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Sony To Restructure Liverpool Studio (WipEout/Motorstorm), Halt Several Projects

offshore said:
Hopefully KennyLinder could shed some light on that. IMO you'd have to assume that each studio is responsible for its own financial affairs, and keeps any profits for itself. Though all the studios are on the same side after all, so some sharing might go on.

Yeah that's pretty much how it works. I believe EA used to work where profits from Need for Speed would help cover losses from other EA titles which lost money on their title. This doesn't happen anymore, and I am not sure any other developers (or any business really?) would do it either.

It would be nice to think that all the profits that games like Gran Turismo make could be shared out to help out the other studios, but then their overheads are astronomical so need all the profits they can get!
 
If it's true that Studio Liverpool did have around 100 employees prior the layoffs, then it is surprising that this downsizing didn't happen sooner. A 100 strong studio solely releasing PSN games that sell poorly makes zero financial sense to me.

EDIT: Thanks for answer Kenny.
 
Sony is pretty great with developers but when they fuck up they fuck up royally. Did it really have to be Psygnosis for god's sake? So far they've ruined them and the London studio that is forced to make party crap. I hope the trend doesn't continue because I'm pretty pissed right now since Wipeout is the only racing game I really liked this gen.
 
Kittonwy said:
You don't need ads to fucking buy Wipeout HD.
You need to know it exists to buy it though. Advertising would at least help to accomplish that. Doesn't matter now, people's jobs are gone and that's that.

I was commenting more on the second rate treatment downloadable titles get and not specifically Wipeout, by the way.
 
KennyLinder said:
Yeah that's pretty much how it works. I believe EA used to work where profits from Need for Speed would help cover losses from other EA titles which lost money on their title. This doesn't happen anymore, and I am not sure any other developers (or any business really?) would do it either.

It would be nice to think that all the profits that games like Gran Turismo make could be shared out to help out the other studios, but then their overheads are astronomical so need all the profits they can get!

Must really help PD when there demo sold near 4 million .

It always bad when people lose there jobs but as soon as hear they were going to be a merge i knew some people were going to losing there jobs, plus they so close to each other it made sense to put everyone together .
To bad for people that lose there jobs, hope things work out for them where they end up.
 
pretty sad news re the layoffs, and that this theard devolved into a MS v WO argument ..i mean WTF ..both are awesome ps3 racers, both are awesome ps3 games , period.

but i guess WO really had start to run it's course though .. i mean fury is incredble, but being DLC i guess the series wasn't as visable as i used to be. it's a shame woHD missed the ps3 slim boost as i feel both these series are wowfully underrated by the gaming press.

at least motorstorm is still around, and if it's getting a boost from the cream on the WO team then all the betetr for it.

hope we do see anter full scale wip3out in the future though.
 
offshore said:
If it's true that Studio Liverpool did have around 100 employees prior the layoffs, then it is surprising that this downsizing didn't happen sooner. A 100 strong studio solely releasing PSN games that sell poorly makes zero financial sense to me.

anyone know what these titles are?
 
Kittonwy said:
What does Yoshida have to do with this? Wipeout HD didn't sell, if it sold like mad and Yoshida still decided to close Liverpool, THEN he would be at fault.

You want Phil back to do what? When Phil was in charge, they couldn't get the games out, times are tough, money doesn't grow on trees, etc.

I think that SCEE played a significant role for the semi-failure of Wipeout Hd (I'm talking about the sales of the game of course). Maybe that was still a Phil or whoever else decision
 
KennyLinder said:
That piece of information was written by someone who runs a 3rd party Wipeout website, and it's not 100% accurate.

I've said a number of times now what is actually happening to the studio, yet it seems everyone is ignoring me. I'll try one more time:

Sony Liverpool is NOT closing down, but several developers were made redundant today. I don't know how many, but it was not the entire studio.

Do you know if the "halted projects" info, is right?
 
BatmanX said:
I think that SCEE played a significant role for the semi-failure of Wipeout Hd (I'm talking about the sales of the game of course). Maybe that was still a Phil or whoever else decision

David Reeves. :lol

Kittonwy said:
I don't know why we're under this delusion that simply by releasing it at retail it would make the game a commercial success. If you're looking for someone to blame, go on your friends list and ask each and every one of them why they didn't fucking buy the game even though it was awesome.

Releasing it at retail means far more people are able to buy the game. Up until recently you needed a credit card to buy a game, but most teenagers don't have those. Again, releasing it at retail gives it far more exposure.
 
I think what this highlighted is that sony's biggest enemy as kittonwy said is ps3 owners. Not Nintendo or MS but those who currently own the black box.


I think it was about time this has finally caught up with Sony. I am starting to think sony will downsize alot of first party studios in the future. ANd concentrate on a few profitable ones. Less risky games like heavy rain will also ensue. sad but it's inevitable when you got a hugely unreliable useless ps3 install base.
 
That's what happens when Sony keeps on selling the PS3 as a media player more than a gaming machine. Seeing the European PS3 advertisements, shows me that the marketing department is more concerned about the multimedia features more than anything.
 
Elan tedronai said:
I think it was about time this has finally caught up with Sony. I am starting to think sony will downsize alot of first party studios in the future. ANd concentrate on a few profitable ones. Less risky games like heavy rain will also ensue. sad but it's inevitable when you got a hugely unreliable useless ps3 install base.

Yeah Right! :lol
 
Elan tedronai said:
I think it was about time this has finally caught up with Sony. I am starting to think sony will downsize alot of first party studios in the future.

In Japan and the US, I don't see why they would, as most of the studios seem on solid footing - though I have no idea how Zipper is making money with MAG, giving that it's doing all that hosting 24/7...maybe PSN fees down the road will help.

Maybe KennyLinder could come to the rescue again, but Guerrilla aside, it's SCEE development houses that are pretty...interesting. Cambridge, London and Liverpool have been messed with, with people laid off, projects very publicly cancelled, put on hold or whatever. From the outside, there doesn't seem to be any real continuity.
 
Kittonwy said:
Why is it Sony's fault when the game didn't sell because people didn't buy it? Why don't you blame the people who realized the game was a critical success and an awesome game, and still didn't buy it even though they have a PS3?

The game didn't sell well for a number of possible reasons, it could be a lack of marketing, it could be the game not being received well which is not the case here, and it could very well be the fact that there is simply no longer a market for Wipeout games, even the PSP Wipeout revival wasn't exactly pulling in massive numbers.

It's not like Sony hasn't changed their marketing approach which is way more appealing and effective now than before, but is there really much of a market for the Wipeout franchise? I'm not really sure, I bought Wipeout HD but many people did not. I think old Playstation franchises like Wipeout and Twisted Metal, while having some loyal fans that remember the series, there's just not that strength in numbers that can support those games. Liverpool needed to come up with a completely new hit because their bread and butter series just wasn't doing it anymore.

At the end of the day videogame development is a business, and the industry at its current state simply cannot support niche titles, because you're literally losing tens of millions on a commercial failure, most of the big publishers have moved away from niche or experimental titles, it was only a matter of time Sony follows that trend, this is compounded by the fact that Sony simply doesn't have a cash cow franchise that rakes in so much that it can fund other games. You have a AAA first-party title like Uncharted 2 that basically the best game of the year, which is both exceptionally polished and fun, and it can't even pull 5 million WW, what chance does another Wipeout title have? First party sales just isn't that strong and for that you have only the PS3 owners to blame.

Of course it's Sony's fault. They're the ones that approved the project and budget, not the studios. If they approve something PS3 owners aren't interested in it doesn't matter how good you make the game. If the audience isn't into these games it's not the audience's fault they don't sell, but the people that ignored that.

Same thing with Uncharted. For example, dudebros are much more popular with the millions of kids that play videogames than characters like Drake and Elena. A war setting is preferable over an Indiana Jones adventure (and btw, how popular is Indiana Jones and similar movies these days?). Back in 2007/early 2008 Army of Two on PS3 outsold the original Uncharted.

Gary Whitta worked on Gears for a while and he said the original plans for the story in that game were much more interesting than what they did. And why did they scale back and did that ridiculous shit instead? Because that's what gamers are into. That's why gamers bought Army of Two over Uncharted: Drake's Fortune. It doesn't matter how good a game is if it's not what people want.

Of course, Sony is a first party. I don't think their job should be to simply make blockbuster titles, I'd rather see them expand the market for their platforms with more original ideas. You have EA and IW for your dudebro war games, you don't need more from Sony. In a perfect world they would be taking risks to expand their audience, which would then open a market for third parties to explore and increase the size of their installed base as a result. Wipeout itself is an interesting example: I'm sure it lead many people to sign up and start shopping at the PlayStation Store, which I would bet is exactly why Sony made it a PSN title. And while you blame PS3 owners for the results it's people at Sony making decisions and people at Liverpool losing their jobs.
 
More info in the Wipeout Zone forums:
Infoxicated said:
They've essentially got rid of most of the senior programmers, producers, and other assorted members of the development team there.

AFAIK the lead on WipEout HD, Matt Brooks is still there, but they aren't going to be making any games for the foreseeable future.

Development was destined to be moved to a new, purpose built premises that would house the folk from Evo and Studio Liverpool anyway, so with that on the road map it's pretty much the end of development at Studio Liverpool for ever.
http://www.wipeoutzone.com/forum/showpost.php?p=165285&postcount=22



UnblessedSoul said:
Wipeout HD didn't sell that well because it took Sony far too long to get PSN cards out, since nobody wants to use a CC
Who said it didn't sell? As I know there is no PSN sales numbers.

Are you refering to the WOHD+Fury Blueray?
 
Massa said:
Of course it's Sony's fault. They're the ones that approved the project and budget, not the studios. If they approve something PS3 owners aren't interested in it doesn't matter how good you make the game. If the audience isn't into these games it's not the audience's fault they don't sell, but the people that ignored that.

Same thing with Uncharted. For example, dudebros are much more popular with the millions of kids that play videogames than characters like Drake and Elena. A war setting is preferable over an Indiana Jones adventure (and btw, how popular is Indiana Jones and similar movies these days?). Back in 2007/early 2008 Army of Two on PS3 outsold the original Uncharted.

Gary Whitta worked on Gears for a while and he said the original plans for the story in that game were much more interesting than what they did. And why did they scale back and did that ridiculous shit instead? Because that's what gamers are into. That's why gamers bought Army of Two over Uncharted: Drake's Fortune. It doesn't matter how good a game is if it's not what people want.

Of course, Sony is a first party. I don't think their job should be to simply make blockbuster titles, I'd rather see them expand the market for their platforms with more original ideas. You have EA and IW for your dudebro war games, you don't need more from Sony. In a perfect world they would be taking risks to expand their audience, which would then open a market for third parties to explore and increase the size of their installed base as a result. Wipeout itself is an interesting example: I'm sure it lead many people to sign up and start shopping at the PlayStation Store, which I would bet is exactly why Sony made it a PSN title. And while you blame PS3 owners for the results it's people at Sony making decisions and people at Liverpool losing their jobs.

If Sony doesn't approve niche projects and only approves mainstream dudebro projects, PS3 users will complain it's Sony's fault, if Sony approves niche projects and those projects fail and they can't afford to keep the studio open, PS3 users will also complain it's Sony's fault, you can't have it both ways. If Sony makes a game retail only, PS3 users complain they don't get real games on PSN, if Sony makes a game download only, PS3 users will complain they don't get a disk, if Sony makes a game available for both, PS3 users will complain about the pricing of the two skus, if Sony releases a DLC, PS3 users will complain that it's not free, if Sony releases a free DLC, PS3 users will complain about the content or the frequency of free content, there is no winning with the current userbase Sony is basically stuck with.

Games don't sell, studio will get closed, it's business, money doesn't grow on trees. If PS3 users don't want the games made by Liverpool enough to buy them, then they obviously don't want the studio to remain open either.

And yes, if Sony is smart they should figure out what sells 5-10 mil and stick to that and that only, because as MW2 demonstrated yes it's nice to have all these other different games to fill all those niches but at the end of the day PS3 users will stick to what's popular. If Sony is REALLY smart, they should shift their focus to an audience that is much more brand-loyal and much easier to satisfy in terms of game quality or variety.
 
so much crap talking in this thread - its ridiculous.

after losing the formula 1 and wrc license and purchasing evo there was no need for two racing game studios in europe anymore. especially when your biggest selling racing game is not made by them (gran turismo).

wipeout hd was a success because it was a test bed for the psn store. and whats up with the niche talk? wipeout was once a real big franchise in europe. and they tried to reanimate it with the psp.
 
Raadius said:
when people buy a Xbox 360 they want to buy games. When people see a PS3 they want to buy a Blu-Ray movies.

30j5nis.gif
 
ram said:
so much crap talking in this thread - its ridiculous.

after losing the formula 1 and wrc license and purchasing evo there was no need for two racing game studios in europe anymore. especially when your biggest selling racing game is not made by them (gran turismo).

wipeout hd was a success because it was a test bed for the psn store. and whats up with the niche talk? wipeout was once a real big franchise in europe. and they tried to reanimate it with the psp.

Its not like the people @liverpool studios has only capable of making racing games.

They' are first of all talented and experienced people, something rare and precious in this industry and being so I'm sure they will find another teams to join.

Or at least I wish them so.
 
UnblessedSoul said:
Wipeout HD didn't sell that well because it took Sony far too long to get PSN cards out, since nobody wants to use a CC

Nobody? I've used a debit card to purchase items from PSN, and it works fine. And I've heard nothing negative from those of my friends, who've used a credit card.
 
Kittonwy said:
If Sony doesn't approve niche projects and only approves mainstream dudebro projects, PS3 users will complain it's Sony's fault, if Sony approves niche projects and those projects fail and they can't afford to keep the studio open, PS3 users will also complain it's Sony's fault, you can't have it both ways. If Sony makes a game retail only, PS3 users complain they don't get real games on PSN, if Sony makes a game download only, PS3 users will complain they don't get a disk, if Sony makes a game available for both, PS3 users will complain about the pricing of the two skus, if Sony releases a DLC, PS3 users will complain that it's not free, if Sony releases a free DLC, PS3 users will complain about the content or the frequency of free content, there is no winning with the current userbase Sony is basically stuck with.

Games don't sell, studio will get closed, it's business, money doesn't grow on trees. If PS3 users don't want the games made by Liverpool enough to buy them, then they obviously don't want the studio to remain open either.

And yes, if Sony is smart they should figure out what sells 5-10 mil and stick to that and that only, because as MW2 demonstrated yes it's nice to have all these other different games to fill all those niches but at the end of the day PS3 users will stick to what's popular. If Sony is REALLY smart, they should shift their focus to an audience that is much more brand-loyal and much easier to satisfy in terms of game quality or variety.

Yes, having poerful 1st party IP is the key to having more loyal consumer base. This is because 1st Party IP will always be in your hands and also means you will never be at the mercy of 3rd partys.

That said, 5-10M selling games are a dime a dozen. From this generation, there are only two exclusives on HD consoles that have managed this.

Gears of War and Halo.
 
I hope this all will turn for the better.

I personally never understood why studio with such history was pretty much only working on Wipeout series. I have much love for the Wipeout games but 'come on. I would loved to see something else from these guys.
 
Baki said:
Yes, having poerful 1st party IP is the key to having more loyal consumer base. This is because 1st Party IP will always be in your hands and also means you will never be at the mercy of 3rd partys.

That said, 5-10M selling games are a dime a dozen. From this generation, there are only two exclusives on HD consoles that have managed this.

Gears of War and Halo.


you forgot MGS4
 
Melchiah said:
Nobody? I've used a debit card to purchase items from PSN, and it works fine. And I've heard nothing negative from those of my friends, who've used a credit card.
This didnt work in some European countries, you cant use a debit card in the German Store for example and getting a CC here isnt as easy as in the USA.

Really sucks to hear about all that stuff, WipEout HD with its Fury expension is one of the best games this generation in many aspects.
 
SL didn't make any "big" games for years and now they are gone. Makes sense to me and you people should deal with it.
100+ people working on nearly nothing = throw your money out of the window.
 
Doubledex said:
SL didn't make any "big" games for years and now they are gone. Makes sense to me and you people should deal with it.
100+ people working on nearly nothing = throw your money out of the window.

Who can we blame for that ? After all the studio is owned by Sony so I suspect Sony has the say on what they will and will not do.
 
Wow, its a shame to hear such news but then again if there is hardly anything being produced then it was only a matter of time. Wipeout HD (+Fury) is been one of my favorite racers this gen. I personally think the franchise has so much potential. I don't know what the PSN numbers are, I'm assuming solid enough but on the flipside there was never much active advertisement on the game itself as a whole so it could be another reason why it didn't get the attention it could have.
 
GTAce said:
This didnt work in some European countries, you cant use a debit card in the German Store for example and getting a CC here isnt as easy as in the USA.

Weird. Debit cards work fine in Finland.
 
Sorry to hear that Wipeout might be done. It was the first game my cousin showed me when he had his original playstation way back in 1997.
But, it can't be surprising. Many people love to crow about the breadth of their first party stable, but the more horses you have in the stable the more coin you need for their upkeep.
And if none of those horses are bringing in boku bucks at the races and the one surefire you do have is constantly being retested on his leaps and gait(GT))but never entered, something is going to give.
Its a problem of bloat.

And to the cat guy.....its not the fault of the consumer. If the product you're putting out isn't to the tastes of the market, change the product. Or be satisfied with lesser sales power. Either scale back production costs so they're inline with the likely sales figures, or start from scratch.
I don't have a ps3 yet, but i plan on getting one soon. Primarily for bluray and then games wise for Ueda's LG. Are you saying its my fault that none of the products sonys put out thus far stir me? Uncharted, GOW, Wipeout,MS, etc. Not to my tastes, but when they do release something i see necessary they get my money.
Once again, sorry to hear about the closing.
 
Dra-Q said:
Classic Sony business decision.

yeah , not only that , PSN cards are still Not Widely Available everywhere ( not talking just about US of A or Just UK empire ) unlike Microsoft or Nintendo point cards , and PSN stores are region locked for CC , add that tons of countries still don't have their PS stores yet ( like my country where local store don't sell PSN cards nor I can use my CC on any PS store) , it's a huge fucked up situation after more than 3 years of PS3 release.
 
Doubledex said:
SL didn't make any "big" games for years and now they are gone. Makes sense to me and you people should deal with it.
100+ people working on nearly nothing = throw your money out of the window.

They did much more than make big games though. They were the contact point for EU PSN developers. They shipped Wipeout HD, one of the best looking games of the generation, whereas Cambridge have done sod all.
 
After reading some stuff at WipEout Zone i feel really shitty.
I remember all the games i played back then from Psygnosis and all the great hours of fun i had thanks to them. So many memories...
 
Galvanise_ said:
They did much more than make big games though. They were the contact point for EU PSN developers. They shipped Wipeout HD, one of the best looking games of the generation, whereas Cambridge have done sod all.

Doing nothing is better than Sony London's output.
 
Galvanise_ said:
They did much more than make big games though. They were the contact point for EU PSN developers. They shipped Wipeout HD, one of the best looking games of the generation, whereas Cambridge have done sod all.
Dude, don't tell me what Studio Liverpool did in the past. I know it maybe better then anyone elese here. They weren't productive and got closed.
80% of these guys here flaming against SONY give a rat shit about SL. It's just one "buh buh buh SONY bad and evil buh buh".
It was a business decision. Just like Microsoft and Ensemble Studios (btw. Ensemble Studio was productive. I still can't believe it ;-( ) etc.
I feel sorry for these guys. I know some of them (they are good friends). But they are good, very good... and they will get new jobs. That's for sure.
 
Doubledex said:
Dude, don't tell me what Studio Liverpool did in the past. I know it maybe better then anyone elese here. They weren't productive and got closed.
80% of these guys here flaming against SONY give a rat shit about SL. It's just one "buh buh buh SONY bad and evil buh buh".
It was a business decision. Just like Microsoft and Ensemble Studios (btw. Ensemble Studio was productive. I still can't believe it ;-( ) etc.
I feel sorry for these guys. I know some of them. But they are good, very good... and they will get new jobs. That's for sure.

I know what you meant man. I understand the logic, but I'm totally gutted. Studio Liverpool were UK Playstation to me. I understand things come and go, but it's just a real shame.

P.S Totally with you on Ensemble Studios. I was shocked.
 
Doubledex said:
Dude, don't tell me what Studio Liverpool did in the past. I know it maybe better then anyone elese here. They weren't productive and got closed.
80% of these guys here flaming against SONY give a rat shit about SL. It's just one "buh buh buh SONY bad and evil buh buh".
It was a business decision. Just like Microsoft and Ensemble Studios (btw. Ensemble Studio was productive. I still can't believe it ;-( ) etc.
I feel sorry for these guys. I know some of them (they are good friends). But they are good, very good... and they will get new jobs. That's for sure.

How do you know? If you have any information do you see any other Sony first party studios closing down.
 
I don't think the Wipeout franchise is dead. The game sold well enough to merit a DLC expansion. They practically gave the game away to promote PSN. To this day, it was my best purchase/value in a PSN game.

IMO they should have gone down the retail priced blu ray route. Release the polished Wipeout HD Fury, with heavy promotion, from the beginning.

But I think they had their reasons. I'm sure we'll see a sequel next gen. I hope all the major players in the franchise return if given the offer.
 
The staff size on a digital download Wipeout game should be around 15 tops. Anything more than that is overkill. Wipeout HD could have easily been made with a staff that size.

If a 15 person team took 1 year at an average salary of 80k including overhead then they would burn 1.2 million a year. At $10 a copy they would need to sell 120k copies to break even and probably more to cover marketing costs, servers, and patches.

You can't tell me that a game that has next to no characters, no animation, no cinematics, only licensed music, a few tracks, and a few vehicle models needs more people or could not be made in a years time.

Wipeout should be a license to print money, even though since XL it hasn't been a huge release. There are enough hardcores who could support a far leaner development.
 
Okay seriously; they are NOT CLOSING DOWN. If the estimates are accurate, around half of the developers have been made redundant. As I've said, they are hiring QA staff, so it is likely that is the direction the studio will take. The remaining developers will be moved to smaller projects or assisting other studios - WipeOut could quite easily return some point in the future, just not until Sony's wares improve. That said, it is highly unfortunate that this was the best course of action deemed by Sony's higher ups and I wish those made redundant all the best for the future :)
 
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