When Cerny first spoke of the PS5 and that the console was built around the drive itself I thought he was talking crazy or just trying to throw MS off.
It's turning out to be one of the biggest features of the new gen.
And it will still be different experience for a lot of people. No fixed hardware, not everyone has M2 in their PC. Most people still have SATA (3.7 sec is still quick enough) or even harddrives.
This just shows that all those people who made fun of Mark Cerny and called him a liar are now suddenly waking up.
Well, it's going to be interesting to see how this directly compares with the PS5 version. This will likely be the first "demanding" game available on both which utilizes DirectStorage and the PS5's storage architecture as efficiently as possible... so I'm looking forward to that.
The PC isn't going to be as efficient as PS5 is with regards to the architecture and I/O bottlenecks.. we're still a long way away from being as efficient... but now, PC's with drives faster than 5GB/s, could see brute force push past that efficiency.
You people are still trying to push the "ps5 god tier sdd" immaculate "i/o complex", "6 lane" none-sense which has already been debunk a hundred times.
Its funny because the only people that were calling anyone a liar was people saying MS were lying about Direct Storage and Velocity Architecture.
People were saying that the Xbox and PC version of games would need elevators and that Xbox and PC wouldn't be able to run certain games like the 2020 PS5 demo.
All of which have been debunked. Not only can PC run the 2020 PS5 demo, it runs it at a higher resolution and FPS WITHOUT DirectStorage and using old windows 10 storage system.
Then we have the matrix demo which proves yet again that there no god tier SDD or myth-tical i/o complex as xbox series and PS5 runs identically.
Not just that but the loading speed is also the same. Actually it loads faster on the xbox series. Guess what the matrix demo will be released on PC in less than 3 weeks and we will see it perform with an even better resolution and FPS and load the same or faster on PC.
Then you have the loading speeds of dozens of games with completely identical loading times or difference that is around a second or less. This completely debunks the myth-tical ssd and i/o complex or that other platforms need elevators.
This DirectStorage and Win 11 Storage is further proving that. You couldn't take that so you have to comment about the PS5.
You people then result to glorifying Rachet & Clank, which was also debunked by DF by taping off the SSD and running it on 1.7 GB/s SSD.
But people still couldn't give up on the house of cards so they make up things like. "Oh the i/o complex is doing all the work and the ssd doesn't really matter."
So which is it, the magically i/o complex or the ssd? Cause XS with slower SSD is performing better or virtually the same in ALL games.
So if its "mythical i/o complex"...why can't it be a "mythical direct storage and velocity architecture"?
Whats next? claiming that the current games are not taking full advantage of the PS5 ssd/io? that's a joke. Developers have and are already overhauling their engine to take advantage of the ssd/up for loading.
Remember the viral quote "Epic game had to completely redesign UE5 to leverage PS5 SSD/IO". Yet Matrix loads faster on the Xbox Series...Now you are claiming there hasn't been a game that fully leverages the SSD/IO? So which is it?
In fact Control for example uses PS5’s kraken compression and XS still loaded faster.
The article states it's GPU decompression using DirectStorage.
"we saw cutscene and gameplay examples where Forspoken took 1.9 seconds, 1.7 seconds, and 2.2 seconds to get us there, thanks to the way DirectStorage offloads the streaming of graphical assets from the CPU to the GPU."
And again here.
"the current implementation of DirectStorage in Forspoken is only removing one of the big I/O bottlenecks — others exist on the CPU."
I assume the one big I/O bottleneck is decompression based on this.
The win32 results kind of makes Direct Storage and GPU decompression questionable.
Maybe that 5900X is really good at decompression compared to the 6800XT.
Its not using GPU decom. This has already been confirmed. Not surprising, you jumped straight to the mythical i/o complex which has already been debunked.
I remember the days when PS5 was supposed to be
22GB/s and destroy everything to the point games on other platform would either not work, be lower quality or need elevators and that the solution like DirectStorage, Velocity Archetecture were PR marketing myths.