere in this topic that there won't be any deals in the beginning, but I could be wrong.
 
Reallink said:
Yea that was my suspicion, but I couldn't be sure there wasn't a technical reason (e.g. hardware resources) behind it.

Reasons is:
- for comfort , usually limit of confort is fixed under 1° apparent parallax
- for contain ghosting
- for correct geometry, games FoV is usually bigger (or very bigger) than screen FoV. with full depth this cause visible distortion on forground like depth stretching (more with small screen than big screen). Z compression correct this distortion on the forgreound (but compress background)

the most effective and universal setting is 3% width screen for the farthest parallax and it's good (majority of AAA sony 3D game)
but nevertheless full depth on TV is interresting, some games like GoW offer full depth at 100% 3D setting (and a full depth automatically calibrate for the screen size, PS3 know the screen size, read it in the EDID of the TV)
a trick for more depth in some game: set the PS3 screen size value to 10"


but game with high 3D range for HMZ-1T is another story. for good comfort need specific setting with large negative parallax and very small positive parallax and floating window
 
plagiarize said:
so, where's the best place to pre-order this from? any places offering special bundles or deals, or should i just stick with sonystyle.com? let me know guys :)

oh, i should mention, i'm in the US.

its looking like its being tightly controlled by Sony, possibly to keep margins up, possibly as its a low volume specialist item and they'll need demoing. So no major savings from box shifters, might as well go with Sony Style.
 
mrklaw said:
its looking like its being tightly controlled by Sony, possibly to keep margins up, possibly as its a low volume specialist item and they'll need demoing. So no major savings from box shifters, might as well go with Sony Style.
thanks! i have no problem with the price, just wanted to make sure i wasn't missing out on a deal somewhere. going to go pre-order now.

edit: and done!

only shame is that it's a christmas present for me. we're ordering it now, primarily because we have the money now. my wife is going to test it out when it arrives, then it goes away until christmas.

i can wait though ;)
 
plagiarize said:
thanks! i have no problem with the price, just wanted to make sure i wasn't missing out on a deal somewhere. going to go pre-order now.

edit: and done!

only shame is that it's a christmas present for me. we're ordering it now, primarily because we have the money now. my wife is going to test it out when it arrives, then it goes away until christmas.

i can wait though ;)

Does Amazon charge you sales tax? If not, that's a savings around 50 dollars or so (plus Amazon's lenient return policy).
 
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