It's not stopping people from buying the Wii U either and neither is the price. If the Wii U had compelling software people would buy it, people bought Wiis because Wii Sports was compelling at the time. The software was working in tandem with the Wii remote but people don't just buy a system because of the control, the software has to be there and it just wasn't there for the Wii U's launch.
Correct. Wii Sports doesn't sell gangbusters without the Wii Remote and the Wii Remote doesn't sell without the universally understood concept that was Wii Sports.
I believe the Gamepad is simply not capable of blowing peoples minds like the Wii Remote. I feel like the reason why the Wii Remote caught on with such a large audience was because of its simplicity. Unlike the PS3 and 360 controllers, which had more buttons than any controller before it, the Wii Remote simplified everything, and you knew what to do without anyone even telling you, really. Swing it like a tennis racket. Swing it like a golf club. Hold it like a bowling ball and throw.
Simple.
Of course, I'm sure you and everyone already knows this. The gamepad, on the other hand, is the fucking antithesis of the Wii remote. It has as many buttons as the 360/ps3 controllers... and a screen. Simple to understand it is not. You can't sell people on that concept like you did with the Wii Remote. They tried with Nintendo Land, and it didn't work. Nintendo Land was supposed to be Wii Sports, and it failed, because the gamepad and asymmetric gameplay simply isn't as appealing as motion controls and the Wii Remote.
So while some people believe this messiah of a game is still coming for the Wii U, this game that will simply CLICK with the masses like Wii Sports did... I do not. For that reason, I think the gamepad should be an optional controller on the side, and not something that should be included with every console, and developers forced to create compatibility with it.
So they drop the gamepad, drop the price and the system is still selling like shit because there's nothing about it that sets it apart from it's competitors (other than all the games it won't be getting) and Nintendo is making even less money from it. Then what?
Maybe that $199 number I was throwing around was a bit low. But I have to believe even a $250 Wii U with a pro controller instead of gamepad is making them way more money per console sold than a $299 SKU with a gamepad. Remember, this is a console that was losing them money at launch with a price of
$350. This thing is more or less on par with PS3/360, and those things are selling at a profit for $199 at the moment. Where is all of this cost coming from for every unit? I don't know this for a fact, but I have to imagine that gamepad is costing them a pretty penny.
Again, this whole "setting it apart from it's competitors" talk continues to blow me away. The thing that sets it apart from it's competitors is the first party Nintendo games. Mario? Kart? Smash? The gamepad is something the competition doesn't have but it is not a selling point. There is no one on Earth looking at a Playstation, an Xbox and a Nintendo and saying "I'm going to buy the Nintendo system because of that controller." They're buying Nintendo for Mario or Pokemon.
By the way, I'm not saying even dropping the Gamepad will save the console. Even then, Gamecube sales are best case scenario. But at least you reach Gamecube sales...