Fine, release them at a quicker rate. Is there any reason why all the maps aren't available now?
3 in 3 weeks has worked for them and allows them to always have a weekly thing to show?
Fine, release them at a quicker rate. Is there any reason why all the maps aren't available now?
Wait wait, the biggest weapon news is probably this.
A new special, and it's a seeker rush.
Wait wait, the biggest weapon news is probably this.
A new special, and it's a seeker rush.
3 in 3 weeks has worked for them and allows them to always have a weekly thing to show?
So to summarize new weapons for squid folks:
Sploosh-o-matic is Splash-o-matic with wider spread and supposedly better close combat capabilities. (Doesn't this make it more similar to the Aerospray?)
Luna Blaster, a even close combat oriented version of the Blaster? Blaster is already quite short in range. Maybe it has better fire rate than the Blaster?
Range Blaster, longer range version of the Blaster.
Rapid Blaster Pro, longer range version of the Rapid Blaster.
H-3 Nozzlenose, higher damage output than L-3 Nozzlenose, maybe splatting foes in one round of shots rather than two. Has lower fire rate.
Carbon Roller, easier to handle than the standard rollers. I'm assuming it flickers faster, possibly covering slightly less ground in return.
Octobrush, inkbrush that spreads more ink with each swipe. I'm assuming it actually increases the damage output in return for higher ink consumption.
Maps are locked due to the rotation cycle anyway so release a number of finished ones at once. As opposed to stringing out the player base.
Monster Hunter 4 Ultimate provides an interesting compare/contrast, because like Splatoon it shipped with a large amount of weapons, armor, and endgame monsters walled behind timed unlocks. The primary differences to me are that a) MH4U already has a tremendous amount of content in the base game, where Splatoon is barebones and b) MH4U's unlock cycle is on the order of months, while Splatoon gets two or three equipment unlocks and one map unlock per week.
There was absolutely no faux-outrage over Capcom's handling of MH4U DLC, save for complaints that unique endgame content will be held back for up to six months after release. I think the only reason why people are up in arms about Splatoon instead of just being kind of discontent is how barebones the base shipped game was.
The map rotation is a bigger problem than lack of maps. I usually stop playing the game entirely as soon as Port Mackerel shows up. Just awful.
I'm surprised that it wasn't posted here tho.
That would make it on-par with the Blaster than as the only Non-Charger weapon to OHK, right?
MH4U is kind of a weird comparison because it's actually the second editions of the game and both versions were sold at full price in Japan. 4 Ultimate's base game is full of content because a good portion of it was already sold to people once before.
I don't have an issue with that, to be clear. I just find it to be an odd comparison.
Maps are locked due to the rotation cycle anyway so release a number of finished ones at once. As opposed to stringing out the player base.
I'm only using it as an example since it's the latest MH game to come out and thus is fresh on people's minds. Pretty much every prior MH game had an identical time-locked DLC policy.
Maps are locked due to the rotation cycle anyway so release a number of finished ones at once. As opposed to stringing out the player base.
Peléo;169310773 said:I loved Skycraper. It is not as linear as it looks, there are some inkable walls to cut distance.
Props to the Splatoon team to making each map so much unique.
Dude, just give it a rest. You're making this out to be some big evil plot to keep content away from players when it's nothing nearly so diabolical. It's actually a very smart way to keep players coming back to your game, so that even players who didn't buy it on launch will have an online community to play with.
You could end up with a Titanfall situation where the community was segregated by map availability. Do you know how shitty that was?
Oh, hey, a bunch of non-Splatoon players wringing their hands over something they don't care about anyway.
Nintendo has been completely up-front about this. If you have the game, you should already know they're on disc. The released maps were in single-player, for one. Two, you didn't have to download anything! So unless you thought you got the maps via magic, this isn't a surprise.
This setup has worked fabulously for the game. It lets the game stay fresh and create a community around it, focusing players on dissecting new weapons and maps one at a time.
What's funny is if Nintendo had simply not put this stuff on the disc and made people download it, people would say it was "dlc done right" or whatever. Who cares where it's located?
Dude, just give it a rest. You're making this out to be some big evil plot to keep content away from players when it's nothing nearly so diabolical. It's actually a very smart way to keep players coming back to your game, so that even players who didn't buy it on launch will have an online community to play with.
You could end up with a Titanfall situation where the community was segregated by map availability. Do you know how shitty that was?
It's not paid thoughI'm not happy to hear this, I suspected it was the case since there were no updates and the new maps still showed up.
I'm not a big fan of multiplayer games but I've played Halo for quite some time and having a ton of content and game modes available from the very beginning does not affect negatively the number of players when the game is actually good, paid DLC on the other hand, tend to split multiplayer games communities.
Yuuuuuuup; I find it great that I can master the maps as they come out so I probably won't care what I fight on on the future. If all of them were there day 1, I probably would forget a lot of strategies.This setup has worked fabulously for the game. It lets the game stay fresh and create a community around it, focusing players on dissecting new weapons and maps one at a time.
WTF is this?
Ugh...Wait wait, the biggest weapon news is probably this.
A new special, and it's a seeker rush.
Can't wait to see Macross Missile Massacre in SplatoonWait wait, the biggest weapon news is probably this.
A new special, and it's a seeker rush.
That's the rainmaker...
I agree. I hate that you get nothing if you're knocked out. I already get my ranked lowered, why do I get no points for participating. Especially if the match lasts the whole round anyway.I hope the new modes aren't another winners-take-all mode like splatzone. That really took the casual fun out of the game
I hope they release the "Tower Control" and "Rainmaker" modes soon.
Also that Skyscraper map looks like it'll contain a lot of intense close quarters/mid-range fighting, should be fun.
Oh, hey, a bunch of non-Splatoon players wringing their hands over something they don't care about anyway.
Nintendo has been completely up-front about this. If you have the game, you should already know they're on disc. The released maps were in single-player, for one. Two, you didn't have to download anything! So unless you thought you got the maps via magic, this isn't a surprise.
This setup has worked fabulously for the game. It lets the game stay fresh and create a community around it, focusing players on dissecting new weapons and maps one at a time.
What's funny is if Nintendo had simply not put this stuff on the disc and made people download it, people would say it was "dlc done right" or whatever. Who cares where it's located?
Indeed, I'm not seeing the problem here, if you think there wasn't enough content for you at launch, just wait until August. It's all free~ like in Monster Hunter for an example.It's not paid though
Once again, I guess if Activision, Ubisoft or EA would be caught doing this, the reactions would be totally different.
This is a pretty shitty decision by Nintendo, who seem to like to dictate what their customers can or can't do.
I agree. I hate that you get nothing if you're knocked out. I already get my ranked lowered, why do I get no points for participating. Especially if the match lasts the whole round anyway.
It's not paid though
I agree. If it's Nintendo then it's "how the designers intended the game to be experienced", if it's anyone else then it's a "despicable and disgusting anti-consumer practice". People are pretty hypocritical when it comes to Nintendo.
Keeping on disc content locked away for future DLC is scummy no matter what company it is that's doing it.
Wait wait, the biggest weapon news is probably this.
A new special, and it's a seeker rush.