Dude, go take a chill pill and get away from me with all that negativity.
And in case you need it spelled out: old is Splinter Cell SAR, PT, CT and DA and New is Conviction. And I'm assuming you weren't around the Splinter Cell forums when Conviction came out, but Conviction got a lot of backlash from the community because pure stealth wasn't an option. The head designer promised the lack of it was simply due to time and that they were going to reintroduce it in the next one.
And, for my money, being a stealth fan, I was satisfied with the stealth options they provided in Blacklist.
As for your "Z&R000 OP7IONZZZ, GIT GUD" argument, punishing stealth makes for a very inaccessible game experience. With Triple-A development costs rising more by the year, you can bet any type of stealth game published by major companies is going to feature an action option. If it didn't, you wouldn't even get to play the game, because it wouldn't be made. Why? Because not everyone has got the time to learn a new skill just for a video game.
And if the publisher has to choose between your money and the masses to pay for a Triple-A title's costs, they go with the masses. All day, every day.