HP_Wuvcraft
Banned
The game isn't satire.
You're only proving my point of people taking it way too seriously.
The game isn't satire.
When the majority of all story material is advertised as the darkest story in the franchise and showing heavy material than there's not a lot to take in besides face value.You're only proving my point of people taking it way too seriously.
One person said that he doesn't agree. No idea how far he was into the game then, thee's always the possibility of a long stretch without major story beats and a gameplay focus like in MGS3.So has anyone else corroborated that French reviewer's impression about MGS V having barely any story/cutscenes past the opening? Or is there still a chance that's not legit? Because if it is, that would be the ultimate hype-killer.
So has anyone else corroborated that French reviewer's impression about MGS V having barely any story/cutscenes past the opening? Or is there still a chance that's not legit? Because if it is, that would be the ultimate hype-killer.
An MGS game without a focus on story is like... is like... peanut butter without jelly. Or something like that, I don't know. My point is, that sounds awful and not at all what I want out of the last MGS game...
When the majority of all story material is advertised as the darkest story in the franchise and showing heavy material than there's not a lot to take in besides face value.
Yes a game can be both, but they should be mixed very well.A story can be both heavy and satirical. It doesn't have to be one or the other.
A story can be both heavy and satirical. It doesn't have to be one or the other.
Eh, not really (with regards to long stretches without cutscenes). It depends on how fast you play it. 3 has its hefty amount of cutscenes too.
It's apparent that V is approaching things differently from the rest of the main series.
No matter what happens. .. at least it will be better than 4.
The gameplay in 4 was great though.
The gameplay in 4 was great though.
the first third of it, yeah
There were entire acts that were awful. Don't get me started on the urban tail mission.
Yeah I guess. Anything that played like a "normal" metal gear game was great, though.
And the Metal Gear fight.
On mobile. Can see the entire thread title from the main forum thread list.I'm not actually reading anything in here, but the problem with the long thread title is that on the mobile version of GAF, the title itself will be truncated and the word SPOILERS might not even appear (especially given how long the thread title is). So when posting, people won't be able to see at a glance which actual MGS thread they're in. As someone who doesn't want to see any spoilers in the other thread, that's bad.
There were entire acts that were awful. Don't get me started on the urban tail mission.
Yep, damn right! Could've easily been the best act otherwise. The Haven part could've been up there as well if they would've done it the right way.I think they ruined shadow Moses by using robots instead of guards.
Yep, damn right! Could've easily been the best act otherwise. The Haven part could've been up there as well if they would've done it the right way.
It's strange. Kojima threw more than the kitchen sink at the game, but there are some truly head-scratching decisions in several areas. Haven should have been this huge Groznyj Grad type ordeal as it was the finale of Solid's story. A lot of elements in MGS4 got more focus than other things that were far more deserving.
It's strange. Kojima threw more than the kitchen sink at the game, but there are some truly head-scratching decisions in several areas. Haven should have been this huge Groznyj Grad type ordeal as it was the finale of Solid's story. A lot of elements in MGS4 got more focus than other things that were far more deserving.
Indeed, indeed.It's strange. Kojima threw more than the kitchen sink at the game, but there are some truly head-scratching decisions in several areas. Haven should have been this huge Groznyj Grad type ordeal as it was the finale of Solid's story. A lot of elements in MGS4 got more focus than other things that were far more deserving.
Act 3 was the only real "bad" part of MGS4 IIRC. The tailing mission sucked, the turret sections was ass and IIRC the Boss was stupid too (ended on the best/worst scene in the game tho...them finger guns)
It legit feels like he ran out of time as the game kinda ran to it's conclusion near the end
OT: Craziest dictator there was. I almost admire the SOB.People thinking you can't do evil, fucked up shit and yet still have a silly side...
A story can be both heavy and satirical. It doesn't have to be one or the other.
It's possible but again the game was so massive and loaded with so much that I'm not sure why these things were more or less shoved under the rug or just not given enough attention. The problem is he stuffed it with needless amounts of exposition; I appreciate that he tried to explain a lot but there are times where characters will flat out re-explain what they just finished explaining. My point is that while he was maybe rushed, the production was so massive that if he would have just chilled out on the writing and cutscene quantity that he could have made a more leveled and focused game. And story.
I know I've expressed concern about MGSV not having a lot of story or cutscenes, but there's a huge difference between a lot of cutscenes and the amount that MGS4 had. Had he dialed things like this way back, he could have told the same story while being able to focus on things that deserved more focus. So much energy went into things that quite frankly did not matter and it didn't have to be that way. It's also a game that suffers from having a great deal of amazing moments that would have worked better under more solid pacing, but you have to sit through a lot of shit to get to them.
But oh well. I still think it's mostly awesome, but I would murder for a more streamlined version. It still blows my mind to this day how long Drebin's introduction is. Hoooly shit.
Couldn't agree more.yeah but you have to be pretty clear what is one and what is other.
If someone thinks something satirical is heavy or something heavy is satirical you lost everything and it becomes a media that is pro-bad things.
Kinda hard to make a satire about rape, torture and child soldiers without going into Police Squad territory to show what you are against and what you are in favor... and considering the seriousness people take the ENTIRETY of metal gear story, I have to say that kojima failed miserably in those aspects
See (since we are only on expeculation territory) using a sausage to hint that sexual trauma can turns some cisgender boy into a transgender woman. Hilarious =|
The opening cutscenes/commercials at the beginning of 4 alone probably cost around a million and were seriously not needed. I love the first 2 acts in 4 and kinda wish the whole game was just 3 large acts instead of the super small areas we got later in the game.
That's how satire works.
yeah but you have to be pretty clear what is one and what is other.
If someone thinks something satirical is heavy or something heavy is satirical you lost everything and it becomes a media that is pro-bad things.
Kinda hard to make a satire about rape, torture and child soldiers without going into Police Squad territory to show what you are against and what you are in favor... and considering the seriousness people take the ENTIRETY of metal gear story, I have to say that kojima failed miserably in those aspects
See (since we are only on expeculation territory) using a sausage to hint that sexual trauma can turns some cisgender boy into a transgender woman. Hilarious =|
Someone break down the deep meaning behind this.
It's the third body in the hospital.
No, I literally meant there are long stretches where you are just left alone to play as snake. overall there could be as many cut scenes as MGS2, that's not my point. Just that there were indeed long stretches where you directly controlled the game without interruption, compared to other games in the series. This isn't particularly debatable. The first couple of hours of MGS3 are the most talky/cut scene heavy and then after that there are definitely long stretches where you just..play.
With the game supposedly out somewhere, we really got jack shit right now. Not even close to a spoiler pic. What else can reviewers not talk about besides cutscene length?
I believe it takes a different mind set than the usual to engage with the Base building stuff, even when you want to make your own Zoo filled with nothing but bears. The worm hole fulton will probably also work for vehicles too.
Someone break down the deep meaning behind this.
Lupe hype again
@LupeFiasco
After 8 hours straight of playing #ThePhantomPain @Konami HQ all I have to say is MGS Fans just Call off work & school for the rest of 2015
When the majority of all story material is advertised as the darkest story in the franchise and showing heavy material than there's not a lot to take in besides face value.
One person said that he doesn't agree. No idea how far he was into the game then, thee's always the possibility of a long stretch without major story beats and a gameplay focus like in MGS3.
Just this, which Sn4ke posted earlier in the thread.
I think it's the same amount of cutscenes spread over a much larger sections of gameplay.
From another forum:
Spanish magazine HobbyConsolas gave the game a 97 out of 100.
Negative points:
- Spanish translation sucks.
- Not as moving as other MGS titles (?)
The reviewer states that this is the best stealth game ever.
Also he says that the plot twists will destroy all expectations and will be a big conversation subject in the community.
From what I gather the reviewer is a big MGS fan so theres that.
can you share link to the forum?
It's in spanish but here it is:
http://www.elotrolado.net/hilo_metal-gear-solid-v-the-phantom-pain_1906800_s9610