clutch.as.it.gets.
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The next generation consoles need at least 4GB RAM dedicated to gaming (means: available for developers to create their games).
Chû Totoro;39533617 said:I love how PS4 and Xbox 720 will probably end up being sold at more than 500$ (or be less expensive but leaving a lot of people deceived).
And also this...
It does but the chip count will be aroubd the same UMA or not. The memory controller will be a little more complex, but it won't increase costs by a significant amount. Split pool also lets the background OS processes use slower memory while games have exclusive access to vram.
They didn't fire those responsible, did they ? I think you're too optimistic, they still haven't proved at all that they're ready for next gen, but to be fair that's not even their biggest problem if I look at XIII/XIII-2. Also have they turned things completely around for XIV yet ?
If they really want to use that engine (to that extent) on their next gen titles I'd expect more problems.
They didn't fire those responsible, did they ? I think you're too optimistic, they still haven't proved at all that they're ready for next gen, but to be fair that's not even their biggest problem if I look at XIII/XIII-2. Also have they turned things completely around for XIV yet ?
If they really want to use that engine (to that extent) on their next gen titles I'd expect more problems.
Well... much of their output has been pretty disappointing. FF XIII and FF XIV still baffle me.
Edit:
Not counting their admittedly good handheld output.
You've just listed the exact reasons I had in mind when thinking UMA is better suited for cost reduction.
Also, i don't think they would have a separate pool of slower memory just for the OS. Unless you were thinking the 4GB would consist of a slow pool of 2GB and a fast pool of 2GB.
When I say slow, I mean slower than VRAM.
I would actually prefer 4/2 for a total of six giving ample general memory for os and games.
Do you really have an issue with too few games being available? I can't even imagine that. I feel like there are more high quality games coming out each month than ever before.
Gemüsepizza;39533358 said:No, GDDR5 is very fast video memory, which is perfectly fine for any Nextgen console. And it does cost only $90 for 4GB.
My guesstimation of the amount of Ram in the XboxInfinity
4Gig total, with half of it reserved to the OS.
Square Enix doesn't need a fancy engine to make TWEWY 2. So until they do they can continue to fade into obscurity. This generation has been an absolute disaster for them and it seems like they didn't learn their lesson at all if they keep wanting to push the envelope with fancy engines.
Actually their initiative with this engine clearly says you're wrong.
When will you people learn that power, or powerful engines, does not mean that game quality has to suffer. Go back to your ignorant world where stagnant technology is the mystical savior of the industry.
Excuuuuuuuuuuuse me, but what about Wii U?
Though that stance is pretty droll by itself, the most amusing thing is how quickly this apparent concern about game budgets would evaporate should Nintendo decide to release a console that is on par with its competitors.When will you people learn that power, or powerful engines, does not mean that game quality has to suffer. Go back to your ignorant world where stagnant technology is the mystical savior of the industry.
Actually their initiative with this engine clearly says you're wrong.
When will you people learn that power, or powerful engines, does not mean that game quality has to suffer. Go back to your ignorant world where stagnant technology is the mystical savior of the industry.
Though that stance is pretty droll by itself, the most amusing thing is how quickly this apparent concern about game budgets would evaporate should Nintendo decide to release a console that is on par with its competitors.
SE will treat the Wii U like they did the Wii, largely ignored (Crystal Bearer? lol) with one or two bigger titles to make money (Dragon Quest)
Stagnant tech is what's killing this console gen right now. If Wii-U turns it around for 3rd parties next year, I'll eat my hat.
Though that stance is pretty droll by itself, the most amusing thing is how quickly this apparent concern about game budgets would evaporate should Nintendo decide to release a console that is on par with its competitors.
Clearly I'm wrong when they haven't even made a next gen game yet. I mean after all, things worked out so well for them this time around. Considering they might not even get Versus out onto shelves before the end of the current generation I'd take anything they plan on (that you consider initiative) with a few doses of salt. You can disagree with me all you want but it's clear as day that Square Enix is no where near where they used to be in terms of popularity or relevance.
Not really.
Come on down to PC land, Square. We'll treat you right.
Excuuuuuuuuuuuse me, but what about Wii U?
Disheartening that Wii seems to be left out of next gen talk from developers, again.
What is it with people with Kid Icarus avatars having piss poor reading comprehension? You claimed that Square hasn't learned anything from the issues experienced this generation. With efficiency being a focus with this new engine, you are clearly wrong on your ignorant assumption.
I don't give a shit how popular or relevant you think they are. All I'm saying is it's too early to be assuming doom and gloom regarding next gen because of this engine.
No ?
Looks photorealistic to me.
It won't be recipricated I assure you.
Though that stance is pretty droll by itself, the most amusing thing is how quickly this apparent concern about game budgets would evaporate should Nintendo decide to release a console that is on par with its competitors.
Yeah pretty much and it's fucking annoying. It's almost as if the same people who have downplayed and ignored technology these last 6+ years are all of a sudden experts on the subject or suddenly give an interest because a certain company decided to start pushing tech relevant to the last few years.
No way, clearly looks like CG.
There's no reason to think gaming budgets will balloon next gen like they did next gen, I don't think anyone has even said so.No, budgets are too high for "AAA" (or now, "AAAA") projects regardless of who's system they appear on. The industry is headed toward a complete homogenization and risk-averse model that mirrors the typical "hollywood blockbuster" without any sort of middle-ground to try smaller things (note: on consoles - Square, as an example, is doing great work on handhelds).
It has nothing to do with Nintendo trying to rein the industry in, because - frankly - it's extreme in either direction.
Where the majority of dev studios are owned by a couple mega publishers and those mega publishers work on this model it's a path that leads to a far less diverse *console* market.
Here in Toronto, there are like 6 different brands of gas station. Like 5 of them are owned by the same big 2 companies (because they bought out all the little guys) and hilariously the supply chain is basically the same. Gas prices are never, EVER competitive outside a few independently run and sketchy stations and are always *exactly* the same price at *exactly* the same time. It's probably the same where you are. What's my point? This type of homogenization is dangerous. Obviously a game that looks like this through-and-through would be very expensive.
Creativity *does* lose when the budget is massive. Bean counters would never green light a game that expensive that's any kind of a risk. You know this. I know this. Everyone else should know this too.
You want a game that has this much time and effort put into the art? It's going to be expensive, and it's going to be by-the-numbers for the most part - to appeal to the lowest common denominators to garner the sales to make up the massive expense. There's a reason why you hear crap like "1 million sales to break even" or "next gen will be 5 million sales to break even" and all that.
The current budget model is broken and going all-in high-end is not going to fix it. Whether your name is Nintendo or Sony or Microsoft or Apple or EA or Square or THQ (RIP in 1 year), it doesn't matter in the long run.
There's no reason to think gaming budgets will balloon next gen like they did next gen, I don't think anyone has even said so.
It's quite cute you bring up avatars considering your own. Yadda yadda, people in glass houses, something something.
Here's a hint: What they PLAN OR AIM ON DOING isn't going matter until they FOLLOW THROUGH with it. If (or when, according to you) Square Enix magically transforms their entire business model next generation based on this engine and is able to launch more than three titles for the entire generation without it being a complete development clusterfuck then you can bring this up all you want and I'll admit I was wrong. But until then it's on Square Enix to prove that they realized their mistakes and have changed and deliver what gamers want.
Creativity *does* lose when the budget is massive.
Looks damn near photorealistic to me.
What does my avatar have to do with your poor comprehension? I'm not the one shitting on a company because the moves they make don't align with my personal hopes.
Also, we don't have to wait for next gen to come and go. All we have to do is look at the engine itself and see if it contains features such as more efficient toolchain, quicker iteration, etc. If it does then that already proves they learned something from this gen, thus you're wrong.
I don't care about their output, I'm not the biggest SE fan, I've always seen them as overrated. However it's your assumption that is silly IMO. If this article included how they made the engine so efficient, and scalable, that they were using it for TWEWY 2 on the 3DS, I'm sure you wouldn't have anything negative to say.
I like how you are giving a menacing tone to their words. Like S-E could say ¡FU Japan! If you want to play our games you have to buy a PC.They're advising(pretty much warning) MS and Sony about what's needed to run this, and you think the Wii U will have this?
I thought you didn't care about my opinion on SE? Why does it matter to you if I shit on them on an internet message board?
Astounding logic. You were captain of your high school debate team, right?
Though that stance is pretty droll by itself, the most amusing thing is how quickly this apparent concern about game budgets would evaporate should Nintendo decide to release a console that is on par with its competitors.
Not to mention Nintendo can somehow be the savior of third parties.
Who told you that? Your crystal ball?
Is this the "Nintendo persecution complex" in reverse? It's weird to see.
Favorite part of thread: "Our new engine is super efficient, but could we get assloads of ram to make it happen?"
I didn't think it would be possible, but next gen could be even more hilarious than this one..
Bean counters would never green light a game that expensive that's any kind of a risk. You know this. I know this. Everyone else should know this too.
When I say slow, I mean slower than VRAM.
I would actually prefer 4/2 for a total of six giving ample general memory for os and games.
A larger overall amount for the same amount of chips, right? I said the same thing a week or so ago. Seems like the best balance IMO.
You do realize engine efficiency (development-wise) has nothing to do with RAM requirements, right?
Well anyone besides Sony. Beyond and The Last of US probably wouldn't get a look anywhere else. I do agree that people complaining that everything was the same this E3 with the lack of new IP are in for a rude awakening next gen when all we see at E3 is Dead Space 4, CoD, Assassin's Creed, etc.
Yeah, I'm aware how engines implement new features that reduce the tedium of many processes.
I simply find it somewhat amusing that anyone would tout efficiency while asking for more hardware grunt. When I want my work force to be more efficient, I don't hire new people or build a new system, I improve upon the processes of my current staff and system. Call me old fashioned I guess. /shrug
I can understand that reasoning, but due to the nature of legacy code or tools, building a new system (or part of a new system) is one of the ways to gain efficiency.