Madman said:Fixed.![]()
You don't need ads to fucking buy Wipeout HD.
Madman said:Fixed.![]()
offshore said:Hopefully KennyLinder could shed some light on that. IMO you'd have to assume that each studio is responsible for its own financial affairs, and keeps any profits for itself. Though all the studios are on the same side after all, so some sharing might go on.
You need to know it exists to buy it though. Advertising would at least help to accomplish that. Doesn't matter now, people's jobs are gone and that's that.Kittonwy said:You don't need ads to fucking buy Wipeout HD.
KennyLinder said:Yeah that's pretty much how it works. I believe EA used to work where profits from Need for Speed would help cover losses from other EA titles which lost money on their title. This doesn't happen anymore, and I am not sure any other developers (or any business really?) would do it either.
It would be nice to think that all the profits that games like Gran Turismo make could be shared out to help out the other studios, but then their overheads are astronomical so need all the profits they can get!
offshore said:If it's true that Studio Liverpool did have around 100 employees prior the layoffs, then it is surprising that this downsizing didn't happen sooner. A 100 strong studio solely releasing PSN games that sell poorly makes zero financial sense to me.
Kittonwy said:What does Yoshida have to do with this? Wipeout HD didn't sell, if it sold like mad and Yoshida still decided to close Liverpool, THEN he would be at fault.
You want Phil back to do what? When Phil was in charge, they couldn't get the games out, times are tough, money doesn't grow on trees, etc.
KennyLinder said:That piece of information was written by someone who runs a 3rd party Wipeout website, and it's not 100% accurate.
I've said a number of times now what is actually happening to the studio, yet it seems everyone is ignoring me. I'll try one more time:
Sony Liverpool is NOT closing down, but several developers were made redundant today. I don't know how many, but it was not the entire studio.
BatmanX said:I think that SCEE played a significant role for the semi-failure of Wipeout Hd (I'm talking about the sales of the game of course). Maybe that was still a Phil or whoever else decision
Kittonwy said:I don't know why we're under this delusion that simply by releasing it at retail it would make the game a commercial success. If you're looking for someone to blame, go on your friends list and ask each and every one of them why they didn't fucking buy the game even though it was awesome.
Elan tedronai said:I think it was about time this has finally caught up with Sony. I am starting to think sony will downsize alot of first party studios in the future. ANd concentrate on a few profitable ones. Less risky games like heavy rain will also ensue. sad but it's inevitable when you got a hugely unreliable useless ps3 install base.
Elan tedronai said:I think it was about time this has finally caught up with Sony. I am starting to think sony will downsize alot of first party studios in the future.
Kittonwy said:Why is it Sony's fault when the game didn't sell because people didn't buy it? Why don't you blame the people who realized the game was a critical success and an awesome game, and still didn't buy it even though they have a PS3?
The game didn't sell well for a number of possible reasons, it could be a lack of marketing, it could be the game not being received well which is not the case here, and it could very well be the fact that there is simply no longer a market for Wipeout games, even the PSP Wipeout revival wasn't exactly pulling in massive numbers.
It's not like Sony hasn't changed their marketing approach which is way more appealing and effective now than before, but is there really much of a market for the Wipeout franchise? I'm not really sure, I bought Wipeout HD but many people did not. I think old Playstation franchises like Wipeout and Twisted Metal, while having some loyal fans that remember the series, there's just not that strength in numbers that can support those games. Liverpool needed to come up with a completely new hit because their bread and butter series just wasn't doing it anymore.
At the end of the day videogame development is a business, and the industry at its current state simply cannot support niche titles, because you're literally losing tens of millions on a commercial failure, most of the big publishers have moved away from niche or experimental titles, it was only a matter of time Sony follows that trend, this is compounded by the fact that Sony simply doesn't have a cash cow franchise that rakes in so much that it can fund other games. You have a AAA first-party title like Uncharted 2 that basically the best game of the year, which is both exceptionally polished and fun, and it can't even pull 5 million WW, what chance does another Wipeout title have? First party sales just isn't that strong and for that you have only the PS3 owners to blame.
http://www.wipeoutzone.com/forum/showpost.php?p=165285&postcount=22Infoxicated said:They've essentially got rid of most of the senior programmers, producers, and other assorted members of the development team there.
AFAIK the lead on WipEout HD, Matt Brooks is still there, but they aren't going to be making any games for the foreseeable future.
Development was destined to be moved to a new, purpose built premises that would house the folk from Evo and Studio Liverpool anyway, so with that on the road map it's pretty much the end of development at Studio Liverpool for ever.
Who said it didn't sell? As I know there is no PSN sales numbers.UnblessedSoul said:Wipeout HD didn't sell that well because it took Sony far too long to get PSN cards out, since nobody wants to use a CC
Massa said:Of course it's Sony's fault. They're the ones that approved the project and budget, not the studios. If they approve something PS3 owners aren't interested in it doesn't matter how good you make the game. If the audience isn't into these games it's not the audience's fault they don't sell, but the people that ignored that.
Same thing with Uncharted. For example, dudebros are much more popular with the millions of kids that play videogames than characters like Drake and Elena. A war setting is preferable over an Indiana Jones adventure (and btw, how popular is Indiana Jones and similar movies these days?). Back in 2007/early 2008 Army of Two on PS3 outsold the original Uncharted.
Gary Whitta worked on Gears for a while and he said the original plans for the story in that game were much more interesting than what they did. And why did they scale back and did that ridiculous shit instead? Because that's what gamers are into. That's why gamers bought Army of Two over Uncharted: Drake's Fortune. It doesn't matter how good a game is if it's not what people want.
Of course, Sony is a first party. I don't think their job should be to simply make blockbuster titles, I'd rather see them expand the market for their platforms with more original ideas. You have EA and IW for your dudebro war games, you don't need more from Sony. In a perfect world they would be taking risks to expand their audience, which would then open a market for third parties to explore and increase the size of their installed base as a result. Wipeout itself is an interesting example: I'm sure it lead many people to sign up and start shopping at the PlayStation Store, which I would bet is exactly why Sony made it a PSN title. And while you blame PS3 owners for the results it's people at Sony making decisions and people at Liverpool losing their jobs.
Raadius said:when people buy a Xbox 360 they want to buy games. When people see a PS3 they want to buy a Blu-Ray movies.
ram said:so much crap talking in this thread - its ridiculous.
after losing the formula 1 and wrc license and purchasing evo there was no need for two racing game studios in europe anymore. especially when your biggest selling racing game is not made by them (gran turismo).
wipeout hd was a success because it was a test bed for the psn store. and whats up with the niche talk? wipeout was once a real big franchise in europe. and they tried to reanimate it with the psp.
UnblessedSoul said:Wipeout HD didn't sell that well because it took Sony far too long to get PSN cards out, since nobody wants to use a CC
Kittonwy said:If Sony doesn't approve niche projects and only approves mainstream dudebro projects, PS3 users will complain it's Sony's fault, if Sony approves niche projects and those projects fail and they can't afford to keep the studio open, PS3 users will also complain it's Sony's fault, you can't have it both ways. If Sony makes a game retail only, PS3 users complain they don't get real games on PSN, if Sony makes a game download only, PS3 users will complain they don't get a disk, if Sony makes a game available for both, PS3 users will complain about the pricing of the two skus, if Sony releases a DLC, PS3 users will complain that it's not free, if Sony releases a free DLC, PS3 users will complain about the content or the frequency of free content, there is no winning with the current userbase Sony is basically stuck with.
Games don't sell, studio will get closed, it's business, money doesn't grow on trees. If PS3 users don't want the games made by Liverpool enough to buy them, then they obviously don't want the studio to remain open either.
And yes, if Sony is smart they should figure out what sells 5-10 mil and stick to that and that only, because as MW2 demonstrated yes it's nice to have all these other different games to fill all those niches but at the end of the day PS3 users will stick to what's popular. If Sony is REALLY smart, they should shift their focus to an audience that is much more brand-loyal and much easier to satisfy in terms of game quality or variety.
UnblessedSoul said:Wipeout HD didn't sell that well because it took Sony far too long to get PSN cards out, since nobody wants to use a CC
Baki said:Yes, having poerful 1st party IP is the key to having more loyal consumer base. This is because 1st Party IP will always be in your hands and also means you will never be at the mercy of 3rd partys.
That said, 5-10M selling games are a dime a dozen. From this generation, there are only two exclusives on HD consoles that have managed this.
Gears of War and Halo.
This didnt work in some European countries, you cant use a debit card in the German Store for example and getting a CC here isnt as easy as in the USA.Melchiah said:Nobody? I've used a debit card to purchase items from PSN, and it works fine. And I've heard nothing negative from those of my friends, who've used a credit card.
Oh..MGS4 has hit 5M. Nice.Elan tedronai said:you forgot MGS4
That's terrible.missile said:The following will hurt any WipEout fan down to its heart.
*speechless* ...
Doubledex said:SL didn't make any "big" games for years and now they are gone. Makes sense to me and you people should deal with it.
100+ people working on nearly nothing = throw your money out of the window.
GTAce said:This didnt work in some European countries, you cant use a debit card in the German Store for example and getting a CC here isnt as easy as in the USA.
Dra-Q said:Classic Sony business decision.
Doubledex said:SL didn't make any "big" games for years and now they are gone. Makes sense to me and you people should deal with it.
100+ people working on nearly nothing = throw your money out of the window.
Galvanise_ said:They did much more than make big games though. They were the contact point for EU PSN developers. They shipped Wipeout HD, one of the best looking games of the generation, whereas Cambridge have done sod all.
Massa said:Doing nothing is better than Sony London's output.
Dude, don't tell me what Studio Liverpool did in the past. I know it maybe better then anyone elese here. They weren't productive and got closed.Galvanise_ said:They did much more than make big games though. They were the contact point for EU PSN developers. They shipped Wipeout HD, one of the best looking games of the generation, whereas Cambridge have done sod all.
Doubledex said:Dude, don't tell me what Studio Liverpool did in the past. I know it maybe better then anyone elese here. They weren't productive and got closed.
80% of these guys here flaming against SONY give a rat shit about SL. It's just one "buh buh buh SONY bad and evil buh buh".
It was a business decision. Just like Microsoft and Ensemble Studios (btw. Ensemble Studio was productive. I still can't believe it ;-( ) etc.
I feel sorry for these guys. I know some of them. But they are good, very good... and they will get new jobs. That's for sure.
Doubledex said:Dude, don't tell me what Studio Liverpool did in the past. I know it maybe better then anyone elese here. They weren't productive and got closed.
80% of these guys here flaming against SONY give a rat shit about SL. It's just one "buh buh buh SONY bad and evil buh buh".
It was a business decision. Just like Microsoft and Ensemble Studios (btw. Ensemble Studio was productive. I still can't believe it ;-( ) etc.
I feel sorry for these guys. I know some of them (they are good friends). But they are good, very good... and they will get new jobs. That's for sure.