I'd like some kind of Overwatch mode.
6 heroes vs 6 villains objective based gameplay.
Hopefully there are lots of heroes and villains in the base game. The first had too few and the DLC characters weren't the best.
I don't think they could do this idea justice as a Battlefront mode really, but I do like the idea quite a lot. Might be hard to differentiate the heroes enough though.
You know a Tie pilot MC would make a lot of sense.
1. Can do a lot of Empire stuff without worrying about the main Rebel factions and canon.
2. Focusing on space and fighter stuff with a few ground missions thrown in, it would be much easier development and yet make for a more unique campaign experience.
The game is meant to be accessible.I'll be interested if they un-casualify the game. Please not auto aim sticking to the opponent like glue. I don't understand why the first game was like that, I doubt people who will walk into a store and buy because 'Star Wars' have much interest in such things. They will still sell hot cakes and keep people around for longer.
Shallowness mostly because of the lack of unlockable content drip-feed. The gunplay itself was perfect, playing on kbm it feels like a direct evolution of the original games classic gameplay and I love that. The real problems of the game came from the questionable balance and design choices, the infantry gameplay is on point.That doesn't excuse the shallowness of EA BFront