Blackleg-sanji1
Banned
That gives me instant iron giant vibes dreams will be amazing
If Dreams manages to have a strong campaign, I fully expect a lot of crow to be eaten about this game. Absolute worst case scenario for it still almost guarantees an extremely dedicated community that will support it for lord knows how long.
Does anyone know the source of this please:
^I sent the PM to the original poster a bit ago. I still haven't got a reply.
Lol, thanks Egg.
I just needs to see more on the story mode stuff for Dreams and I'm in!
That's some top-grade Japlish. Would read again.
If Dreams manages to have a strong campaign, I fully expect a lot of crow to be eaten about this game. Absolute worst case scenario for it still almost guarantees an extremely dedicated community that will support it for lord knows how long.
It looks more like a dark or invisible material lighting up visible, fading on from one end to the other.As a LBP creator, I want to know how you do some of the stuff in this gif, especially filling those groves with water (if that's what it is) smoothly like that. It appears to be filling pixel perfectly.
Oh, he's got a Twitter account, gonna tell him to make Colony Wars VR, would be perfect, works with and without VR, thus minimizing risk and probably isn't extremely expensive to build compared to something like Horizon or TloU
I can't believe Dreams was announced since 2015. Didn't they say in a 2015 video that the Beta will be out next year meaning 2016?
I don't know why they didn't yet. Are they afraid of what the community could pull from just a Beta?
They officially delayed the beta for 2017 because it just wasnt ready for a release yet
http://www.mediamolecule.com/blog/article/an_update_on_our_dreams_beta
Cross posting from the other thread, but just sharing my Dreams appreciation in here as well! Everything made in Dreams, I'm so hyped!
My problem with Dreams showing so far, it look a lot of fun to build, not a lot of fun to play.
LBP debut look fun as hell, next major Dreams presentation need to show that.
What has it done that it looks like "not fun to play"?
My problem with Dreams showing so far, it look a lot of fun to build, not a lot of fun to play.
LBP debut look fun as hell, next major Dreams presentation need to show that.
My problem with it is sculpting. All sculpted mdoels looks very rough with exterme hard edges as if parts of them are cut with knives and stacked together. It may look good for props and objects but for characters, they look unconvincing. It must be the tools they use.
They need to make they brushing/sculpting tools more subtle.
My problem with it is sculpting. All sculpted mdoels looks very rough with exterme hard edges as if parts of them are cut with knives and stacked together. It may look good for props and objects but for characters, they look unconvincing. It must be the tools they use.
They need to make they brushing/sculpting tools more subtle.
I have to disagree there, I for one think you can make very believable sculptures in dreams, that can later be turn into characters.
And I'm sure when this get out in the wild, there will be people who top these creations.
Judge's week is this week and I wonder which PlayStation games will be playable there, we should be aware of any hints around the web
Even in the picture I posted a few posts back, these were all made in Dreams. None of them are concept art. They don't look cut from knives and stacked on each other.
I thought First Parties don't traditionally get involved with judges week.
I thought First Parties don't traditionally get involved with judges week.
This post is bizarre in how completely wrong it is.My problem with it is sculpting. All sculpted mdoels looks very rough with exterme hard edges as if parts of them are cut with knives and stacked together. It may look good for props and objects but for characters, they look unconvincing. It must be the tools they use.
They need to make they brushing/sculpting tools more subtle.
Sr. Programmer (VR), Sony PlayStation
Location: San Mateo, California
Sony is looking for pioneering developers to join its new Virtual Reality team in San Mateo. We seek an ambitious, self-motivated Senior Programmer-VR to help craft unique player experiences with a diverse group of makers and contribute an early influence on our projects.
Looks like Sony could be building a full VR development team in the San Mateo Studio? Or maybe its for co-development projects like Farpoint?
http://www.gamasutra.com/view/news/...yStation_is_hiring_a_Sr_Programmer_for_VR.php
Weird observation? This seems like the last thing one would take issue with, so much variety in art style has been shown. I agree with the gameplay gripe however, no gameplay has really looked fun and engaging so far. When LBP was first shown at GDC, it was immediate that I needed to play it and experience it for myself and the fun factor was super apparent. Dreams so far, has just shown weird looking running animations and have stated, "sure, you can make a character move however you want". But until I see a Mario-clone with smooth animations and precise controls in the engine I remain skeptical.My problem with it is sculpting. All sculpted mdoels looks very rough with exterme hard edges as if parts of them are cut with knives and stacked together. It may look good for props and objects but for characters, they look unconvincing. It must be the tools they use.
They need to make they brushing/sculpting tools more subtle.
Looks like Sony could be building a full VR development team in the San Mateo Studio? Or maybe its for co-development projects like Farpoint?
http://www.gamasutra.com/view/news/...yStation_is_hiring_a_Sr_Programmer_for_VR.php
Makes me happy to see a lot of these Sony Studios and Teams working on PSVR
Seriously, if Dreams isn't shown this year, it's officially the new TLG.I had a dream last night
Dreams beta available now at e3 confirmed
Umm not even close to tlg..at allSeriously, if Dreams isn't shown this year, it's officially the new TLG.
WherewasDreams.gif can commence...
February 2013
February 2013
I believe.I had a dream last night
Dreams beta available now at e3 confirmed
What happened February 2013? Dreams was announced E3 2015.
This post is bizarre in how completely wrong it is.
You can literally swipe over anything you've sculpted and soften it up, with a bunch of preset 'brushes'. One of the very first screenshots released was this:
This stream showed off a great variety of dense/sharp and sparse/soft character and environment materials: https://youtu.be/abpqJSuc9uc?t=21m48s
Weird observation? This seems like the last thing one would take issue with, so much variety in art style has been shown. I agree with the gameplay gripe however, no gameplay has really looked fun and engaging so far. When LBP was first shown at GDC, it was immediate that I needed to play it and experience it for myself and the fun factor was super apparent. Dreams so far, has just shown weird looking running animations and have stated, "sure, you can make a character move however you want". But until I see a Mario-clone with smooth animations and precise controls in the engine I remain skeptical.
All the different options to sculp and refine a character it would be crazy to try and call something out like that now
You do know what year it is?Umm not even close to tlg..at all
You do know what year it is?
Yeah the TLG switched systems on us, but it's been crazy long since we first saw Dreams. February event with the freaking launch of the system, it was shown along with Killzone and Infamous second son lol.
If Dreams releases in 2018 that's 5 years of knowing about the game. Half the time TLG
What are you talking about? Dreams was shown at E3 2014, unless I'm missing something here.
What are you talking about? Dreams was shown at E3 2014, unless I'm missing something here.
2015. We new they were working on something with modelling before that, which they showed off tech demoes for multiple times, but 2015 was the reveal of the actual game.
Why does something sculpted to look a certain way, look that way?Why just deny this? Look at the rat character at the end of this video: https://www.youtube.com/watch?v=dyrtsLHTUBo
Its completely blocky, rough and and all is parts seem to be cut like by a hard tool then stitched together. Same goes for the statues they used to trigger openeing the door
Here is a great example of it even 3D printed:
http://www.neogaf.com/forum/showpost.php?p=233835160&postcount=7602
The statue looks a combination of results of a morph tool.
Like I said before this may work great from props and objects, and there are even great examples of other characters like animals:bears frogs,snails etc... but hen it comes to humanoid characters, it looks really unnatural and there are so many examples in their previous streams.
I really hope they refined their sculpting tools for the final game. i don't expect something close to ZBrush but at least something minizing such results.
Why does something sculpted to look a certain way, look that way?
What.