Anything that isn't like Star Fox Command..
I can agree to this. People want Assault and Adventures erased from canon, but I really don't mind those story-wise. Not great, but not terrible. The gameplay, on the other hand, was spotty...
... but NOTHING will erase the taint on my memory that 20 minutes with Command has permanently left on me. Since it didn't have a definitive ending, I think it can easily be abolished from canon.
And in a truly just world, it'd retcon literally everything past 64 out of existence and restart itself from there.
See, this is just going too far.
Star Fox 64 2.
Score composed by Koji Kondo.
That's all I want. Still waiting for a Star Fox 64 sequel.
Why would you want an inferior soundtrack?
I'd rather have the music more like the original which was done by Hajime Hirasawa. The original soundtrack was amazing and so different from the direction they went for the rest of the series.
See, THIS guy gets me. Star Fox music peaked with the first.
Eh, people refer too much on 64 but it feels slow nowadays.
If anything, it should be a faster-paced railshooter. Maybe the sky levels of Kid Icarus Uprising. Yeah, that's more fitting.
Also people should really try out Assault's multiplayer. That shit blows out even 64's.
This brings up an interesting point... people always say that Star Fox can't work in the modern gaming landscape because it's a rail shooter. And to them I say, "yeah, if you only buy games for the single player."
For Star Fox to move forward and evolve, multiplayer has to be at its core, easily.
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The hate for on-foot stuff, I can understand it. I don't agree with it, but I understand it. There's nothing wrong with on-foot stuff if it's done WELL, we just have no frame of reference for that. It was really the stiff controls and the free-roaming nature of it and the amount you're asked to engage in it that killed it for me.
Which brings me to my wish list...
- I don't care who makes it, as long as Hajime Hirasawa is at the music helm. His return is long overdue.
- Majority of the game in the Arwings and Landmaster, this I can agree with, with an increased emphasis on stage hazards that were removed in 64
- On-foot segments relegated to short segments ONLY, and geared more towards base infiltrations with stealth elements instead of the nauseating land-to-air stuff; very limited in scope but potentially very entertaining, but they have to be done very well or not at all
- branching paths, as a good Star Fox game should have, including secret paths with unique levels
- epic crazy free-range shootouts
- MULTIPLAYER MULTIPLAYER MULTIPLAYER, for this series to survive, it must rely on this. Stuff like dogfights in the asteroid belt, with crazy stage hazards and even player-neutral antagonists to worry about on top of your opponents, multiplayer specific competitive/co-op missions, Arwing version of "capture the flag" (though I honestly don't know how this would work)... basically a ton of variety and options.
Basically, take all the best parts of Star Wars without the series-specific dramatic elements, make it equally epic without all the Jedi stuff, add anthropomorphized animals and tons of multiplayer stuff outside the story mode.
There's your new Star Fox.