NOPE, and I'm still playing that online daily on ggpo
wiki.shoryuken.com/Breakers_Revenge So many differences. Don't get me wrong it's still similar to Street Fighter in some stuff though but when you learn it and start playing it competitive it's just a whole different game(compared to other blatant clones that try and mimic everything). It reminds me of what I wanted SF4 to play like.
Also this: https://www.youtube.com/watch?v=OvFHyc4JfEk
https://www.youtube.com/watch?v=1mBQAM9Psb0
he couldn't remember the name of a game who he described as:
Didn't know Jim Lee did box art.
Oh, it's Power Instinct
Ultimate Body Blows was great too, combing both games However it was only on the CD32 and DOS, so it's remembered less.
EDIT: Just reminded me of Team 17's first fighting game though... It wasn't great
https://www.youtube.com/watch?v=W6Nj5dXzsGA
EDIT: Just reminded me of Team 17's first fighting game though... It wasn't great
https://www.youtube.com/watch?v=W6Nj5dXzsGA
I think it has aged better than a lot of other SF2 clones. Both in gameplay and visuals. It might even be the most visually impressive 16-bit fighter. I think it owes a lot to being developed natively for the hardware instead of being a gimped arcade port. And Xavier is probably one of my favorite fighting game characters in concept and design.
Fuckin Salamander, man! Lost so many quarters on that boss fight. I mained Goldor too.Oh, man, I have nothing but great memories for Martial Champions. I played that shit daily in the arcade. Goldor is overpowered, and Racheal is hot!
The same really with survival games after RE and hunting games after MH (made the transition to handhelds). Capcom has a knack for popularizing genres.It seems so strange to consider it now, but after SFII rocked the world and for several years afterwards, releasing a fighting game was a pretty much guaranteed way to make money. It was one of the most dominant genres from the early to mid '90s, and everyone had a go at making one.
Sàmban;118312388 said:This. Breakers Revenge shits on street fighter from great heights. YES INCLUDING THIRD STRIKE AND SF4 ver. whatever.
Come at me fighting GAF.
I loved them all at the time which is strange because I have very little interest in fighting games today. They feel like they belonged to the arcade generation. I don't get enjoyment out of them unless I'm playing someone in person.
That said, I think World Heroes was probably the best clone. It played well and was different enough that it stood out from Street Fighter. I was really happy when it came out on the SNES.
You forgot Fatal Fury.
*Blown*Heh
This thread brings back memories.
Ryu - Fei Long - Dhalsim - Bison - Vega - Chun Li - Blanka
Ken - Honda - Cammy - Zangief - ??? - Sagat - Balrog
Fatal Fury is an estranged brother series, not a clone - it was created by Takashi Nishiyama, who also created SF1, but did so at a different company.
Also, Every game in that series except for Garou tried to implement some form of 3D movement, which SF generally ignored throughout its entire history. Just about every other aspect of FF's gameplay was likely to change every couple of game or so, particularly the control scheme. It lives more on a consistent setting than on consistent gameplay.
Kreijooc said:"Street Fighter 4."
After the initial wave of SF2 clones, we also started getting the Mortal Kombat clones. And that was just reaching a whole new level of pure sleaze.
I don't like what this implies.
The only two i can think of, are Killer Instinct and Primal Rage what others where there?
Hmmm, clone this thread into an MK thread lol
I agree, that was the best fighting game on amiga together with Fighting Spirits(i never understood the praise for the Elfmania).Iirc the main problem with Amiga fighting games was the standard joystick only having one button. There were 2 button joysticks and pads, but not everyone had them, so developers had to work with that absurd limit.
Another obscure fighter from the 90s was Shadow Fighter:
it's the first game I can remember made 100% in Italy (by a team of... 3 guys) that was actually published by an international company (Gremlin Interactive), and it was also pretty good.
Looking at that picture makes me laugh how much of a copycat the game ended up being.
Ryu - Fei Long - Dhalsim - Bison - Vega - Chun Li - Blanka
Ken - Honda - Cammy - Zangief - ??? - Sagat - Balrog
Breakers Revenge was so awesome
Imo many of the games in this thread are not SF2 clones, just post SF2 games, some of those have really little in common with SF2.
Iirc the main problem with Amiga fighting games was the standard joystick only having one button. There were 2 button joysticks and pads, but not everyone had them, so developers had to work with that absurd limit.
One Must fall 2097 was amazing. I bought the full game and it did not disappoint. Sequel sucked ass.
Seconded, I played that game so much. Great mechanics, combos, fatalities, loads of secrets, a decent tournament mode, and a nice leveling/upgrade aspect.
Sango Fighter rocked. Screw the haters.
That's the one I thought of. but I only played the shareware version. I wonder if it's freeware now wouldn't mind giving it a go.
I guess so, but Mortal Kombat 2 dealt with that very good.
Unfortunately it was cancelled. No details have surfaced.
Heh, gameplay-Wise, MK2 was excellent.I agree, that was the best fighting game on amiga together with Fighting Spirits(i never understood the praise for the Elfmania).
Martial Masters is a good one.
Martial Masters is a good one.
Those sprites look cool.Let's not forget Golden Axe: The Duel.
On second thought, let's forget it.
Those sprites look cool.
Depends on what you're talking about. The 2-button version when played on an A500? Good changes, played very faithfully. The 1-button version when played on an A500 with a normal joystick, or on an A1200 all together? Awful, just awful. Holding directions and tapping the button multiple times to distinguish between inputs doesn't work well unless the game is designed around it. It felt good in Shadow Fighters, it felt odd in MK. Shaq Fu on the Amiga has the same control scheme.
I tolerate Shadow Fighters because it kinda reminds me of stuff like Virtua Fighter or Smash Bros, where pressing attack + a direction gives you different attacks. The "double tap the button for high punch" business in MK just gets confusing, especially in the heat of battle.
Part of the reason why Fightin Spirit is such a good Amiga fighter, beyond the graphics, is because it supports the 6-button CD32 control pad.
The worst fighting game on the Amiga, IMO, is the CD32 port of Super Turbo, the only other home console port beyond the Saturn, PSX, and 3DO. Awful, awful port. Plays like a slideshow.