I actually borrowed this for a friend. Since it's likely to be forever before this game drops to a reasonable price, I figured that I might as well play it. Plus, I hear it has tons of content, and since a rental is how I played Ninja Gaiden originally this should aid in my decision.
First thing's first. The graphics are pretty slick. The use of color reminds me of Otogi and its sequel, not that those games predate DMC, just that I played them before. The game could be a bit clearer but there's so much going on that I can forgive that. Production values are awesome. Seems there was a lot of care put into the cutscenes, menus, and such. Although not my personal taste, the music does succeed in getting you pumped.
As for the gameplay, I would say this game is pretty much tough as nails. As a Ninja Gaiden Xbox veteran myself, I was prepared for an onslaught, but this game requires a whole new kind of focus. Calling it harder or easier is kind of missing the point. While Ninja Gaiden relies on reflexes, experience, and an intuitive grasp of the relatively simple and insanely fun combo system, this game seems to reward switching everything up (weapons, styles, etc.) and executing linkable moves. It's refreshing and quite fun, especially considering the controls are also smooth.
Overall I'm very impressed, and am looking forward to continued play. Question: Does this progressively more expensive items thing happen throughout the whole game? If so, OUCH.
First thing's first. The graphics are pretty slick. The use of color reminds me of Otogi and its sequel, not that those games predate DMC, just that I played them before. The game could be a bit clearer but there's so much going on that I can forgive that. Production values are awesome. Seems there was a lot of care put into the cutscenes, menus, and such. Although not my personal taste, the music does succeed in getting you pumped.
As for the gameplay, I would say this game is pretty much tough as nails. As a Ninja Gaiden Xbox veteran myself, I was prepared for an onslaught, but this game requires a whole new kind of focus. Calling it harder or easier is kind of missing the point. While Ninja Gaiden relies on reflexes, experience, and an intuitive grasp of the relatively simple and insanely fun combo system, this game seems to reward switching everything up (weapons, styles, etc.) and executing linkable moves. It's refreshing and quite fun, especially considering the controls are also smooth.
Overall I'm very impressed, and am looking forward to continued play. Question: Does this progressively more expensive items thing happen throughout the whole game? If so, OUCH.